Émulation en folie : les derniers émulateurs à tester sur Mac et iOS

cloudpilot version 1.10.5

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1.10.5
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Émulateur des différents PDA (ordinateurs de poche) de Palm jusqu'à Palm OS 4.0 fonctionnant en mode client serveur.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.10.5

MacOS: Please run xattr -rd com.apple.quarantine cloudpilot-server-1.10.5
in order to remove the server components from quarantine before you run the server for
the first time. The first start may take a few seconds.

Clock Signal (CLK) version 2024-10-19

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2024-10-19
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Multi émulateur open source assez jeune demandant OSX 10.13 minimum et supportant les puces Apple Silicon (architecture Arm64). Les plateformes suivantes sont émulables : Acorn Electron, Amstrad CPC

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2024-09-08

This release:

It thereby substantially improves compatibility with recent Electron demos such as @0xC0DE6502's basketball.

Wine version 9.20

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9.20
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Il ne s'agit pas ici d'un véritable émulateur de PC.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

9.20

What's new in this release:

  • Bundled Capstone library for disassembly in WineDbg.
  • More formats supported in D3DX9.
  • Static analysis and JUnit test reports in Gitlab CI.
  • More support for network sessions in DirectPlay.
  • Various bug fixes.

The source is available at https://dl.winehq.org/wine/source/9.x/wine-9.20.tar.xz

Binary packages for various distributions will be available from the respective download sites.

You will find documentation here.

Wine is available thanks to the work of many people. See the file AUTHORS for the complete list.

Bugs fixed in 9.20 (total 15):

  • #39848 Victoria 2 (Steam) fails to start with Wine-Mono
  • #50850 Just Cause crashes when starting new game (D3DXCreateTexture unsupported format, fallback format crashes)
  • #56372 musl based exp2() gives very inaccurate results on i686
  • #56645 unimplemented function httpapi.dll.HttpSendResponseEntityBody
  • #56973 Building wine with mingw/gcc 14.1.1 fails with error '-Wimplicit-function-declaration'
  • #57233 Multiple games show black screen/window on startup (BeamNG.drive, Wargaming.net games)
  • #57245 Can't recognize executables/scripts with a dot in the name...
  • #57250 Rhinoceros installers crash with bad_alloc
  • #57269 wine-9.19 build with ffmpeg fails in winedmo in Ubuntu 20.04
  • #57271 winetricks -q art2kmin shows several popups -- Unable to load dll
  • #57293 Helicon Focus 8.2.0 regression: open images hangs the application
  • #57294 Wine 9.13+ freezes in some applications using WMA Lossless audio
  • #57300 KnightOfKnights crashes once entering the game
  • #57302 In Notepad++ find window gets glitched after losing and regaining focus
  • #57311 Nikon NX Studio Overlay windows incorrectly shown.

VirtualBox version 7.1.4

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7.1.4
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Virtualiseur x86_64, il vous faut donc impérativement un Mac avec processeur Intel pour en profiter. A noter que le logiciel est sous licence GPL donc gratuit.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

7.1.4

This is a maintenance release. The following items were fixed and/or added:

  • GUI: Added latest NLS update for Turkish, Indonesian and Italian languages
  • VMSVGA: Improved flickering, black screen and other screen update issues with recent Linux kernels (bug #21955)
  • NAT: Fixed issue with restoring 7.0.X saved state
  • VBoxManage: Fixed breakage of "list vms" and "showvminfo" for inaccessible VMs
  • Windows host: Fixed system DLL size checking which failed with Windows 11 24H2 and recent Insider Preview builds (bug #22162)
  • Linux Guest Additions: Introduce initial support for kernel 6.12 (NOTE: In kernel 6.12, KVM initializes virtualization on module loading by default. This prevents VirtualBox VMs from starting. In order to avoid this, either add "kvm.enable_virt_at_load=0" parameter into kernel command line or unload corresponding kvm_XXX module)
  • Linux/Arm Guest Additions: Added possibility to automatically upgrade Guest Additions via Devices menu
  • EFI: Added missing LsiLogic MPT SCSI driver again to fix booting from devices attached to this device if the EFI firmware is used (7.1.0 regression)
  • EFI: Restored broken network boot support (7.1.0 regression)

CorsixTH version 0.68

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Clone OpenSource de Theme Hospital qui nécessite les fichiers du jeu original.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.68

This version comes with two experimental features you can help us with by giving feedback on! These will be off by default.

New Features/Enhancements

  • In-game movies now play for users using TH Data directly from a .ISO file
  • Custom campaign creators can now optionally use the original level advance
    movie when progressing through the campaign
  • The Map Editor has received some love including new features, fixes, and
    jukebox controls
  • Long windows now behave properly in the game if they get intersected by an
    adjacent wall
  • You can now control the Jukebox from the Main Menu by going to
    Options > Jukebox
  • External (non-TH) XMI files are now supported by the Jukebox
  • The adviser now tells you the cost of replacing your machine if you cannot
    currently afford it
  • More cheats!
  • [Experimental] Right mouse panning can now be used instead of using the
    middle mouse button. Enable it in the configuration file
  • [Experimental] We’re closer to fully implementing falling actions! Get a
    sneak peek and get the chance to push people over by enabling it in the
    configuration file/debug menu

Changes

  • The demo movie will no longer play and cause jumpscares at the main menu if
    the CorsixTH window is not in focus
  • Game speeds are now more closely aligned with the original game
  • Improvements to handling of win/lose conditions, and the progress report
  • Staff tiredness levels are now taken from the level config file based on
    difficulty level of the main campaign
  • You can no longer win a level if you still have outstanding loans
  • Emergencies will now be announced once patients actually begin arriving
    instead of at the start
  • Errors with music playback will now attempt to provide more helpful
    information in the console
  • Level briefings now show before the in-game tutorial
  • The first patient of a level will now arrive faster after opening the
    hospital
  • The information dialog box is now more closely aligned with the original game
  • The tip of the day window should no longer be obscured in the main menu
  • The load/save windows now have better labelling
  • Unavailable languages are shown as disabled until you select a Unicode font
  • Support is added to auto-detect a Theme Hospital install via GOG Galaxy

