Émulation en folie : les derniers émulateurs à tester sur Mac et iOS

Crossover version 24.0.5

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24.0.5
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Version payante de Wine, o

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

24.0.5 

CrossOver - September 11, 2024

  • Bug fixes for macOS:
    • Fix for latest Rockstar Games Launcher update.

24.0.4 CrossOver - July 3, 2024

  • Bug fixes for macOS:
    • Fix for latest Diablo IV update.
    • Fix for latest Ubisoft Connect update.
    • New HoYoPlay launcher now works.
  • Bug fix for all platforms:
    • Fix for Battle.net always showing update.

24.0.3 CrossOver - May 15, 2024

  • Bug fix for macOS:
    • Fix for explorer.exe hang.

24.0.2 CrossOver - April 29, 2024

  • Bug fix for Linux: Fix for password prompt on ChromeOS.

24.0.1 CrossOver - March 21, 2024

  • Bug fixes for macOS:
    • Fix for latest Diablo IV update.
    • Add support for Tomb Raider I-III Remastered.

24.0.0 CrossOver - February 22, 2024

  • Core Technology Improvements:
    • CrossOver 24 includes Wine 9.0, with over 7,000 improvements and benefits to many popular applications.
    • Update to Wine Mono 8.1.
    • Update to vkd3d 1.10.
    • Various UI enhancements.
  • macOS:
    • Fixes for many games, including Horizon Zero Dawn, Anno 1800, Planet Zoo, The Binding of Isaac: Rebirth and Age of Empires III: Definitive Edition.
    • Update to MoltenVK 1.2.5.
  • Linux:
    • New Office 365 installers work.
    • Fix for PowerPoint 2016/365 crashes.

23.7.1 CrossOver - December 5, 2023

  • Bug fixes for all platforms:
    • Fix for latest Battle.net update.

23.7.0 CrossOver - November 27, 2023

  • macOS:
    • MoltenVK performance improvements.
    • MSync included.
    • Fallout 4 and Steam Diablo IV now playable.
    • Fix for Apple login with Marvel Snap.
    • Stage Manager now supported.

23.6.0 CrossOver - October 18, 2023

  • macOS:
    • Support for Counter-Strike 2 and Warframe.
    • Printing now works on macOS Sonoma.
  • Bug fixes for all platforms:
    • Quicken no longer crashes after the latest update.

23.5.0 CrossOver - September 27, 2023

  • macOS:
    • Support for translation layer from the game porting toolkit.
    • New D3DMetal toggle.
    • Support for macOS Sonoma.
    • Baldur's Gate 3 runs on Ventura and Sonoma.
    • Denuvo games run on Sonoma.
    • GStreamer support.
  • Linux:
    • Compatibility updates for Debian 13, openSUSE 15.1 and Ubuntu 23.10.

23.0.1 CrossOver - September 7, 2023

  • Bug fixes for macOS:
    • Quicken no longer crashes when selecting accounts or loading transactions.
    • Ratings can be submitted through CrossOver again.
    • Fix for Steam black screen on Monterey.
    • Fix for occasional crash after install.

23.0.0 CrossOver - August 16, 2023

  • Core Technology Improvements:
    • CrossOver 23 includes Wine 8.0.1, with over 5,000 improvements, and selected patches from recent Wine with benefits to many popular applications.
    • Update to Wine Mono 7.4.
    • Update to vkd3d 1.8.
    • Update to DXVK 1.10.3.
    • Support for EA App.
    • Ability to uninstall applications.
  • macOS:
    • Initial support for DirectX 12 games, including Diablo II: Resurrected and Diablo IV.
    • Initial support for geometry shaders and transform feedback.
    • Update to MoltenVK 1.2.3.
  • Linux:
    • Office 365 support on Wayland.
    • Support for Diablo IV.

22.1.1 CrossOver - April 4, 2023

  • Bug fixes for all platforms:
    • Fix for WeChat crash on startup.
  • macOS:
    • Fix for memory issues on Ventura.

22.1.0 CrossOver - February 14, 2023

  • Core Technology Improvements:
    • Improvements to wined3d.
    • Update to vkd3d 1.5.
    • Fix for latest Ubisoft Connect update.
  • macOS:
    • Support for 32-bit DirectX 10/11 games.
    • Improved controller support with SDL update.
    • Fix for issue with blank application windows.
    • Fix for GTA Online crash.
  • Linux:
    • Adobe Acrobat Reader 11 no longer crashes.
    • Fix for dependency issues with Fedora 37 and OpenSUSE Tumbleweed.

22.0.1 CrossOver - September 27, 2022

  • Bug fixes for all platforms:
    • Fix for .NET install errors.
  • macOS:
    • Fix for Quicken and MetaTrader freezes.
    • Restore support for Xbox wireless controllers.
  • Linux:
    • Upgrades on RPM systems should work again.

22.0.0 CrossOver - August 23, 2022

  • Core Technology Improvements:
    • CrossOver 22 includes Wine 7.7, with over 10,000 improvements, and selected patches from recent Wine with benefits to many popular applications.
    • Complete redesign of CrossOver user interface.
    • Update to Wine Mono 7.2.
    • Update to vkd3d 1.4.
  • Chrome OS:
    • Fixes for Office 2016/365 bugs.
  • macOS:
    • Gaming performance improvements.
    • Update to MoltenVK 1.1.10.
    • Rocket League playable with wined3d.
  • Linux:
    • Initial support for DirectX 12.
    • Fixes for Office 2016/365 bugs.

21.2.0 CrossOver - March 22, 2022

  • Core Technology Improvements:
    • Update to Wine Mono 7.0.
    • Improvements to wined3d.
    • Audio now works in Halo: Master Chief Collection.
    • Fix for long connection times after latest Steam update.
  • ChromeOS:
    • Fix to allow CrossOver to install seamlessly.
    • Fix for Office 365 rendering issues.
  • macOS:
    • Mouse now works correctly in Unity games.
    • Fix for latest Rockstar Games Launcher update on M1.
    • Fix for latest Quicken update on M1.
  • Linux:
    • Fix for Office 365 rendering issues.
    • Fix for libldap dependency errors on newer Linux distros.

21.1.0 CrossOver - November 29, 2021

  • Core Technology Improvements:
    • Support for Rockstar Games Launcher and Grand Theft Auto V.
    • Update to Wine Mono 6.3.
    • Improvements to wined3d.
    • Fix for latest Quicken update.
  • ChromeOS:
    • Fix for dependency problems.
  • macOS:
    • Support for macOS Monterey.
  • Linux:
    • Restored support for Outlook 2016/365.

21.0.0 CrossOver - August 3, 2021

  • Core Technology Improvements:
    • CrossOver 21 includes Wine 6.0, with 8,300 improvements, and selected patches from recent Wine with benefits to many popular applications.
    • Update to DXVK v 1.7.
    • CrossOver now ships Wine Mono.
  • ChromeOS:
    • Faster startup times when opening CrossOver.
  • macOS:
    • Added support for Dark Mode.
    • Vulkan WineD3D backend now on by default for D3D10/11 games.
    • Skyrim SE now runs on m1 with WineD3D.
  • Linux:
    • Improved support for Office 2016/365 multi-monitor configurations.
    • Restored ability to sign in and activate Office 2016/365.
    • Added support for FLStudio 20.8.

20.0.4 CrossOver - January 27, 2021

  • Bug fixes for all platforms:
    • A bottle which was registered exactly on a release date no longer shows as unregistered.
    • Office 2010 bottles activated with old versions of CrossOver no longer need reactivation.
  • macOS:
    • Fix an interaction with our password dialog and the Big Sur key chain.
    • Bluetooth Xbox One controller support for Intel macs.
    • Work around an Apple Silicon bug that prevents some older games from working when they request a 640x480 mode.
    • Prevent a crash on Big Sur when clicking on a Cross Tie file.
  • Linux:
    • Fix dependency resolution on Ubuntu 20.10.
    • Fix a bug where our virtual terminal environment could hang.
    • Fix a bug with the experimental enhanced synchronization (esync) feature.

20.0.2 CrossOver - November 11, 2020

  • Bug fixes for all platforms:
    • An internal version number was incorrect, which would cause ratings and upgrades to be subtly incorrect.
    • Implement ReOpenFile, which allows Logos software to proceed further.
  • Linux:
    • The new upgrade facility had an error with many forms of Linux installer.

20.0.1 CrossOver - November 10, 2020

  • Bug fixes for all platforms:
    • Fix an issue preventing users from signing on with Office 365.
    • Fix a bug causing many GOG games to launch to a black screen.
    • World of Warcraft no longer crashes on start.
    • Fallout 76 no longer crashes on start.
  • ChromeOS:
    • Regedit now runs in 64 bit bottles.
  • macOS:
    • Ongoing preparation for Apple Silicon.
    • Fix graphical issues in Sonic Generations, Team Fortress 2 and Skyrim.
    • Applications should again regain focus after a command-tab.
    • The CD Helper should no longer waste CPU time and should avoid unnecessary permission prompts.
    • Kingdom Come: Deliverance no longer crashes on start.
    • Fix XBox 360 controller support.
  • Linux:
    • Regedit now runs in 64 bit bottles.
    • We now depend on openssl on Fedora, which should ensure registration works.
    • Modest improvements to dependency computation and documentation.

