Citra

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Version
r5115f64
Mise à jour
Formule Homebrew
brew install citra

Émulateur de 3DS qui fait tourner quelques jeux commerciaux (qui devront préalablement être décryptés, ce qui est assez complexe).

Comme pour Yuzu le développement de Citra a été abandonné suite à une action en justice de Nintendo et la fermeture de son site web et repository Github. Le développement a repris quelques jours plus tard sur un nouveau compte Github.

Screenshot de Citra (3DS)

Changelog

Changelog

  • act: Add more command names and implement GetErrorCode The command names have been extracted from 3dbrew and the JavaScript bindings that the NNID settings uses internally. The error names have been extracted from the Wii U implementation (102-XXXX), which are compatible with the 3DS ones except for 022-5XXX, which are error codes specific to the 3DS.
  • act: Split error codes into separate file

Artic Base: Fix issue when 0 bytes are read from file (#199)

renderer_vulkan: Address vulkan surface recreation issues (#198)

Implement game render thread delay (#180) More details: https://www.reddit.com/r/Citra/comments/1e1v4e1/fixing_luigis_mansion_2_performance_issues_once/

Artic Base: Implement DLC support and other fixes (#173)

  • Artic Base: Implement DLC support and other fixes
  • Fix per game settings not working with artic loader
  • Fix compilation error

Fix crash when cubemap face id is invalid (#154)

  • Fix crash when cubemap face id is invalid
  • make variable const

Fix HTTP RequestState values (fixes Pretendo Network support with HLE… … http) (#143)

  • Fix http RequestState values
  • Fix formatting

Do not use the cache if the read would result in OOB (#130)

Fix PTM ext data creation after Artic Base changes. (#111)

Add Artic Base support (#105)

  • Add Artic Base support
  • Add Android support

Add svcs to get and set the emulation speed. (#57)

Reduce log levels for some FS functions and stub cache svcs (#51)

renderer_vulkan: Disable dynamic index conditionally (#20)

Auteur(s)

Auteur
Ameer J
bunnei
GPUCode

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