Translations

  • Ukranian translation added. Thanks @JurecStrongman
  • Dutch translation has been updated. Thanks @jetenergy and @Alberth289346
  • Italian translation has been updated. Thanks @SebastianoPistore & @Inkub0
  • Russian translation has been updated. Thanks @Matroftt
  • Spanish translation has been updated. Thanks @ShiroAka
  • French translation has been updated. Thanks @nMustaki & @Sanndow
  • Brazilian-Portuguese translation has been updated. Thanks @altiereslima
  • Some unused language strings have been cleaned up
  • Custom campaign and level creators can now optionally add translated strings
    for campaign description, level briefing, and winning text

Bug Fixes

  • Swing (double) doors will no longer crash your game if you built rooms that
    used them while paused
  • Fixed a bug for NVIDIA users who didn’t like graphical corruption when
    playing fullscreen at non-native resolutions
  • Games should no longer crash irrecoverably because you have a 4k monitor :)
  • The game will now exit to the main menu cleanly if a problem occurred trying
    to load a new level or map
  • Staff who have left the hospital can no longer ask for a raise
  • Fixed a bug where some staff may have no initial before surname
  • Patients can no longer litter outdoors
  • Patients waiting for a player decision no longer lose their mood icon on
    vomit/pee
  • Fixed a bug where an unreachable reception desk could cause a crash
  • The Computer and Atom Analyser now make button sounds as originally intended
  • The mark for vaccination action now makes a sound as originally intended
  • Fixed a rare bug where edges of map tiles for parcels could cause unintended
    behaviour when purchasing plots
  • Active cheats will now persist across saves
  • Audio settings have better safeguards against no audio enabled/no background
    music
  • Movies will no longer attempt to play audio when global audio is off
  • Config values using brackets (such as a custom music directory) will now work
    properly
  • Custom campaigns menu now will use a scrollbar for long campaign descriptions
  • Continue Game now properly targets files explicitly ending in the .sav format
  • Tooltips for language menu now align with list items. Please note we are aware
    of an issue where some languages don't show a tooltip
  • Fixed an instance where information boxes could load pink from older
    savegames
  • Implemented a more permanent fix for the money bar being drawn incorrectly in
    some CJK and Cyrllic languages
  • Fixed a crash on exit that could occur in some systems
  • Mouse panning behaviour has been made more responsive and accurate

Packager Notes

  • Minimum CMake version is now bumped to 3.14
  • CMake presets are now available for some common build scenarios
  • Dependencies can now be obtained automatically using vcpkg on Linux and
    MacOS. If using Windows, please note that the CMake options have changed
  • If update checks are enabled you now require libcurl at build and run time
    (update checks can be disabled using the WITH_UPDATE_CHECK CMake option).
    Luasec and luasocket are no longer used

New Contributors

VMWare Fusion version 13.6.1

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Logiciel commercial de virtualisation de la société VMWare qui demande au minimum MacOS 10.15.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

13.6.1

Known Issues

  • Unable to install VMware Tools on macOS 15 Sequoia host operating system

    The Install VMware Tools button is grayed out on a device that uses macOS 15 Sequoia operating system.

    Workaround: Download VMware Tools from https://packages-prod.broadcom.com/tools/frozen/darwin/darwin.iso and execute the installation steps in https://knowledge.broadcom.com/external/article?legacyId=1014294.

  • vctl pull command is failing on Sonoma 14.5 and later

    If you attempt to pull an image by using the vctl pull command, it fails with a "hdiutil: mount failed - Permission denied" error on macOS Sonoma 14.5 and later Host Operating Systems.

    Workaround: None

  • The multi-monitor feature might not work correctly in specific topologies

    In specific situations, based on different hardware and topologies, the multi-monitor feature does not work as expected. You might see issues like reverting the topology to a single screen, or not cycling through monitors.

    Workaround: None.

Resolved Issues

  • Installing a Windows 11 arm 24H2 virtual machine fails with a blank screen

    Installing a Windows 11 arm 24H2 virtual machine through the Get Windows from Microsoft option fails with a blank screen. The issue occurred because of a problem loading a VMware svga video driver included in the ISO file created during the installation of a guest virtual machine. To configure a VMware svga video driver after the guest operating system installation, make sure to install VMware Tools. 

  • When creating a new virtual machine from an ISO image file, VMware Fusion does not recognize Windows 11 24H2

    If you create a virtual machine from a Windows 11 24H2 ISO image file, VMware Fusion recognizes a Windows Server 2025 iso file instead.

  • Importing a Boot Camp partition or creating a virtual machine based on a Boot Camp partition might fail with virtual disk is corrupt error

    If you try importing a Boot Camp partition on your disk or creating a virtual machine based on the Boot Camp partition, you might encounter the the virtual disk is corrupt error. The issue occurs when you try converting a 4KN disk with 4096 bytes in sector size with a Boot Camp partition to a virtual disk.