20.0.0 CrossOver - October 13, 2020

  • Core Technology Improvements:
    • Allow application ranking within CrossOver.
    • CrossOver 20 includes Wine 5.0, with 3,400 improvements, and selected patches from recent Wine with benefits to many popular applications.
    • Revise branding and visual appearance.
  • ChromeOS:
    • Dedicated support for ChromeOS using containers.
  • macOS:
    • Support Big Sur (macOS 11).
    • Improve support for Steam and Steam games.
    • Support for DirectX 11 games.
  • Linux:
    • Allow CrossOver to upgrade itself.
    • Refresh distribution support.

19.0.2 CrossOver - June 12, 2020

  • Core Technology Improvements:
    • Recently updated Microsoft Office installers broke installs; this is now fixed.
  • macOS:
    • Revise the way we sign and harden builds.

19.0.1 CrossOver - January 14, 2020

  • Core Technology Improvements:
    • Recently updated Microsoft Office installers broke installs; this is now fixed.
    • .NET now passes the verifier test in 64 bit bottles.
    • Corrected a build issue with FAudio. This eliminates a warning, and may help some games.
  • macOS:
    • Added a utility to repair bottles if an anti virus program has damaged them.
    • In 19.0.0, on versions of macOS prior to 10.13, applications that relied on gnutls would fail. Notably, that included .NET. That should now be fixed.

19.0.0 CrossOver - December 10, 2019

  • macOS:
    • CrossOver will now run 32 bit applications on macOS Catalina (10.15).
  • Core Technology Improvements:
    • CrossOver 19 includes Wine 4.12-1, with 5,000 improvements, and selected patches from recent Wine with benefits to particular applications such as Microsoft Office.
    • An update to FAudio 19.10 with many audio improvements.
    • CrossOver now uses Python3.

18.5.0 CrossOver - March 21, 2019

  • Core Technology Improvements:
    • CrossOver 18.5 includes an update to Wine 4.0.
    • Reimplementation of XAudio2 using the FAudio library.
  • Linux:
    • Preliminary support for OneNote 2016.
    • Restored support for the latest release of Office 365.
  • Bug Fixes:
    • Fixed a bug disrupting the activation status of Office 2010 bottles upgraded from CrossOver 17.x and earlier.
    • Fixed a bug that caused Office 2010 to attempt and fail configuration on every launch.
    • Fixed an audio regression that prevented sound from working for some game titles.

18.1.0 CrossOver - December 4, 2018

  • macOS:
    • Fixed a bug that prevented Quicken from launching for some users.
    • Fixed a bug that caused the latest Quicken 2016 Mondo Patch to fail during installation.
    • Fixed a bug that prevented game downloads and the Steam Store page from working on the latest Steam release.
    • Restored controller support for Steam.
  • Linux:
    • Support for Visio 2016.
    • Restored controller support for Steam.

18.0.0 CrossOver - October 16, 2018

  • Core Technology Improvements:
    • CrossOver 18 is based on Wine 3.14, with thousands of improvements for Windows application compatibility.
  • Linux:
    • Improved support for DirectX 11 via WineD3D.
    • DXVK Compatibility.
    • Support for DirectX 12 via vkd3d and Vulkan.
  • Application Support:
    • Preliminary support for Outlook 2016 on Linux.
    • Support for Steam in Win 7 bottles.
  • Bug Fixes:
    • Restored support for World of Warcraft, Overwatch, and Diablo III on Linux.
    • Fixed several bugs impacting the Battle.net client.
    • Fixed a bug which caused Office context menus to disappear.
    • Fixed a bug which caused a corrupt file error in Office 2016 when installed with Internet Explorer.

17.5.1 CrossOver - July 25, 2018

  • Application Support:
    • Fixed a bug that prevented installing and launching games in newly downloaded Steam bottles. Users can now install the latest Steam app and use without modification.
  • macOS:
    • CrossOver 17.5.1 includes preliminary support for the beta version of macOS Mojave 10.14.

17.5.0 CrossOver - May 8, 2018

  • Application Support:
    • This update includes a variety of bug fixes to improve the behavior of Microsoft Office 2016. Users should see increased stability and encounter fewer crashes.
  • macOS:
    • As the first step towards making CrossOver fully 64-bit compatible, we have removed the Legacy X Window System. The Legacy X Window System has been a fallback display technology since CrossOver 13, used in a limited set of circumstances.

17.1.0 CrossOver - February 6, 2018

  • Application Support:
    • CrossOver now supports Quicken 2018.
  • macOS:
    • Several macOS users have had serious problems using CrossOver with macOS 10.13, High Sierra. This update includes fixes which we hope will resolve High Sierra issues using CrossOver.
  • Office 2016:
    • We have fixed several issues related to sign-in and registration for Office 2016. Office 365 users should again be able to sign into Office 2016 and activate using their Office 365 credentials.

17.0.0 CrossOver - December 5, 2017

  • Application Support:
    • CrossOver now supports Microsoft Office 2016.
    • CrossOver now supports Quicken 2017.
  • Linux:
    • League of Legends now runs in CrossOver Linux.
  • Core Technology Improvements:
    • CrossOver 17 includes an updated Wine with thousands of improvements for Windows application compatibility.
    • The default compatibility mode has been changed from Windows XP to Windows 7.
  • Bug Fixes:
    • Fixed a bug which prevented Microsoft Office 2010 from registering.
    • Fixed bugs which prevented EverQuest and EverQuest 2 from running.
    • Many improvements to Microsoft Office 2013 applications, including better support for drawing shapes, support for gradient brushes, and more.
    • Many Windows applications will run better on high dpi screens.

16.2.5 CrossOver - July 12, 2017

  • Application Support:
    • Fixed a bug which caused Steam to crash on startup.
    • Fixed a bug which caused Heroes of Might and Magic to freeze on startup.
    • Fixed a bug which caused certain Excel 2013 documents to load very slowly.

16.2.0 CrossOver - March 23, 2017

  • Application Support:
    • CrossOver now supports Outlook 2013.
    • Bugs with Quicken updates have been fixed.
    • Connection issues with Outlook 2010 have been fixed.
    • Bugs activating Office 2013 in some circumstances have been fixed.
  • Wine Update:
    • CrossOver 16.2.0 includes the final release of Wine 2.0.
  • Performance Enhancements and Other Improvements:
    • We have made improvements to our Performance Enhanced Graphics which should improve performance with a variety of games.
    • Windowing behavior on macOS will be faster and more reliable in some circumstances, including cases where productivity-style applications make use of OpenGL.
    • Bugs with copy / paste have been fixed on macOS.

16.1.0 CrossOver - February 6, 2017

  • Application Support:
    • CrossOver now supports Quicken 2017.
  • Bug Fixes:
    • Fixed a bug which prevented Microsoft Office 2013 from installing in the Spanish locale.
    • Fixed a problem which could prevent Microsoft Office 2010 from completing online activation.
    • Fixed a bug in the CrossOver preferences pane which prevented the preference for recording usage statistics from being properly displayed.

16.0.0 CrossOver - December 13, 2016

  • Application Support:
    • CrossOver now supports Microsoft Office 2013!
    • Microsoft Office 2013 can be activated with either an Office 365 subscription or a product key.
  • Core Technology Improvements:
    • CrossOver 16 is based on Wine 2.0, with thousands of improvements to Windows compatibility across the board.
    • CrossOver now supports 64-bit Windows applications, with new bottle templates and 64-bit dependency management.
  • Bug Fixes:
    • Quicken 2014-2016 updates will now apply automatically during installation.
    • Fixed a bug which prevented saving very large files in Microsoft Excel 2010
    • Fixed a bug which prevented opening hyperlinks from documents in Microsoft Office 2010.
    • Shell folder links will now be updated when importing bottles into CrossOver from an archive file.
    • Fixed an audio bug which could cause Blizzard games to emit unwanted noises from the speaker.
    • Fixed a bug in Tencent QQ which caused the application to hang when adding a new contact.
    • RollerCoaster Tycoon 2 will display correctly again.

15.3.1 CrossOver - October 4, 2016

  • macOS:
    • Fixed a bug which could cause Windows applications to hang when working with directories that contained many files.

15.3.0 CrossOver - September 20, 2016

  • Linux:
    • CrossOver should no longer complain about a missing libpng package on Debian 9.
    • CrossOver will no longer have problems with its Perl dependency on Debian 9.
  • Bug Fixes:
    • Steam crashes when loading certain fonts have been fixed.
    • Fixed some crashes in GOG Galaxy.
    • Fixed a crash in the Microsoft Office 2007 diagnostic tools.