  • Virtual machine created on a VoiceOver enabled Mac shuts down randomly on macOS versions 14 and later

    If you enable VoiceOver on a macOS host version 14 and later and attempt to power on the virtual machine, the virtual machine randomly shuts down. In the console, you receive the The application with bundle ID com.vmware.vmware-vmx is running setugid(), which is not allowed. Exiting. error message. After upgrading to macOS version Sonoma 14.7 and macOS version Sequoia 15.0, the issue no longer occurs.

gzDoom version 4.13.0

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zDoom, désormais GzDoom et ayant une alternative nommée LzDoom permet de rejouer dans de bonnes conditions à  Doom, Doom II, Heretic, Hexen et autres, à  condition d'avoir les données ori

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

4.13.0

Highlights:

  • Added pistol start gameplay option
  • A few ID24 spec implementations, adds support for new Bethesda DOOM + DOOM II re-release and Legacy of Rust
  • Several multiplayer network fixes, especially with prediction
  • some savegame fixes, should now be able to delete them on windows
  • add Extra Parameters to iwad selection box
  • iwad selection box now always shows unless one of the following is true: it is disabled, -iwad is used from command line, or you load in a gameinfo that suggests an iwad
  • add mbf21 and mbf21 (strict) compatibility presets
  • particles and rollsprites are now square
  • ZMusic update, allows selecting a new module player
  • forced-perspective sprite clipping (limited ability for sprites to render under the floor)
  • support for Orthographic projection
  • decoupled animation fixes
  • able to now pass optional parameters in any order

Verbose notes

  • Added pistol start gameplay option
  • StringTable cleanup and improvements
  • Instead of going through a global callback function set the string table's default gender at the start of each frame
  • Exported FTeam getters
  • Added PSpriteTick virtual
  • ZWidgets: disabled SetClientFrame.
  • dynamically import GetDpiForWindow from USER32.dll, else return a default value
  • optimized last commit to not retrieve the function repeatedly if it has already failed.
  • Fixed local copies of items not respecting their Amount value
  • moved the NetworkEntityManager into the backend code.
  • fix lifetime of skyinfo variable in HWWall::SkyPlane.
  • ZDRay specs fix
  • -norun now implies -stdout on Windows as it's useless without it
  • fixed: rollsprites now 'unstretch' properly in regular y-billboarding
  • demote SDL_Wait errors to console printouts
  • shorten sdl_waitevent error message
  • Interpolation fix for network prediction
  • Fixed incorrect automap arrow position in multiplayer
  • Fixes for client network IDs
  • View fixes when predicting
  • Fixed changeskill being unnetworked
  • Player spawn fix in co-op new games
  • Reworked clientside lerping
  • Added ShouldShareItem virtual
  • Add graycheckVal, expose hud_oldscale/hud_scalefactor to the menu
  • added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10
  • fixed bad network ID assignment.
  • Interpolation fix for network prediction
  • fixed: AActor's members must all be native.
  • Fixed "PrivateNetOf" function not checking for the entire B class private network range
  • fix lifetime of skyinfo variable in HWWall::SkyPlane.
  • Fixed prediction not calling virtual Tick function
  • Fixed desync in Heretic
  • Fixed ViewPos not properly backing up when predicting
  • Fixed weapon slots not resetting on unmorph
  • restore old fadestep behavior if SPF_NEGATIVE_FADESTEP is not passed in
  • Added missing checking for LOOKALLAROUND.
  • fixed: for deleting files and folders on Windows we have to call the Unicode variants of these functions.
  • fixed: The savegame's PNG loader must use a caching FileReader to avoid holding a handle to the containing file.
  • strip spaces from language labels.
  • don't abort when parsing the Steam config fails.
  • fixed GL nodes loader for maps loaded from mounted folders.
  • add mbf21 and mbf21 (strict) compatibility presets
  • make particles square
  • always show iwad picker, offer option for forks to hide picker by default.
  • make roll sprites square
  • Ability to add extra args on all platforms similar to how Mac OS always had it
  • fix CheckParmList
  • Fixed unmorphed Actors still ticking
  • don't show secret-flagged linedefs with special color on am_cheat 4 and above
  • Provide a diagnostic message for the two 32-bit related static_asserts
  • partial fix for FString::IsInt()
  • Fix invisibility affect on enemies
  • Added subclassing for use commands
  • Inventory item spawn fixes
  • Network messages will now show usernames instead of just numbers
  • Added ChangeTeam function for teamplay
  • Added missing player retranslation
  • Scriptified the view squatting.
  • Narrow the Launcher check box clickable areas to stop overlap and fix #2558
  • Fix memory leak on TDeletingArray move assignment
  • Rework named arguments
  • restrict new relaxed named arguments to zscript >= 4.13
  • Fix A_SetAnimation
  • Rename SourceRadius to SoftShadowRadius (to match VKDoom)
  • Add X, Y and Z offsets for VOXELDEF. Needed for voxelized weapons which would typically be very large and take up the majority of the 256x256x256 canvas, therefore making precise positioning of the models relative to the screen pretty much impossible without tweakable offsets.
  • Added SPF_(NO)FACECAMERA flagst for specifying camera facing on particles and visual thinkers.
  • Added SPF_ROLLCENTER for particles and visual thinkers.
  • Fixed Pre(Un)Morph being called out of order.
  • Turn on the output limiter
  • add COMPATF2_NOACSARGCHECK to disable ACS function argument count checks
  • add total chaos retro and full maps to compatibility.txt
  • Add missing GC write barrier
  • Misc network fixes
  • handle freeze in decoupled animations
  • Fix directory crash for filenames that appear elsewhere in the path
  • Clean up lightmap stuff in the namedef
  • fixed alignment issue in SBARINFO's DrawString command
  • Fixed subnormal float viewpos values breaking rendering
  • Disable effects on Actors set not to render locally
  • Add SPF_NOMIPMAP to force actor sprites or particles to have no mipmaps. This makes tiny sprites/particles look more crisp and legible in the distance. Mipmapping causes the sprites/particles to have an inconsistent look where they'd sometimes be clearly visible and sometimes less visible depending on camera distance and movement.
  • fix: check if bombsource exists when exploding a projectile with a XF_NOALLIES flag
  • Fix Specular not using Material definition for Glossiness and Level
  • Support the new Doom + Doom II update
  • fix MBF21 A_RadiusDamage crash/broken 'distance' arg
  • Allow XInput joysticks to work while the game is unfocused
  • don't change priority to idle if i_pauseinbackground is false
  • Isometric Mode and Robin (#2618)
  • Export PlayDiveOrSurfaceSounds to ZScript and made it virtual for mods to customize the diving and surfacing sounds
  • mingw64 requires including cstdint
  • Fix preprocessor symbol for Windows
  • Fix libraries on mingw64
  • Fix namespace issue
  • sys/stat.h is required on all platforms
  • Keep legacy_studio_definitions for non mingw64 toolchain
  • Better solution for DwmDefWindowProc on mingw64
  • fix faux pas
  • Fix to use the correct definition of DwmDefWindowProc
  • Fix incorrect return type
  • add doomkex doom2kex tntkex and plutoniakex as valid iwad filenames
  • add xbox filenames too
  • Added GOG path for Doom + Doom II
  • Reverted use of tchar.h which should be considered deprecated.
  • Allow for Basic and Hexen armor replacing
  • Fixed counters not clearing when using shared/local pickups
  • Added itemcls to HasReceived
  • Made itemcls optional
  • Skip bex strings for freedoom if language lump is present (#2682)
  • Stop grabbing mouse when game window doesn't have the focus
  • Smaller aspect ratio screens were getting clipped a bit too much. This is a brute-force if-else solution. Larger aspect ratios (wider screens) were always good.
  • fix A_PlaySound not working for DSDHACKED-defined sounds
  • implement +SQUAREPIXELS flag
  • add SpawnMultiCoopOnly mapinfo flag to spawn only coop spawns in single-player
  • PointToPseudoPitch() was being called even when viewpoint was not allowed out of bounds. And its sqrt was slow even when it was necessary (thanks dpjudas for the speedup code).
  • load id24res if present
  • Add support for fire textures in ANIMDEFS
  • Truecolor sky: Draw opaque black background on transparent texels
  • Render the bottom sky layer always with full opacity in the SW true color renderer.
  • replace naive interpolation logic with more exact logic
  • quick fix for interpolation, TODO better fix
  • rework interpolation to allow for precalculated frames
  • Properly fix double interpolation for IQM models
  • Prevent console from laying open when intro cutscene plays on some systems.
  • Fix bug where down arrow does nothing after clicking the main menu
  • Fix load/save menus not starting scrolled to the selected entry
  • Fix missing serialization for skyspeed1 and skyspeed2
  • Fix billboard facing camera only taking effect when used with XY billboarding
  • Fix incorrect boolean logic for drawBillboardFacingCamera
  • export FFont::GetChar() to ZScript
  • Added GetDecalName()
  • removal of some redundant checks
  • rename 'restart' ccmd to 'debug_restart' since it is in a broken state right now
  • implement SPAC_Walking, mostly useful for teleports or for line crossings that should not happen when the player is falling or flying - update UDMF spec entry
  • Added FloatBobFactor
  • Add another soundfonts search directory for *nix
  • Exported DPrintf
  • Add RADF_CIRCULARTHRUST and matching XF_/RTF_ flags
  • Search more paths in SHARE_DIR (#2610)
  • implement anamorphesis sprite clipping (aka forced-perspective) (#2431)
  • Added SECMF_HURTMONSTERS, SECMF_HARMINAIR and NOSECTORDAMAGE.
  • Added check for hurt floors in P_IsUnderDamage().
  • SetSkin and GetSkinCount added to PlayerInfo class
  • bail out if shape is null in F2DDrawer::AddShape
  • Fix for NoLocalRender not snapshotting between hub levels
  • Removing pre-clipping of Frustum if pitch > 46 degrees and viewpoint is not allowed out of bounds. This is like old behavior.
  • Fixed problem in CheckForShadows().
  • ID24 interlevel lumps implementation
  • make the broken ID24 levelnums work somehow so that Legacy of Rust's intermissions play.
  • Add bIsPuff flag
  • Add damagesource
  • Serialize damagesource, fix bad character in actor.zs
  • Made DamageSource and bIsPuff readonly
  • Fixed MF9_ISPUFF overlapping with MF9_NOSECTORDAMAGE
  • Fix broken if statement in ParseFireTexture
  • add missing 'author' and 'label' UMAPINFO fields.
  • Replaced MISSILE(EVEN)MORE with a real property and added related Dehacked options from Crispy Doom.
  • the MISSILE(EVEN)MORE flags still need to be accessible by ZScript for backwards compatibility.
  • fixed logic bug with HitFriend and Refire functions.
  • fixed: MBF21's flag functions did not call the special wrappers for MF_FRIENDLY.
  • bFriendly should not be set from scripts because this omits needed bookkeeping.
  • fix kill count management in CopyFriendliness when used on corpses.
  • fix MBF21 ClearCountItem
  • fixed a few memory leaks
  • set a default value of 1.0 for MissileChanceMult property
  • added CVAR to select the preferred MOD player and SNDINFO option to set it per song.
  • added a menu option for switching module players.
  • Add bounds checking to GetMidTexturePosition, add assert to P_GetMidTexturePosition
  • Made GetMidTexturePosition() const.
  • Use a light_ prefix for custom ZDRay stuff, and actually parse light_softshadowradius for map things
  • Updated ZDoom UDMF spec changelog.
  • Orthographic projection Widescreen aspect ratio horizontal clipping fixed. This one-line change only affects ortho viewpoints. Easy to verify in windowed mode.
  • avoid floats in integer math.
  • use newer zmusic
  • Added MF9_FORCESECTORDAMAGE.
  • don't spam the console log if there's math errors - mostly affects Linux/MacOS because there is no distinction from console apps or GUI apps so they put all the data in the console which can cause lag

Parallels Desktop version 20.1

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Logiciel de virtualisation par abonnement (100€/an) pour Mac demandant au minimum Mojave (macOS 10.14).

Le lien de téléchargement renvoie à la version d’essai gratuite pour 14 jours.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

Toutes les éditions de Parallels Desktop 20 pour Mac

Prêt pour macOS Sequoia 15

Parallels Desktop 20 prend en charge le prochain macOS Sequoia 15 en tant que système d'exploitation principal sur Mac et en tant que machine virtuelle, vous pouvez donc mettre à niveau vos ordinateurs Mac une fois que le nouveau système d'exploitation sera disponible.