15.2.0 CrossOver - July 26, 2016

  • Bug Fixes:
    • Microsoft Office 2007 and 2010 can now correctly embed fonts when exporting to PDF format.
    • Fixed a crash in Tencent QQ instant messenger.
    • Several graphics cards which would previously go unrecognized by CrossOver will now be properly identified.
    • CrossOver's automatic detection of the amount of available Video RAM is improved.

15.1.0 CrossOver - March 31, 2016

  • Mac OS X:
    • Improved some confusing behavior in CrossOver's Software Installer.
    • Fixed a bug where CrossOver's Software Installer would hang while looking for compatible bottles.
    • Improved our resilience to custom Python installations. We now refrain from loading custom Python module installed in system directories, which prevents crashes when incompatible modules are present.
    • Improved security for Sparkle updates.
  • General Improvements
    • Fixed a problem initializing some fonts with dwrite, which could cause Steam to fail.
    • Fixed a bug in setting CrossOver's anti-virus scanner from a configuration file.
  • Application Support:
    • Fixed a bug which caused Heroes of the Storm to freeze.
    • Fixed a bug which prevented login to World of Warcraft.
    • Fixed some graphical problems in Alekhine's Gun on Intel graphics hardware.
    • Fixed a bug which caused Microsoft Excel to hang when accepting non-English input via an Input Method Editor.

15.0.1 CrossOver - January 13, 2016

  • Mac OS X:
    • Fixes for various user interface bugs on OS X 10.8
  • General Improvements
    • The final, release version of Wine 1.8 has been merged into this release.
    • We now have better support for display of Chinese characters in situations where not all Chinese fonts are available.
    • Various non-English translations have been improved.
  • Application Support:
    • The backup feature in Quicken has been fixed.
    • Quicken versions 2004 and earlier are again able to open database files.
    • Fixed a bug which prevented StarCraft from running on OS X.
    • Fixed a bug which prevented South Park: Stick of Truth from running.
  • Linux:
    • CrossOver will install successfully on CentOS 6.7.
    • CrossOver will install successfully when D-Bus fails.

15.0.0 CrossOver - December 8, 2015

  • Mac OS X:
    • The User Interface of CrossOver's Software Installer has been redone. Installing applications with CrossOver is simpler than ever before.
    • CrossOver now includes a High Resolution Mode to allow compatible Windows applications to take full advantage of Macs with Retina displays.
    • CrossOver now requires OS X 10.8 or greater. CrossOver 15 will not run on OS X 10.7 or earlier versions.
  • Linux:
    • CrossOver now uses PulseAudio for sound if it is available on the system.
    • CrossOver has a completely redone User Interface on Linux.
  • Application Support:
    • Quicken 2016 now runs in CrossOver.
  • General Improvements:
    • Wine 1.8 brings thousands of updates to CrossOver's core compatibility with Windows applications.
    • Dual screen Linux setups will run Microsoft Office better than before.

Obliteration version Alpha

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Alpha
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Émulateur de Playstation 4 expérimental basé sur Kyty et Uplift.

Il ne fait encore tourner aucun jeu et seul le code source est disponible.

Xcpc version 0.52.1

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0.52.1
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Emulateur Amstrad CPC464/CPC664/CPC6128 sous licence GPL écrit en langage C dont seules les sources sont disponibles.

x16-emulator version Release 48

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Release 48
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Émulateur opensource d'un ordinateur 8 bits néo-rétro nommé Commander X16, proche du Commodore 64, demandant OSX 10.15 (Catalina) minimum.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

Release 48

  • Features/Fixes
    • Emulated VERA SPI clock has been updated to half of the VERA clock speed rather than the CPU clock.
    • Trace for ROM banks 13-15 (x16edit and Basload) is now supported [stefan-b-jakobsson]
    • Fixed debug reads from the stack and a few unbounded values in the debugger display
    • VERA PSG: for the saw and triangle waves, the inverse of the pulse width value is XORed with the value of the wave. This is the behavior of VERA 47.0.2 on hardware. [m00dawg]
    • Allow setting the amount of RAM in the web version of the emulator [JimmyDansbo]
    • Windows 11: Rounded corners should no longer cut off the lower left and lower right of the emulator window.
    • New memory statistics feature [irmen]
    • HostFS: Implement DOS "T"ell command
    • Debugger now includes elapsed cpu clocks since the last breakpoint or step
    • 65C816: Fixed stack relative indirect address calulation wrongly using the direct page [Fulgen301]
    • 65C816: high bytes of .X and .Y are now cleared when PLP or RTI set x=1 [cnelson20]
    • 65C816: PEI no longer does improper page wraparound, [dp] indirect modes now properly read the address. [Fulgen301]
    • More changes in the ROM.

CEmu version 2.0

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2.0
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Emulateur de deux modèles de calculatrices Texas Instrument que sont la TI-84 Plus CE et la TI-83 Premium CE.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.0

Core:

  • Support for real host->emu transfers (USB emulation), by @jacobly0. i.e. you can now transfer Apps and OSes normally
  • Support for rev M+ hardware (excluding Python coprocessor), by @jacobly0 and @calc84maniac.
  • Major LCD emulation improvements, by @calc84maniac.
  • Major watchdog timer rewrite based on hardware research, by @calc84maniac.
  • Prepare future Python-related features, by @jacobly0 and @calc84maniac (SPI, UART...)
  • Big endian support, by @calc84maniac
  • Make keypress emulation thread-safe, by @calc84maniac
  • Lots of other misc. fixes and improvements (timing, accuracy, performance, rst/trap edge cases...)

GUI:

  • Proper dark mode support (be sure to use Qt6 builds)
  • Improved display of emulation speed and screen refresh rate
  • Screenshots/recordings now have correct screen brightness
  • Fix fullscreen mode when using multiple monitors
  • Add upscale method and fullscreen aspect ratio settings
  • Add vertical printing to Keypress History
  • Add calculator skins for newer models, and some new color variants
  • Add some debugging features for TI-Basic (step-by-step execution, live variable preview etc.)
  • Fix name of a few OS variables in some cases (some were labeled Ans, formula lists support...)
  • Fix crash upon trying to export natural keymap (you can't)
  • Fix byte display order in disassembler for index bit instructions
  • Fix R register in debugger.
  • Deduplicate imported equates in the debugger
  • Add/improve variable content preview (tivars_lib_cpp updates)
  • Add disassembler option for tabs between the opcode and operands
  • Fix "Pause emulation" preventing CEmu from closing
  • Add SmartPad keymap (for use with the calc app)
  • Add screenshot IPC command/option
  • macOS: fix screenshot drag'n'drop
  • Add --reset CLI option to clear the config
  • New/improved translations by @Stephan-P (NL), @wolfarmoon (ES), @Jerry23011+@LifeEmu (CN)
  • Better version update check
  • Lots of various fixes

CI / Build:

@calc84maniac and @adriweb have been improving the build system and CI workflows:

  • Move the CI to GitHub actions (now provide builds for all three OSes)
  • macOS: native builds available for both Intel and Apple Silicon
  • macOS: the builds are now codesigned and notarized automatically
  • Take care of some LTO issues
  • Update to latest Qt5 and Qt6
  • CMake support (with vcpkg integration)

Full Changelog: v1.3...v2.0

Retro Virtual Machine version 2.1.17

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2.1.17
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Ecrit à  l'origine pour macOS, il émule les CPC et les ZX, MSX-1, SG-1000 et Master System et demande 10.9 au minimum.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.1.17

  • LINUX: Resolved an issue preventing certain ZX Spectrum machines from booting on Linux Intel x64 systems.
  • TK90X: Corrected the machine image that incorrectly displayed “Compuuter”.
  • MSX: Fixed a crash that occurred when deleting blocks in .cas files.
  • MSX: Implemented write protection for .cas files. These files are now read-only.
  • MSX: Restricted cassette creation to only those that support write operations.

QEMU version 9.1

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9.1
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Émulateur Open Source de multiples processeurs dont X86 (PC) et PowerPC (Mac). Depuis la version 2.6, il n'est plus compilable sur un Mac PPC, mais un Mac Intel sous OSX 10.5 ou supérieur.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

9.1

System emulation

Removed features and incompatible changes

Consult the 'Removed features' page for details of suggested replacement functionality.

  • The Nios II target has been removed.
  • The "scsi" property of virtio-blk devices has been removed. SCSI command passthrough had never been present on virtio-blk 1.0 devices, and is now removed from legacy devices as well. Use virtio-scsi instead.
  • The pvrdma device and rdmacm-mux helper has been removed.
  • The "block migration" options to the migrate commands ("blk" and "inc" for QMP, "-b"/"-i" for the human monitor) have been removed; guest management software such as libvirt is able to perform block migration more efficiently using block jobs and NBD devices.
  • The "compress" migration capability has been removed; multifd migration is able to do compression and can be used instead.
New deprecated options and features

Consult the "Deprecated Features" chapter of the QEMU System Emulation User's Guide for further details of the deprecations and their suggested replacements.