Look and Feel

  • Apporte des améliorations significatives à la fiabilité et à la convivialité des outils Parallels, qui ont été retravaillés à l'aide de l'interface utilisateur native dans tous les systèmes d'exploitation pris en charge : Windows, Linux et macOS.

Windows sur Mac

  • Ajoute la prise en charge de Windows 11 24H2 dès qu'il sera disponible. Sur la base de nos tests, Windows 11 version 24H2 améliore la stabilité et la vitesse de l'exécution d'applications basées sur x86 dans Windows sur Arm, rendant de nombreuses applications Windows importantes réalisables sur les Mac Apple Silicon ;
  • Résout les problèmes de résolution dynamique lors de l'exécution d'une machine virtuelle Windows 11 24H2 en mode fenêtré ;
  • Améliore la sécurité du processus de suppression de fichiers Windows en envoyant des fichiers supprimés des dossiers partagés vers la corbeille macOS au lieu de les supprimer définitivement ;
  • Résout le problème de rendu filaire dans l'application Rhino 8 sur les Mac Apple Silicon ;
  • Résout le problème du logiciel de modélisation Houdini 20 affichant des problèmes graphiques et des parties manquantes d'objets modélisés ;
  • Améliore la compatibilité avec de nombreuses applications Windows, y compris ArcGIS Pro, LabVIEW, Ninja Trader et bien d'autres ;
  • Atténue les problèmes de compatibilité du sous-système Windows pour Linux (WSL) pour les machines Windows 11 fonctionnant sur les Mac Apple Silicon en par défaut WSL 1 au lieu de WSL 2.

Linux sur Mac

  • Ajoute la prise en charge des nouvelles distributions Linux, telles que Fedora 39/40, Kali 2024.2 et Ubuntu 24.04 ;
  • Résout le problème qui a empêché l'installation d'Ubuntu 24.04 sur les Mac Intel ;
  • Adopte l'API FUSE de haut niveau pour les outils Parallels afin d'éliminer les multiples problèmes de compatibilité avec les nouvelles versions du noyau Linux ;
  • Ajoute la prise en charge de l'impression IPP à partir de machines virtuelles Linux, vous permettant d'imprimer à partir de Linux à l'aide d'une imprimante connectée à votre Mac ;
  • Ajoute des icônes mises à jour pour les distributions Ubuntu, Fedora et Kali Linux ;
  • Résout le problème avec le clavier et la souris qui ne fonctionnent pas lors de l'installation manuelle d'une machine virtuelle Ubuntu.

macOS (dans une machine virtuelle)

  • Vous permet de vous connecter à votre compte Apple à partir de machines virtuelles macOS 15+ fonctionnant sur des Mac Apple Silicon (nécessite à la fois votre Mac et la machine virtuelle pour exécuter macOS Sequoia 15 ou une version ultérieure).
    Remarque : cette fonctionnalité ne vous permit pas encore de vous connecter au Mac App Store ou à Xcode ;
  • Ajoute la prise en charge de la création d'instantanés de machines virtuelles macOS sur les Mac Apple Silicon.

Parallels Desktop 20 pour Mac Pro Edition

  • Présente Parallels AI Package, une machine virtuelle basée sur Linux conçue sur mesure pour permettre aux développeurs et aux étudiants d'apprendre rapidement et de commencer à développer l'apprentissage automatique, des grands modèles de langage (LLM) et des applications de vision par ordinateur. Le package est disponible via le catalogue d'extensions Visual Studio Code. En savoir plus sur le paquet AI ici ;
  • Ajoute la possibilité de contrôler des machines virtuelles en utilisant un langage naturel avec Microsoft Copilot intégré à l'extension Visual Studio Code ;
  • Ajoute la prise en charge de l'utilisation de GitHub Actions pour automatiser le déploiement et la gestion de machines virtuelles directement à partir d'un référentiel GitHub, par exemple, en déclenchant un provisionnement, un test et une configuration de machine virtuelle dans le cadre d'un pipeline spécifique ;
  • Améliore l'expérience du plugin Parallels Packer pour les machines virtuelles macOS fonctionnant sur les Mac Apple Silicon en automatisant le processus de configuration initial à l'aide du framework Apple Vision (OCR).

Les développeurs de logiciels et les professionnels de l'informatique utilisant Parallels Desktop sont invités à partager leurs commentaires sur ces améliorations, à discuter des suggestions de fonctionnalités et à s'amuser avec des personnes partageant les mêmes idées sur la chaîne Parallels Desktop Discord.

Parallels Desktop 20 pour Mac Business Edition

  • Ajoute la possibilité de contrôler et d'orchestrer plusieurs hôtes et machines virtuelles Parallels Desktop à l'aide de notre nouveau service Parallels Desktop pour DevOps ;
  • Améliore la compatibilité avec plusieurs solutions MDM (par exemple, Microsoft Intune) grâce à un package de déploiement repensé qui prend en charge le téléchargement de machines virtuelles préconfigurées à partir de destinations de stockage cloud et réseau.

Parallels Desktop 20 pour Mac Enterprise Edition (à venir plus tard en 2024)

Présentation du nouveau niveau : Enterprise Edition, à venir plus tard cet automne. Cette édition est conçue spécifiquement pour les organisations qui ont besoin de plus de contrôle, de visibilité et d'efficacité dans la gestion d'environnements virtuels à grande échelle. L'édition d'entreprise :

  • Rationaliser le déploiement des machines virtuelles, en économisant du temps et des efforts ;
  • Vous permet d'attribuer des politiques entre des groupes de machines ou d'utilisateurs ;
  • Activez une meilleure visibilité de vos machines virtuelles gérées.

Ce qui a été obsolète ou supprimé de Parallels Desktop 20

Selon les statistiques des utilisateurs qui participent au programme d'expérience client Parallels, certaines fonctionnalités du produit sont très rarement utilisées ou pas du tout. Nous avons décidé de cesser de les prendre en charge ou de les supprimer complètement de Parallels Desktop et de nous concentrer sur les fonctionnalités fréquemment utilisées et d'autres améliorations.