  • Using the migration URI "fd" together with files has been deprecated. Use it only for sockets, and use "file:" to save a snapshot to a file.
  • The "ref405ep" machine and PPC405 CPUs have been deprecated. Firmware images are not available and Linux is dropping support this year as well.
  • The PCOMMIT instruction is not decoded by TCG anymore and the corresponding "-cpu pcommit=..." flag is deprecated.

68k

Alpha

Arm

  • New CPU architectural features emulated:
    • FEAT_NMI
    • FEAT_CSV2_3
    • FEAT_ETS2
    • FEAT_Spec_FPACC
    • FEAT_WFxT
    • FEAT_Debugv8p8
  • The 'max' CPU and any new CPU types will default to a 1GHz generic timer frequency rather than the old 62.5MHz (this is architecturally required from ARMv8.6 onwards)
  • The emulated GICv3 also now has NMI support
  • The emulated SMMUv3 now supports nested (two-stage) page tables
  • the linux-user gdbstub now understands MTE tags
  • Changes to existing board models:
    • Add DM163 display to B-L475E-IOT01A board
    • xilinx_zynq: The cache controller is now present
    • xilinx_zynq: Now supports up to two CPU cores
    • xilinx_zynq: New machine property boot-mode to specify the boot mode
    • sbsa-ref: The default CPU type is now Neoverse-N2
    • sbsa-ref: The default generic timer frequency is now 1GHz. (If guest time now seems to be passing too quickly, upgrade your guest TF-A firmware image: older versions had a bug where they did not honour the frequency reported to them by the CPU.)
    • virt: In the secure=off mode, you can now create a second non-secure UART by passing a second -serial argument on the command line.

AVR

Hexagon

HPPA

LoongArch

  • Support boot eif kernel directly
  • Add extioi virt extension to support 256 vcpu
  • Support KVM Guest Debug
  • Gdb support lsx/lasx registers display
  • Add TPM support by default

Microblaze

MIPS

Nios2

OpenRISC

PowerPC

Renesas RX

Renesas SH

ISA and Extensions

RISC-V

ISA and Extensions

  • Support RISC-V privilege 1.13 spec
  • Implement SBI debug console (DBCN) calls for KVM
  • Set tval in breakpoints
  • Add support for Zve32x extension
  • Add support for Zve64x extension
  • Add th.sxstatus CSR emulation
  • Remove experimental prefix from "B" extension
  • zvbb implies zvkb
  • Support the zimop, zcmop, zama16b and zabha extensions
  • Add decode support for Zawrs extension
  • Add smcntrpmf extension support

Machines

  • Support 64-bit addresses for initrd
  • Virt machine aplic/imsic device tree fixes
  • QEMU support for KVM Guest Debug on RISC-V
  • Add support for RISC-V ACPI tests
  • Update the KVM regs to Linux 6.10-rc5
  • Re-insert and deprecate 'riscv,delegate' in virt machine device tree
  • roms/opensbi: Update to v1.5.1

Fixes and Misc

  • Fix exposure of Zkr
  • Raise exceptions on wrs.nto
  • Tolerate KVM disable ext errors
  • Relax vector register check in RISCV gdbstub
  • Fix the element agnostic Vector function problem
  • Fix Zvkb extension config
  • Fix Zvfhmin checking for vfwcvt.f.f.v and vfncvt.f.f.w instructions
  • Check single width operator for vector fp widen instructions
  • Check single width operator for vfncvt.rod.f.f.w
  • Prioritize pmp errors in raise_mmu_exception()
  • Do not set mtval2 for non guest-page faults
  • Fixup CBO extension register calculation
  • Fix the hart bit setting of AIA
  • Decode all of the pmpcfg and pmpaddr CSRs
  • Extend virtual irq csrs masks to be 64 bit wide
  • Validate the mode when setting vstvec CSR
  • Raise an exception when CSRRS/CSRRC writes a read-only CSR

s390x

SPARC

New architectural features emulated:

  • FMAF
  • IMA
  • VIS3
  • VIS4

No new cpu types with these features are added, yet, but one may enable them manually with -cpu <type>,+<feature>.

Tricore

x86

  • Several fixes to the emulation of the HPET device.
  • New CPU models Icelake-Server-v7, SapphireRapids-v3 and SierraForest.
  • New CPU features "lam" and "rfds".
  • The argument to the new command line option "-smp modules" is now encoded in CPUID.
  • Support for SEV-SNP using the "-object sev-snp-guest" command line option.
  • Fixed a bug in TCG plugin handling of fxsave and related instructions

TCG

  • Several fixes to the emulation of IRET.
  • Fixes to the handling of EFLAGS.TF and EFLAGS.RF for various instructions (VMRUN, HLT, PAUSE)
  • ICEBP is implemented
  • The GD bit of DR7 is implemented

Xtensa

Device emulation and assignment

ACPI / SMBIOS

Audio

Block devices

Graphics

Hyper-V

I2C

Input devices

IPMI

Multi-process QEMU

Network devices

NVDIMM

NVMe

PCI/PCIe

SCSI

SD card

SMBIOS

TPM

UFS

  • Supports emulation of MCQ behaviour based on UFSHCI v4.0.
  • MCQ Parameter Usage:

-device ufs,mcq=true,mcq-maxq=8

USB

VFIO

virtio

  • Support for VIRTIO_F_NOTIFICATION_DATA.
    • Requires ioeventfd disabled, e.g.

-device virtio-scsi-pci,...,ioeventfd=off,notification_data=on

vDPA

Xen

fw_cfg

9pfs

virtiofs

Semihosting

  • Semihosting is only included in the build when TCG is enabled

Audio

Character devices

Crypto subsystem

Authorization subsystem

GUI

  • Allow UNIX socket option for VNC websocket

GDBStub

  • architectures can now extend the stub's command tables

TCG Plugins

  • added STORE_U64 and conditional callback ops
  • updated examples to use new ops
  • plugins can now request to control guest time
  • new IPS plugin example
  • cleaned up bits of the lockstep plugin
  • new stoptrigger plugin that will exit with a status at given conditions
  • test plugins can now be found in tests/tcg/plugins (mirroring contrib/plugins)
  • the documentation of plugins is now in the emulation section
  • fixed a race condition in scoreboard resizing

Host support

Memory backends

Migration

  • New 'exit-on-error' option to migrate-incoming, if set to false causes QEMU to not exit on incoming migration failure, giving the management layer an opportunity to fetch the error through QMP.
  • Compression offload support with two new compression modes:
    • multifd-compression qpl :: Uses Intel's Query Processing Library (QPL) to enable compression offload to the In-Memory Analytics Accelerator(IAA);
    • multifd-compression uadk :: Enables the usage of User Space Accelerator Development Kit (UADK) accelerator framework;
  • New 'direct-io' migration parameter to support O_DIRECT in multifd migrations when targeting a file.
  • New migration state 'postcopy-recover-setup' that marks the start of a postcopy recovery attempt. This can be used to disambiguate whether the 'postcopy-failed' state refers to the original postcopy or its recovery.

Monitor

QMP

HMP

Network

Block device backends and tools

  • The QEMU 8.2 release introduced a regression in the ability to use TLS to encrypt the NBD connection used for storage migration, particularly visible when iothreads are in use. This regression has been fixed and the testsuite enhanced to ensure it does not regress again.
  • CVE-2024-7409 has been patched, which was a long-standing vulnerability in using qemu as a transient NBD server, where a malicious client could crash qemu at the time of nbd-server-stop even if the client did not know the TLS secrets to complete a connection to the server.

Tracing

Semihosting

Miscellaneous

User-mode emulation

runtime

binfmt_misc

alpha

arm/arm64/aarch64

  • bsd-user now supports both 32-bit and 64-bit arm emulation.

LoongArch

HPPA

s390

x86

TCG

LoongArch

  • Use LASX instructions to support code generation of 256-bit vectors.

Record/Replay

  • Handle muxed input on relay cleanly
  • fix some regressions in replay/reverse debugging

RISC-V

Guest agent

  • Add guest-network-get-route command (Linux only)
  • Document allow-rpcs in the config file section
  • Allow configuration file path via the cli
  • Centralize logic for disabling/enabling commands
    • Some error messages changed
    • Allow to use allow-rpcs and block-rpcs option in parallel
  • Add guest-ssh-* commands for Windows

Build Information

Build Dependencies

  • When using Python 3.10 or older, building QEMU requires the tomli package to be installed on the host. (The dependency was introduced in QEMU 8.2 but until now QEMU included a vendored copy of the library).
  • Building QEMU now requires Meson 1.1 or newer. QEMU however includes a copy of Meson, which is used if a suitable version is not available on the host.

Configuration

  • When building with the "--without-default-devices" option, boards have to be enabled specifically in the configs/devices/*/*.mak files. In previous versions, most targets (all except ARM) listed enabled all boards even for --without-default-devices builds, and they had to be disabled instead.