Vous trouverez ci-dessous la liste des fonctionnalités qui ne sont plus prises en charge et qui seront supprimées dans les futures versions de Parallels Desktop pour Mac 20.

Sur tous les ordinateurs Mac, les éléments suivants ne sont plus pris en charge :

  • Démarrage réseau pour les machines virtuelles Windows, macOS et Linux

Sur les ordinateurs Mac dotés de processeurs Intel, les éléments suivants ne sont plus pris en charge :

  • Prise en charge de l'émulation réseau et USB qui repose sur des extensions du noyau
  • Prise en charge de macOS 10.5 à 10.8 et des machines virtuelles Oracle Solaris

Virtual ][ version 12

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12
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Émulateur d'Apple II possédant une interface graphique très pratique et intuitive. Attention, cet émulateur est payant (de 19$ à 49$ pour la version complète).

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

12.0

  • Virtual ][ now requires macOS 12.0 (Monterey) or better. Virtual ][ 11.4 remains available for download to run on macOS 10.13 up to 11.0, but is no longer actively supported.
  • Generating a movie of the Apple II screen did not work correctly in macOS 15 (Sequoia). This has been fixed.
  • The built-in Quick Look viewers for disk images and saved machine state failed in macOS 15 (Sequoia). These modules have been rewritten to fully comply with the latest macOS versions.
  • Screen shots of the virtual machine can now be made using a keyboard shortcut. If you create a series of snapshots, the application suggests a file name based on the previous snapshot plus a sequence number.
  • The cassette tape emulation now accepts input files with file extension .aiff or .aif (was .cass only).
  • The print preview can now be closed with the esc key.
  • Resetting the virtual machine while the Z80 processor is active could hang Virtual ][; this did for example happen in CP/M 3.0. This issue has been solved.
  • A crash occurred when a cassette tape was ejected while being recorded. This has been fixed.
  • Solved an issue where the performance monitor graph could appear outside its bounds.
  • Corrected zero page behavior when the Apple //e is reset. This improves general compatibility.

OpenRCT2 version 0.4.15

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0.4.15
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Avec cet interpréteur vous allez pouvoir rejouer à Roller Coaster Tycoon 2 moyennant le fait d'avoir les fichiers originaux.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.4.15

  • Feature: [#775] Add 2x and 4x zoom levels to software renderer (previously limited to OpenGL).
  • Feature: [#15642] Track design placement can now use construction modifier keys (ctrl/shift).
  • Feature: [#20539] [Plugin] Add API for getting a ride’s statistics.
  • Feature: [#21521] [Plugin] Add hook 'park.guest.softcap.calculate' called before calculating the soft guest cap.
  • Feature: [#22383] Add downward-inclined brakes to hybrid coaster and single rail coaster.
  • Feature: [#22694] Park graphs have tooltips and can be resized like finance graphs.
  • Feature: [#22758] The table of ‘real’ peep names can now be changed using Peep Names objects.
  • Feature: [#22842] [Plugin] Expose large scenery object tiles to the plugin API.
  • Feature: [#22883] [Plugin] Add plugin API for spawning guests.
  • Improved: [#22470] Android: automatically detect RCT2 installs in /sdcard/rct2.
  • Improved: [#22735] The map generator has a redesigned interface that is much more user friendly.
  • Improved: [#22777] Add long flat-to-steep track pieces to the Wooden and Classic Wooden Roller Coasters.
  • Improved: [#22815] Add long flat-to-steep track pieces to the Mine Train Coaster.
  • Change: [#22494] Themes window now displays colours and checkboxes vertically.
  • Change: [#22596] Land ownership fixes described by .parkpatch files are now only considered on scenarios.
  • Change: [#22724] Staff now have optional ‘real’ names as well.
  • Change: [#22740] Add virtual floor to shifted track design placement.
  • Change: [#22795] Replace Giga Coaster and Twister Roller Coaster booster images.
  • Fix: [#2614] The colour tab of the ride window does not hide invisible cars (original bug).
  • Fix: [#7672] Wide path status is set to all ‘wide’ paths, instead of only a quarter, impeding pathfinding.
  • Fix: [#15406] Tunnels on steep Side-Friction track are drawn too low.
  • Fix: [#21959] “Save this before...?” message does not appear when selecting “New Game”.
  • Fix: [#22072] Objective date string and staff tenure date string cannot be reused on agglutinative languages.
  • Fix: [#22133] Ride time is incorrect for extremely slow speeds.
  • Fix: [#22231] Invalid object version can cause a crash.
  • Fix: [#22479] Crash when a ride has no valid music object.
  • Fix: [#22562] Bottom row of pixels is not always drawn by the OpenGL renderer when zoomed in.
  • Fix: [#22653] Missing water tiles in RCT1 and RCT2 scenarios.
  • Fix: [#22654] Misplaced scenario elements in RCT1 and RCT2 scenarios.
  • Fix: [#22655] Incorrectly set surface style around missing water tiles on Botany Breakers.
  • Fix: [#22729] Invisibility settings persist after reloading OpenRCT2.
  • Fix: [#22734] Support clearance above steep Side-Friction track is too low.
  • Fix: [#22774] Fix entities leaving stale pixels on the screen when the framerate is uncapped.
  • Fix: [#22805] Fix deadzone when panning the view in positive axis directions.
  • Fix: [#22808] Incorrect support rotation on some Mini Roller Coaster track pieces.
  • Fix: [#22857] Side-Friction Roller Coaster train clips through slopes.
  • Fix: [#22880] macOS builds lack asset packs and scenario patches.
  • Fix: [#22891] [Plugin] getInstalledObject API function not implemented.
  • Fix: [objects#346] Invalid refund price for Brick Base Block scenery item.

Folium version 1.11

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1.11
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Multi-émulateur open source iOS de Nintendo GBA, DS et 3DS.

Fiche ios
Présent sur Altstore
Non

1.11

  • Added support for iPhone 16 series
  • Changed the Cytrus core to the latest original Citra source code
  • Removed Mandarine specific settings from the Cytrus settings screen
  • Update to the latest MoltenVK which should improve performance slightly

DOSBox-X version 2024.10.01

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2024.10.01
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Reprise de l'émulateur original DosBox incluant le support du 3Dfx et permettant d'installer un Windows jusqu'au 98 et émulant même le PC-98. Les sources, compatibles SDL 1 et 2, sont disponibles.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2024.10.01

  • Allow the ".inst" extension for CUE sheets. (Allofich)
  • Add SET /FIRST, a DOSBox-X extension, that takes the specified
    variable if it exists and moves it to the front of the environment
    block. (joncampbell123).
  • SET command processing has been cleaned up and streamlined.
    Added /ERASE command line switch to clear the environment
    block (DOSBox-X extension). (joncampbell123).
  • VESA BIOS: Add new option to adjust reported linear framebuffer
    address by a specific number of pixels. This is needed by
    "Out of Control" by Contract which for whatever reason,
    will always draw to the LFB base minus 128 bytes. This option
    makes it possible to correct the demo graphics. (joncampbell123).
  • Gravis Ultrasound: Officially, registers 0x0-0xF, the voice
    control registers, are documented to have a 0x0-0xF write and
    0x80-0x8F read alias. Unofficially, according to the behavior
    of 1997 demo "Out of Control" by Contract, all GUS registers
    have a N and (N+0x80) alias, or at least register 0x4C, and
    you can read them back from either index. Or else the demo
    fails to detect the GUS. So add this alias, but only if
    enabled in dosbox.conf. Real hardware testing is required to
    know if the actual GUS behaves this way and which versions.
    (joncampbell123).
  • Move the INT 3 default vector to well within the initial 16
    bytes of the DOS kernel, away from the List of Lists and SFT.
    The previous placement caused certain versions of Windows 3.2
    (yes, the Chinese version) to crash on startup. (joncampbell123).
  • When using the running program to name screenshots and such,
    filter out all invalid characters so that Windows users can
    take snapshots even if junk characters are there (joncampbell123).
  • DOS FAT driver: If INT 13h reports disk change, adapt floppy
    disk geometry to new disk image according to media byte. This
    allows DS_BLISS to present it's 720K fake floppy even if the
    user initially mounted a 1.44MB floppy to drive A: (joncampbell123).
  • INT 10 mode list: Add "pitch" parameter. If nonzero, the value
    (in pixels) is how to program the pixels per scanline when
    setting the mode.
  • VESAMOED: Add -pitch option to control the pitch (pixels per
    scanline). The intent is to work around DOS games that assume
    nonstandard pixels per scanline by allowing the VESA BIOS mode
    to use a different one. For example, Line Wars II has an S3
    acceleration mode that uses 800x600, but for whatever reason,
    assumes the video mode is 1024 pixels per scanline, and will
    render garbled graphics if that is not the case. (joncampbell123).
  • S3 emulation: Follow S3 Trio64 documentation and mask the Linear
    Window Position bits according to the size of the memory. You
    can only place it on a multiple of the memory size. This silences
    warnings caused by Line Wars II which appears to modify only the
    upper byte but not the lower when modifying this register, which
    then leaves 0xA0 in the lower half. That lower half would be
    ignored for 1MB or larger video memory sizes. (joncampbell123).
  • S3 XGA emulation: Add XGA acceleration for 4bpp packed 16-color
    SVGA modes. A CAD package has S3 support drivers that use the
    16-color 4bpp packed modes and expects XGA acceleration to work.
    (joncampbell123).
  • Add "-o int13" option to IMGMOUNT to direct the FAT driver to do
    all disk I/O through INT 13h instead of directly. This is intended
    for certain demoscene productions that apparently like to make
    files appear out of thin air by intercepting INT 13h floppy disk
    I/O and then asking MS-DOS to run something from it. Hack for
    "DS_BLISS" demo. (joncampbell123).
  • Fixed crash when a language file is loaded on a Windows host with
    US keyboard (maron2000)
  • Added Added sharp-bilinear Direct3D shader (RibShark)
  • Pass output dimensions to Direct3D shaders (RibShark)
  • Fixed BPB of floppy images made by IMGMAKE command (maron2000)
  • Fixed timestamp of volume label changed by LABEL command (maron2000)
  • Fixed pathname issues when mounting differencial VHD images (maxpat78)
  • Corrected relative/absolute track offset in subchannel data for
    CD-ROM images (RibShark).
  • Fixed particular dead keys were not working to input characters
    with diacritics (maron2000).
  • Enabled "Edit and Continue" option for debug builds of Visual Studio
    Intel builds (aybe).
  • Updated libchdr to latest (treloret).
  • Fixed icon in Gnome dock bar (FredBezies).
  • add option "[dos] automount drive directories" for Windows builds,
    this will mount existing drive directories from C to Y drive (aybe).
  • fix off-center and off-screen window after entering the
    configuration tool while using TTF output mode (aybe).
  • add menu item for centering window "Video/Center window" (aybe).
  • Fixed update-version-number script to patch all *.iss files, not
    just the specific one it did before, to ensure future releases have
    correct version numbers. (joncampbell123).
  • Updated Nuked-OPL3 code to nukeykt/Nuked-OPL3@cfedb09 (StevenSYS)
  • Updated SDL2 library to 2.30.4 (maron2000)
  • Fixed TTF mode didn't change to graphic mode when machine = Hercules
    (maron2000)
  • Configuration tool: (aybe)
    • more Windows 3.1 look'n'feel (themes w/ host dark mode detection)
    • enhance main window layout, it is now visible in its entirety
    • fix layout issues, off by one in rectangle drawing functions
    • fix 'list iterators incompatible' when pressing the Tab key
    • properties/help: sorted alphabetically, mouse wheel scrollable
    • remove few rendundant labels, adjust names of some others
    • retain 'show advanced options' state throughout session
  • SVN r4483: Fix compilation in Visual Studio 2008 (Allofich)
  • DOSBox Staging: Decouple CMS and OPL emulations (Allofich)