Host support

  • When built for the x86 architecture (either 32-bit or 64-bit) QEMU now can specify the desired architecture baseline. For example, configuring with --x86-version=2 will build a version of QEMU that requires x86-64-v2 processors (Intel Nehalem, or Sandy Bridge for the Pentium and Celeron lines, Intel Atom Silvermont, and AMD Bulldozer processors).
  • libfdt is not anymore a hard requirement when building the i386-softmmu, mips64el-softmmu, ppc-softmmu and x86_64-softmmu targets. Instead, if libfdt is not available, boards that require it will not be included in the emulator.
  • The --enable-avx512f option to configure has been removed, since there is no code in QEMU that uses AVX512F instructions.

Docker Tweaks

  • Bumped docker images to Fedora 40 and Alpine 319

Windows

Testing and CI

  • The ansible configure scripts for CI machines are now driven by lcitool metadata
  • BSD images were updated for the python uprev
  • Testing now dumps a packages.txt in the artefacts to help catch package changes
  • checkpatch will prompt MAINTAINER actions when touching imported headers

Known issues

86Box version 4.2.1

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Alternative à  DosBox, c'est émulateur IBM PC anciennement un fork de PCem, tente d'émuler plusieurs CPU x86 datant de 1981 à 2000.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

4.2.1

  • Microtouch: Simplify mouse button and calibration checks by @mourix in #4656
  • Microtouch: add option to turn off visible mouse crosshair by @mourix in #4657
  • Miscellaneous UI fixes by @lemondrops in #4666
  • Microtouch: add controller type selection and start adding legacy modes for them by @mourix in #4668
  • Microtouch: serial fixes, poll rate increases, mode status, cleanups by @mourix in #4681
  • Microtouch: fix compilation warnings, optimize command handling and liftoffs by @mourix in #4685
  • AMD/DC390 SCSI fixes of the day (August 4th, 2024) by @TC1995 in #4688
  • More ESP SCSI fixes (LUN mainly) by @TC1995 in #4690
  • Fix Tandy 1000 SX minimum RAM by @jriwanek in #4694
  • Tandy related cleaning, and logging compile fixes in pit_fast by @jriwanek in #4696
  • add helper script to download ROMS to user's home directory by @tjemg in #4695
  • Assorted compile fixes by @jriwanek in #4699
  • SCSI fixes of the day (August 8th, 2024) by @TC1995 in #4702
  • TGUI9440 (VLB/PCI) change of the day (August 9th, 2024) by @TC1995 in #4706
  • Cleanups & fixes by @jriwanek in #4707
  • Correctly devbranch mitsumi CDROM by @jriwanek in #4708
  • More DEV_BRANCH related cleaning by @jriwanek in #4709
  • Video changes of the day (August 12th, 2024, S3/TGUI/SVGA) by @TC1995 in #4712
  • dynarec related compile improvements by @jriwanek in #4714
  • S3 ViRGE class: Rethreading for future investigation. by @TC1995 in #4717
  • Attempt at fixing the threading of the ViRGE. by @TC1995 in #4718
  • S3 changes (and TVP3026) of the day (August 15th, 2024) by @TC1995 in #4719
  • Delete 86Box-install-roms.sh by @jriwanek in #4725
  • Add a link to the build guide to README.md by @jriwanek in #4724
  • ViRGE changes of the day (August 20th, 2024) by @TC1995 in #4735
  • qt_private_headers are needed for both qt5 and qt6 by @jgilje in #4736
  • Mach64 changes of the day (August 21st, 2024) by @TC1995 in #4738
  • Minor but important changes to minivhd's dynamic/diff vhd handling by @TC1995 in #4750
  • Honor the composite mode of the PCjr and Tandy 1000 by @TC1995 in #4751
  • Split off AMD K5 from K6 by @jriwanek in #4752
  • Add miroCRYSTAL 3D video card by @MaxwellS04 in #4723
  • Some fixes to the Streams engine of the ViRGE/Trio3D by @TC1995 in #4760
  • Fix SDL UI failing to build when C++11 threads are disabled by @lemondrops in #4758
  • More ViRGE fixes (August 29th, 2024) by @TC1995 in #4764
  • Update dates for 4.2.1 release by @jriwanek in #4778

DevilutionX version 1.5.3

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Interpréteur permettant de jouer nativement sur OSX (Intel) à Diablo et depuis son extension Hellfire.

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Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.5.3

Bug Fixes

Multiplayer
  • Resolved validation multiplayer errors.
Translations
  • Added Hungarian translation.
  • Added Turkish translation.
Stability / Performance / System
  • Fixed issue where a line is repeated in the info panel.
  • Fixed errors when converting Hellfire saved games.
  • [Miyoo Mini] Update integration.
  • [Android] Update integration (now requires Android 5.0).
  • [Android] Improved the data import dialog.
  • [Android] Game now runs full screen on devices with a notch.
  • [Windows] Fix non-English TCP error messages.

Bugfixes for original Diablo bugs

Gameplay
  • Fixed item repairs with multiple gold piles.
Known Issues
  • Some builds (like Amiga) are not ready yet and will be uploaded over the next couple of days

VCMI version 1.5.7

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1.5.7
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VCMI est une réimplementation du moteur de l'excellent jeu qu'est Heroes of Might & Magic 3.

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Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.5.6 -> 1.5.7

  • Fixed game freeze if player is attacked in online multiplayer game by another player when he has unread dialogs, such as new week notification
  • Fixed possible game crash after being attacked by enemy with artifact that blocks spellcasting
  • Fixed heroes on map limit game setting not respected when moving hero from town garrison.
  • Add workaround to fix possible crash on attempt to start previously generated random map that has players without owned heroes or towns
  • Fixed crash on right-clicking spell icon when receiving unlearnable spells from Pandora
  • Fixed possible text overflow in match information box in online lobby
  • Fixed overlapping text in lobby login window
  • Fixed excessive removal of open dialogs such as new week or map events on new turn
  • Fixed objects like Mystical Gardens not resetting their state on new week correctly

1.5.5 -> 1.5.6

Stability

  • Fixed possible crash on transferring hero to next campaign scenario if hero has combined artifact some components of which can be transferred
  • Fixed possible crash on transferring hero to next campaign scenario that has creature with faction limiter in his army
  • Fixed possible crash on application shutdown due to incorrect destruction order of UI entities

Multiplayer

  • Mod compatibility issues when joining a lobby room now use color coding to make them less easy to miss.
  • Incompatible mods are now placed before compatible mods when joining lobby room.
  • Fixed text overflow in online lobby interface
  • Fixed jittering simultaneous turns slider after moving it twice over short period
  • Fixed non-functioning slider in invite to game room dialog

Interface

  • Fixed some shortcuts that were not active during the enemy's turn, such as Thieves' Guild.
  • Game now correctly uses melee damage calculation when forcing a melee attack with a shooter.
  • Game will now close all open dialogs on start of our turn, to avoid bugs like locked right-click popups

Map Objects

  • Spells the hero can't learn are no longer hidden when received from a rewardable object, such as the Pandora Box
  • Spells that cannot be learned are now displayed with gray text in the name of the spell.
  • Configurable objects with scouted state such as Witch Hut in HotA now correctly show their reward on right click after vising them but refusing to accept reward
  • Right-click tooltip on map dwelling now always shows produced creatures. Player that owns the dwelling can also see number of creatures available for recruit

Modding

  • Fixed possible crash on invalid SPELL_LIKE_ATTACK bonus
  • Added compatibility check when loading maps with old names for boats

Aleph One version 1.10

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1.10
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Aleph One est le moteur permettant de revivre les excellents opus de la série Marathon créée par

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.10

Along with support for Classic Marathon Infinity on Steam and an uploader for the Steam Workshop, this release also includes a new scenario chooser.

To use the scenario chooser, place the Aleph One executable in a folder containing scenario folders, or add a "Scenarios" folder to one of the original trilogy folders. The scenario chooser is not included with all-in-one Mac apps; use the standalone Aleph One app instead.

ArcEmu version 1.6

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1.6
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Émulateur disponible sur l'AppStore d'Apple pour 2€. Fonctionne sur iPhone, iPad et est même utilisable sur Apple Watch (contrôles compliqués).

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1.6

  • Amélioration des performances et réduction de la consommation de batterie.
  • Les options ROM (nom, couleur, palette, etc.) sont maintenant partagées entre l'Apple Watch et l'iPhone.
  • Ajout du support pour iCloud pour les sauvegardes d'état.
  • Ajout de la fonction pour télécharger les ROMs directement sur la Watch via un lien direct (sans transfert depuis l'iPhone).
  • Ajout du support pour Family Setup (Apple Watch autonome) via le téléchargement des ROMs via un lien direct.
  • Nouveau D-Pad animé sur iPhone et iPad, compatible avec la fonction Sustain/Hold.
  • Ajout de la possibilité d'appuyer sur plusieurs boutons en même temps s'ils sont proches, comme par exemple A + B.
  • Ajout de nouveaux boutons dans le menu en jeu pour contrôler la rotation et autres.
  • Amélioration de l'importation des fichiers ZIP, qui recherche désormais les ROMs de manière récursive, sans s'arrêter au premier dossier.
  • Corrections de bugs.

Rokuyon version auto build

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Émulateur de Nintendo 64 encore au stade expérimental mais des builds macOS sont disponibles sur le site.

OpenTESArena version 0.15

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0.15
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Interpréteur pour rejouer à The Elder Scrolls : Arena.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.15

This release overhauls the graphics code to more closely match the look of the original game. The renderer now also uses meshes, shaders, and draw calls normally found in an OpenGL or Vulkan engine.

Overall FPS is below average due to draw calls not being batched yet and the rasterizer being relatively unoptimized (it was very challenging to reliably coax all compilers to output good assembly, so there is still room for improvement). One optimization of interest however is the addition of a voxel quadtree for efficiently testing visibility to the camera.

Release video is here.

New features and changes

  • New 3D software renderer
    • Closely matches original game's 256 color lighting (special thanks to @Carmina16)
  • Improved Arena data files detection (now checks default C: Steam install on Windows)
  • Added exclusive fullscreen option
  • Added tall pixel correction option
  • Initial work on player attributes (@gazorpo)
  • Improved screenshot saving
  • Minor change to player movement to match original game
  • ARM64 macOS support
  • Replaced debug collision option with ghost mode that allows flying
  • Replaced DebugFast build config with ReleaseGenericNoLTO
  • Removed time scale option

Fixes

  • Fixed fog color in Elden Grove and Murkwood
  • Fixed Ria Silmane voice not continuing in CD version
  • Fixed floor replacement texture when deleting voxels
  • Upgraded to SDL 2.0.10 to fix periodic lag caused by SDL_PollEvent()

Known issues

  • Collision detection is barebones and will be improved in a later release
  • Puddles are unusually expensive to render due to naïve draw call synchronization
  • Puddles might not reflect entities in an adjacent chunk
  • Exterior textures and sky don't update to match weather after entering and exiting an interior
  • Screen-space fog is not finished and appears as a low-res cube around the player
  • Some building names and interiors don't match original game

Gearcoleco version 1.2.0

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1.2.0
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Émulateur de ColecoVision écrit en C++.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.2.0

  • Fix right button in gamepads. Fix #55
  • [Debugger] Improved Memory Editor.
  • [WiiU] Aroma CFW Compatibility by @Ploggy in #60
  • Add Windows ARM64 support.
  • [Debugger] Add more info to VDP viewer. #59
  • [Debugger] Add support for docking windows in macOS and Windows.
  • [Debugger] Add support for multi-viewport (drag windows outside the main window)

DREAMM version 3.0.1

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Version
3.0.1
Body

Interpréteur qui ne se focalise que sur les jeux LucasArt, mais qui n'utilise pas le principe de ScummVM de ré-écriture du moteur de jeu, mais de gérer les jeux, principalement ceux édités sur Wind

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

3.0.1

  • Much improved Steam and GOG game compatibility
  • Fixed crash/performance instability in 3D renderer on some systems
  • Fixed crash if exiting while a menu was active in Windows games
  • Fixed crash upgrading some games from the command line
  • Added stricter checks in a couple of spots where other crashes have been reported
  • Improved responsiveness of cancel when verifying

VirtualC64 version 5.0.1

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5.0.1
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Émulateur de Commodore 64.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

5.0

The main innovation in this release is run-ahead support. In addition, the internal code base has been completely overhauled, and many other minor changes were made.

Mupen64Plus version 2.6.0

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2.6.0
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Portage spécifique de Mupen supportant l'architecture 64 bits qui demande un processeur Intel et un macOS 10.7 au minimum.

GemRB version 0.9.3

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0.9.3
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GemRB (Game Engine Made with preRendered Background), est un moteur original se voulant compatible avec les jeux gérés par le fameux Infinity Engine de BioWare et permet donc, en plus de créer ses

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.9.3

New features:
        - full i18n (language) support, custom journal entries
        - chunking approximation
        - BMP v3 and v5 support
        - small test suite, tracy support
        - iwd2 identification variants and speed data
        - nwn-for-bg2 compatibility

Improved features:
        - area music, creature & area sounds
        - colored logging, pathfinding, drawing
        - ee compat, effects, modals, projectiles, familiars
        - iwd2 & pst worldmap
        - switched to c++14, build system
        - bugfixes

SNES9X version 1.63

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L'un des meilleurs émulateur de Super Nintendo sur Mac. Le code et quelques builds sont disponibles sur github.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.63
 

General:
- Added a shortcut to change the backdrop color for sprite extraction.
- Fixed QuickSave 0-9 slot shortcuts not working.
- Allow "Address:byte" form for cheat inputs.
- Fixed ZIP files not being closed after patch search.
- Various memmap fixes to allow unofficial mappings.
- Added usage of ImGui to draw things on top of the screen instead of inside.

Win32:
- Fixed AVI not recording audio.
- Fixed framerate throttling in turbo mode (now works during AVI recording).
- Fixed interlaced output speed being double.
- Fixed command line arguments not working.
- Fixed WaveOut device name display for names longer than 31 characters.
- Fixed Bank+/- hotkey saving.
- Added hotkeys for aspect ratio, cheat edit/search.
- Added multiselect for cheat edit dialog.

Gtk:
- Fixed config file location to never put files directly in $HOME and obey
 $XDG_CONFIG_HOME.
- Updated translations from JakeSmarter and StanleyKid-22.

Mac:
- Added a new cheat finder.
- Added MultiCart support back.
- Create a blank window when starting the program, so the global menu change
 doesn't go unnoticed.

Yape version 0.80.1

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Yape (pour Yet Another Plus/4 Emulator), est un émulateur C16 plus/4. La version Mac est un portage utilisant la librairie SDL.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.80.1

New binary release for yapeSDL, the most notable novelty is comprehensive support for the Commodore VIC-20. Henceforth, yapeSDL supports emulating all three major 8-bit Commodore models in a single binary.

Overall

  • 1-bit format and drag'n'drop support for WAV files
  • remember last joystick keyset setting
  • paste from clipboard with Alt+V
  • cycle counter in external monitor
  • VS2022, Mac/XCode & Linux compilation fixes
  • serial IEC EOI improvement
  • CPU halt bug fixed
  • VIA improvements

Commodore plus/4

  • TED sound fixes
  • improved reading from open address space

Commodore VIC/20

  • NEW! Commodore VIC/20 emulation with a rather decent compatibility

vAmiga version 2.6.2

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Émulateur Amiga 500, 1000, 2000 développé pour macOS.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.6.2

  • Some config panels crashed when pressing "Revert to…" or "Use as default".
  • RetroShell Command amiga defaults was broken in 2.6.1.

2.6.1

  • The emulator no longer crashes when loading snapshots via the Open... menu.

MartyPC version 0.2.2

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Émulateur PC écrit en Rust dont seules les sources sont disponibles, normalement compatible Intel/M1.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.2.2

Known Issues

  • You may get a Windows SmartScreen notification that this application is 'unknown'. You will need to click 'run anyway'. The MartyPC Windows executable is signed via Sectigo; I have done all I can think of to appease Microsoft, and not sure what else to do. This is NOT a malware warning.
  • WGPU support for older GPUs has moved from DirectX to OpenGL. If you are running an older graphics card or integrated graphics adapter and experience poor performance, please set the following user environment variable:

WGPU_BACKEND=gl

 

  • macOS users on Intel may experience colored stripes on the screen in fullscreen mode. Enable macos_stripe_fixin the configuration to resolve this.

New devices

  • LoTech 2MB EMS Board

    • Added emulation of the LoTech 2MB EMS Card
      This card can be added to any machine configuration via the lotech_ems overlay. You can specify the window segment
      and IO base address. However, these values must match one of the values supported by the real hardware or the driver
      won't work with it.
  • Game Port and Joystick

    • Added emulation of the IBM game port card, and basic keyboard-based joystick emulation. There is a new keyboard
      hotkey (JoyToggle) to turn this on and off (provisionally defined as Ctrl-F9), as well as configurable
      joystick_keys in the configuration you can use to define what keys control the joystick.
    • PCJr and Tandy 1000 machines will have a game port installed automatically. You can add a game port to any PC or XT
      configuration via the game_port overlay.
    • Two two-button, two-axis joysticks are assumed to be connected when you specify a game port.
      Different joystick configurations may be supported in the future.
  • PCJr Cartridge Slots

    • Added support in the core, frontend and GUI for PCJr cartridges in JRipCart format. Inserting or removing a cart
      will reboot the machine. You will only see the cartridge slots when using the PCJr machine.

Frontend Bug Fixes / Improvements

  • Added a new resource type 'cartridge' and menu interface to browse and select PCJr Cartridges.

Core Bug Fixes / Improvements

  • SERIAL: Fixed many issues in MartyPC's 8250 UART emulation. PCjr now boots without error code 'D' and Checkit2 serial
    diagnostics also pass.
  • BUS: Implemented a terminal_port configuration option under [machine] in the main configuration. Writes to this
    port will be printed to the host's terminal.
  • MC6845: Fixed an issue preventing entering vertical total adjust period if vertical total was 127. Fixes some Hercules
    display issues.
  • HERCULES: Increased the size of the Hercules' display field to accomodate some CGA emulators that drive the MDA
    monitor slightly out of sync (Fixes BBSIMCGA)
  • CGA: Added CGA's external mode register to debug output
  • MACHINE: Added a facility to record disassembly listings from running code. The output filename is set by
    disassembly_file under [machine] in the main configuration.
    Basically, this feature saves instruction disassembly to a hash table by CS:IP. Modification of code segments will
    override previous disassembly, so it is most useful to toggle this feature on and off for specified periods.

Debugger Bug Fixes / Improvements

  • Serial Status window: Displays serial port registers and statistics.
  • IO Status Window
    • Added a 'reset' button to reset all the port counters.
    • Added the last read byte value for each port
    • Fixed panic/crash when resetting machine with the IO Stats window open and scrolled.

Distribution Changes

  • Added a SvarDOS-based MartyPC boot diskette to media/floppies/boot.
    This disk will load the LoTech EMS driver and CTmouse driver.
  • Moved FreeDOS to media/floppies/DOS
  • Added SvarDOS build 20240201 diskettes to media/floppies/DOS
  • Added ctmouse v1.91 (last working version for Non-VGA) to media/floppies/utilties/mouse
  • Added LoTech 2MB EMS card utilities to media/utilities/EMS
  • Added JOYCALIB to media/utilities/joystick
  • Updated GLaBIOS 0.2.6 ROMS for a bugfix when int 10h vector is overridden

Dependency Updates

  • Set rustc minimum version to 1.76
  • Update egui to 0.27.2
  • Update wgpu to 0.19.4

3DSen PC version 0.9.11

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3DSen PC est un impressionnant émulateur de NES effectuant un rendu 3D.

NES

ZEsarUX version 11.0

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Avec son acronyme signifiant "ZX Second-Emulator And Released for UniX", cet émulateur vise à supporter les machines Sinclair ZX ainsi que d'autres : 

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

This version is dedicated to my brother David. Rest in peace.

  • New things added:

Added loading audio from external audio source, like a tape player. This also includes:

  • External Audio Source Window: you may see the audio wave, the signal type, and an azimuth assistant which tells you when you have to use the screwdriver ;)
  • Spectrum Analyzer (Audio Spectrum I mean): you may see full frequency range of the audio wave

Added ZENG Online feature, which allows you to play to any emulated game on a multiplayer way using a central server
Added ZENG support on all emulated machines
Added ZENG support on curses driver
Added save screen to .txt file
Added save screen to .stl file, useful to print on 3D Printer
Added support for ZX81 .P81 files
Added save support for ZX80 & ZX81 .Z81 snapshots
Added function to shift bits on Hex Editor
Added new compiled version: Haiku OS
Added TempleOS GUI Style
Added QNX GUI Style
Added setting to force CHR$ 128 mode on ZX81
Added search function to locate menu entries
Added .zmenu type files to generate launcher menus
Added more vintage Spectrum programs/games from me
Added Debug Sensors SPK & MIC Bit from port FEH
Added some tape copiers to Storage-> Tape menu
Added setting for fast welcome message
Added PCW Video mode 1 palette selector

  • Improvements:

Allow to load Next .nex/.snx/.sna snapshots with additional files without having to copy them on the mmc file (it mounts automatically the esxdos handler)
Allow to limit max cpu turbo on Next
Allow to pause playing on AY Player
Improved Keyboard Help: now you can press keys by clicking mouse
Allow to not save configuration when exiting ZEsarUX
Allow to select normal ZEsarUX logo or X Anniversary logo
Allow to send ZENG snapshots more frequently (even every 20 ms)
Allow autorewind setting for real tape too
Allow to disable Spectrum colours on real video mode too
Allow to press hotkeys at On Screen Keyboard
Remember last path used on output tape
Allow to load 48kB MSX cartridges
Allow to load MSX cartridges with memory mapper Ascii 8kb, Ascii 16kb, Konami without SCC, Konami with SCC, R-Type
Allow to set +2e/+3e rom from Custom rom menu item
Easier compilation on Haiku OS
Added setting to avoid Christmas Mode
Improve Hexadecimal editor on ZX80 and ZX81: show inverse characters

Improved ZRCP:

  • Added menu function to sync local snapshot to remote using ZRCP
  • Added ZRCP commands: open-menu, print-error, get-text-overlay, cpu-history get extended
  • Allow to use cpu-step-mode from ZRCP on drivers stdout and simpletext
  • Support MMU restore state on ZRCP command "cpu-history restore" for Spectrum 128k/+2/+2a/+3

Improved QL emulation:

  • Allow autoload when inserting QL mdv/flp
  • Show 2 microdrive and 1 floppy icon on QL, instead of just one icon
  • Allow to enable/disable every drive

Improved file selector:

  • Scrolling the current directory field if it does not fit on the window
  • Can change extension filter
  • When saving files, cursor is located at the file field, and a file name is suggested
  • File selection zone has a different color
  • Go up one directory when pressing left cursor key

Improved ZX Vision:

  • Changed left click mouse behaviour: when pressing left mouse button out of a window, it will close all menus.
    If you need to keep menu open and set focus on emulated machine, just left click and also press shift key.
  • Improve window title background when not all buttons are visible
  • Improve clicking and drawing an always visible window
  • Menus can no longer be minimized or resized (that had no sense)
  • Process switcher: unminimize windows when selecting them and they were minimized
  • Process switcher: now it can be set to be always visible
  • Process switcher: icon names are more descriptive
  • Menu titles are translated to selected language (not everything yet, please be patient)
  • Improve perspective for 3D Particles widget on View Sensors

Improved ZX Desktop:

  • Allow to set parameters when redefining upper buttons, for some actions like openwindow or set machine
  • Allow to reconfigure upper buttons by right clicking over them
  • When defining upper buttons or f-functions to SetMachine, machine name parameter is set to current machine
  • When creating new icon, upper buttons or f-functions of type OpenWindow, a window list is displayed to select
  • Can now show keyboard help from right click on machine icon
  • Fixes:

Fixed ZX Vision:

  • Fixed bug when printing on footer and column was out of bounds (exactly at column 32)
  • Fixed splash texts when row > 23
  • Fixed pressing keys '.' and ',' on menu when machine is ZX80 or ZX81
  • Fixed glitch on ZX Vision BeOS style, when pressing F5, window buttons didn't disappear or reappear
  • Fixed windows refresh after pressing F8 On Screen Keyboard
  • Fixed splash messages when background windows are enabled
  • Fixed initial position for many windows

Fixed http redirections when downloading using the Speccy Online Browser
Fixed bit 6 of FEH port depending on Issue2/3
Fixed Sam Coupe FEH sound port when enabling Real Beeper
Fixed segfault when trying to insert an unexistent Real Tape file
Fixed segfault inserting a ZX81 Real Tape and opening Tape Viewer
Fixed invalid Data Bus value on Jupiter Ace (it's 20H instead of FFH)
Fixed blockage when drawing Text Adventure Map and corrupted GAC adventure
Fixed timings of opcodes CP (HL), CP (IX+d), CP (IY+d)
Fixed bug on ZRCP when handling simultaneous connections
Fixed betadisk sector rollover reading/writing (thanks Mak7ym). Fixed loading for example of: BR_DEA7H, HOMER, PARADISE
Fixed bug when saving Clip Windows info on Spectrum Next ZSF snapshots
Fixed bug loading .nex snapshots with different header letter case (for example Exploding Fist Next)
Fixed reading kempston mouse when menu is open
Fixed memory size rom zone on ZX80 and ZX81
Fixed esxdos handler was enabled when machine is not Spectrum
Fixed high cpu usage when repeated splash messages about video mode changes

RetroArch version 1.19.1

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Émulateur reprenant les moteurs des meilleurs émulateurs dans leur genre, cette application demandant un OSX 10.13 au minimum, il supporte désormais l'architecture Arm64 mais tous les coeurs n'ont

Fiche ios
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Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.19.0

  • AI: Revert AI translation to previous version (fix for translation not working with HW rendered cores)
  • APPLE: Try to use system preferred language
  • APPLE: Correctly register for filetypes uniquely
  • APPLE/MFI: improved Switch Online controller support through MFi
  • AUDIO: Bring back audio toggling on menu toggle
  • CHEEVOS: Build a default RetroAchievements memory map when no RetroAchievements game is loaded
  • CHEEVOS: Update to rcheevos 11.3
  • CHEEVOS: fix hardcore acting as if it’s enabled when it isn’t
  • CLANG: Fix clang error incompatible-pointer-types-discards-qualifiers
  • CLOUDSYNC/LINUX: Enable Cloud Sync by default on Linux builds with network (#16456)
  • CLOUDSYNC/WEBOS: Enable Cloud Sync by default on Linux builds with network (#16456)
  • CORE: Set compute fps stats logging to debug level
  • EMSCRIPTEN: Added M2000 to core selection dropdown
  • FFMPEG: Add compatibility with FFMPEG 7.0
  • GLSLANG: Remove unneeded ENABLE_HLSL code from glslang
  • GENERAL: Memory leak: Dynamic allocation from msg_hash_get_help_us_enum was not freed.
  • INPUT/KEYBOARD: Add support for multimedia keys – Extended RETROK_ values with 18 new items, commonly found on
    “multimedia” keyboards. Mapping added for SDL, X11, Wayland, dinput, winraw keymaps.
  • INPUT/MFI: Pressure sensitive left/right triggers
  • INPUT/MFI: Fix Start + L1/L2/R2 combinations
  • INPUT/MFI: Support strong and weak rumble
  • INTL: Fetch translations from Crowdin
  • INTL: Add Galician and Norwegian to list of languages
  • LAKKA: Display reboot/shutdown message also when not saving config on exit
  • LAKKA: Provide update URL and target name at buildtime
  • LIBRETRO: Add a debug message for the SET_ROTATION callback
  • macOS: Default Accessibility on if VoiceOver is on
  • iOS: default audio sync on again, also more mfi logging
  • iOS: Fix Import Content
  • iOS: Fix ios-arm64 nightly build crash
  • iOS: Import content from iCloud
  • iOS: Fix #16485 crash on startup
  • iOS: Display app icon in app icon picker in materialui
  • iOS/tvOS: Various QoL improvements
  • iOS/tvOS: Fix a couple more path name mangling bugs
  • iOS/tvOS: Better way of packaging Frameworks
  • iOS/tvOS: define PACKAGE_VERSION to be App Store MARKETING_VERSION
  • iOS/tvOS: Fix keyboard handling for app store builds
  • iOS/tvOS: Fix escaping the sandbox for jailbroken devices
  • iOS/tvOS: default accessibility on if voice over is enabled
  • iOS/tvOS: better way of reporting available memory
  • macOS/iOS/tvOS: enable text-to-speech using AVSpeechSynthesizer.
  • tvOS: Fix scaling for 720p
  • MENU: New function in Quick Menu: Add to Playlist
  • MENU/XMB: New theme: FlatUX, designed to merge FlatUI and Retroactive themes into a single, unified design
  • NETWORKING/RETROPAD CORE: Fix socket close method
  • PIXMAN: Update pixman-private.h – patch to fix build issue with musl
  • PLAYLIST: Cleanup ‘Add to Playlist’ (#16495)
  • SCANNING: Fix for scanning PSP ISOs (and probably few others)
  • SAVES: Fix core config saving
  • SAVES: Fix save new config name when core loaded
  • SAVESTATES: Increase save state chunk size for all platforms – Even a class 6 or class 10 SD card can handle reads and writes on the order of MB/s, which means a 4KB chunk size is just wasting time in syscalls. This could maybe be fixed with a buffering reader but I don’t feel comfortable tweaking libretro-common’s VFS to handle that. Instead, I thought it would be good to both remove an ifdef and increase the chunk size to 128KB. For cores with small states this will should make state saving virtually instantaneous, and for cores with large states it should be a 32x speedup.
  • VIDEO: Fix crash when using threaded video – for Mesa 23.2 and later
  • VIDEO/GL: Fix reinitialization of the threaded gl drivers
  • VIDEO/VULKAN: Add support for A2R10G10B10 HDR format
  • VIDEO/VULKAN: Implement HDR readback – screenshot support
  • WAYLAND: Ignore configure events during splash (fix not remembering window size)
  • WAYLAND: Use frontend signal handler to quit (fix quit by window close)
  • WAYLAND: Commit viewport resizes (window resize is more responsive)
  • UWP: Align MESA to alpha-2-resfix – Remove wrong resolution special handling for OPENGL
  • UWP: 4K fix: align MESA reading of ClientRect to retroarch procedure, this fixes max resolution being set to 1080p. As reading must be done inside an UI thread and is in fact an async operation which might delay frame generation, the reading itself is doen once and cached, give that changing resolution while the app is running is an unlikely corner-case use
  • WINDOWS: Windows mouse ungrab must release the mouse instead of confine it to the current desktop (#16488)
  • WINDOWS: Fix numlock/pause key release events

1.18.0

  • AI: Fix narrator language when AI translation and menu languages are different
  • DISK CONTROL: Add option to disable initial disk change
  • DISK CONTROL: Visibility option for disk control notifications
  • DRM: Fix mode vrefresh calculation. When using an interlaced/doublescan mode, the vertical refresh rate is mis-calculated.
  • EMSCRIPTEN: Fix mouse Y parameter translation in rwebinput
  • INPUT: Fix input state combos including R3 and false triggers of RETROK_UNKNOWN
  • INPUT: Add a new turbo mode, “Classic (Toggle)”
  • INPUT: Fix bind hold when axis does not rest at 0
  • INPUT: Limit axis threshold setting to sensible values
  • INPUT: Add Overlay Mouse, Lightgun, and Pointer
  • INPUT/ANDROID: Fix mouse grab behavior on Android
  • INPUT/LINUXRAW: Fix device name and hotplug reconnect
  • IOS: Minor iOS JIT availability information
  • IOS/TVOS: Pause application on applicationWillResignActive
  • LIBRETRO: Add Doxygen-styled comments to parts of the libretro API
  • LUA: Update Lua to version 5.3.6
  • MENU: Add sublabels for input bind common entries
  • MENU: Don’t load history and favorites if size is 0
  • MENU: Don’t disable fast forward when entering menu
  • MENU: Widget position, size, color, icon adjustments
  • MENU: Fix savestate slots in Qt UI
  • MENU: Reorder and reduce depth of User Interface menu
  • MENU/OZONE: Fix sidebar wraparound, visibility after config load, crash after playlist delete
  • MENU/OZONE: Fix sidebar and sublabel animations
  • OSX/MACOS: Fix crash on non-Metal build
  • OSX/MACOS: Add portable.txt as flag for portable install
  • REMOTE RETROPAD: add display for analog axes, indication of inputs already pressed
  • SAVES: Allow combining saves in content dir with save sorting
  • SHADER: Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass – we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames
  • TVOS: Force asset re-extraction when cache is deleted
  • TVOS: Add history and favorites to Top Shelf
  • TVOS: Fix crash when history item does not have a label
  • UWP: Enable HAVE_ACCESSIBILITY for UWP builds
  • UWP: Allow UWP build to work with a modified version of Mesa Gallium D3D12
  • VIDEO: Add subframe shader support for Vulkan/GLcore/DX10-11-12, enabling shaders to run at higher framerate than the content
  • VIDEO: Fix restoring fullscreen/windowed setting when unloading override
  • VIDEO/VULKAN: Fix HDR with Vulkan after reinit
  • VIDEO/VULKAN: Remove the use of oldSwapchain
  • VIDEO/GL2: Fix OpenGL ES version detection
  • WEBDAV: Fixed SEGFAULT in WebDav task sync + type changes
  • WEBOS: Fix build, add core location on webosbrew.org
  • WIN32: Fix Alt+Enter not working when menubar is disabled

Genymotion version 3.7.1

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Émulateur Android spécialisé pour le développement. Une version gratuite est disponible.

Daggerfall Unity version 1.1.1

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Interpréteur pour jouer à The Elder Scrolls II : Daggerfall en utilisant le moteur Unity.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

v1.1.1

v1.1.0

New Tutorial

We have a new tutorial! When starting a new playthrough, you will be greeted with this message, replacing the classic Daggerfall tutorial.

Compared to the old DOS FALL.EXE, Daggerfall Unity is a new software with different features and settings. As such, many messages in the tutorial were no longer relevant, or could be rewritten with the expected DFU experience in mind. DFU is already a notable departure from the original game on many basic gameplay aspects, it only makes sense that the tutorial should be adapted in consequence.

We hope this new approach will be useful for new DFU players, even ones with DF experience.

Music fixes

Did you know there is a theme in Daggerfall that is rumored to be unused, but actually appears in the game? This "Knight Theme" is not used in Knight Order halls, but can be heard in some Fighter Trainers halls in Hammerfell!

https://www.youtube.com/watch?v=ewt8uDe8fZo

DFU v1.1.0 reintroduces this theme at the appropriate location (assuming you're not running any mods that changes those locations), and fixes many other music differences from the original game. Did you know gods all have one of three themes at their temples? It should always be the same when you visit the same temple now. Try to notice which gods share themes.

Crash fixes

We've taken steps to reduce crashes; the only one known to originate from DFU itself. Some users were experiencing multiple crashes per day, and v1.1.0 should be much better for those users. Some crashes may still originate from certain mod combinations, try and reach out to support to identify the issue.

With this change, we now have object tracking in the debug HUD for DFU. With the console command tdbg, you should be able to track how many objects DFU has created, which could help track memory issues in heavily modded setups.

General Fixes & Improvements

Localization

Mod Features

New Contributors

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La documentation émulomane sur Mac