Hypseus version 2.11.3

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2.11.3
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Il s'agit d'un émulateur de bornes d'arcade LaserDisc, basé sur le précédent émulateur nommé Daphne, et utilisant la librairie SDL2.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.11.3

   Note: There is now a dedicated Bezels repo here: https://github.com/gojidan/hypseus-singe-bezels

  • Implement multiple Game controller support [See gamepad hypinput.ini example]
  • Joystick API HAT is now attributed to a single Joystick [See also -openhat]
  • Compile time method to separate Daphne and Singe game types in ES.
  • Increased Scoreboard bezel positioning to cater for DQHD+
  • Replaced some legacy Daphne overlay video:: appendages.
  • zlua enhancements. Support for alternate/multi game zip ROM [See -usealt]
  • Finally addressed the early SDL2 getPixel workaround/kludge. [Widge]
  • -screen argument now allows placement in a multi screen setup.
  • -bezeldir specify an absolute path to the 'bezels' folder.
  • Peripheral overlay improvements in gpworld and badlands
  • Thayer's "timer" scoreboard alpha level simplified.
  • Added a Window icon for taskbar enhancement.
  • YUV palette transparency functions improved.
  • Fix -vertical_stretch YUV stretching. [See cliff]
  • Added -horizontal_stretch YUV stretching.
  • Reduce VLDP flicker in aceeuro transition screens.
  • Fix obscure Thayer's positional toolbox bug.
  • Fix -haptic 0 argument placement/behaviour.
  • Fix rewriteStatus() API call in zipped ROM's.
  • Added Singe API calls for volume, scale, focus/zoom and multiple Game Controllers.
  • Example bash loader scripts for actionmax and captainpower running -usealt.
  • Update hypjsch to v1.21
  • New logo

Comments:

  • Users with multiple Joysticks attached using HAT controls, may need to make config adjustments.
  • Game Controller configurations should be backwards compatible, use new template for updates.
  • The zlua -usealt argument removes the need for ES symlinking, in games such as ActionMax.
  • Added -singedir to force absolute singe/ folder path location in ES installations.

Ryujinx version 1.1.1400

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1.1.1400
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Émulateur opensource expérimental de Nintendo Switch écrit en C#.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.1.1385 - 2024-09-01

depuis la version 1.1.1231 - 2024-03-14

Added:

  • Implement UQADD16, UQADD8, UQSUB16, UQSUB8, VQRDMULH, VSLI and VSWP Arm32 instructions.
    • Fixes DarkStar One crashing on non-ARM systems and shaky screen on ARM systems.
    • May allow 12 Labours of Hercules II: The Cretan Bull to go in-game.
  • Add the "Auto" theme option in setting.
    • Adds an option for Avalonia to follow OS theme (light or dark).
  • Implement host tracked memory manager mode.
    • Changes host memory manager modes on ARM to a better tailored version for ARM systems with 16KB page sizes.
    • On macOS, fixes:
      • Vertex explosions in Shin Megami Tensei V.
      • MKTV thumbnails in Mario Kart 8 Deluxe.
      • Album photos not displaying correctly in The Legend of Zelda: Breath of the Wild.
      • Random crashes in Pokémon Legends Arceus with hypervisor disabled.
      • Crashes on boot with hypervisor disabled in Master Detective Archives: Rain Code, Super Mario Bros. Wonder and The Legend of Zelda: Tears of the Kingdom.
      • Improves performance in games when hypervisor is disabled, most notably in Mario Kart 8 Deluxe (32-bit game, can't use hypervisor) and Super Mario Odyssey. This also means that games which would softlock, freeze or crash (such as Pokémon games) will be a lot more playable with hypervisor disabled.
  • misc: Add ANGLE configuration option to JSON and CLI.
    • Adds command line arguments to change how the UI will be rendered --software-gui = Avalonia will use software rendering. --hardware-gui = Avalonia will use ANGLE/GLX rendering.
    • Should help with using Renderdoc to debug graphics issues. No user-facing changes.
  • Add support to IVirtualMemoryManager for zero-copy reads.
    • Code cleanup. No expected user-facing changes.
  • Add support for large sampler arrays on Vulkan.
    • Fixes black textures present in most of Hogwarts Legacy.
    • Fixes most graphical rendering in Penny's Big Breakaway.
    • Fixes grass and other particle effects appearing blocky in The Legend of Zelda: Skyward Sword HD.
  • Add mod enablement status in the log message.
    • Displays what mods are enabled in the logs and logging console. Intended to help with troubleshooting.

Changed:

  • Use pooled memory and avoid memory copies.
    • Code cleanup. No expected user-facing changes.
  • Remove CommandBufferScoped Dependencies.
    • Code cleanup. No expected user-facing changes.
  • Change disk shader cache compression algorithm to Brotli (RFC 7932)
    • Improves the speed of the "Packaging shaders" stage of a disk cache rebuild by up to 40%
  • Audio rendering: reduce memory allocations.
    • Code cleanup. No expected user-facing changes.
  • Enhance Error Handling with Try-Pattern Refactoring.
    • Code cleanup. No expected user-facing changes.
  • Replacing the try-catch block with null-conditional and null-coalescing operators.
    • Code cleanup. No expected user-facing changes.
  • UI: Friendly driver name reporting.
    • Makes graphics driver names on the bottom status bar easier to read.
  • Remove Unnecessary Category from Docs ReadME.
  • Kernel: Wake cores from idle directly rather than through a host thread.
    • Slightly improves performance in titles with inefficient threading implementations.
    • Improves performance in Pokémon Legends Arceus on low core count devices like the Steam Deck by up to 20%, or reduces power consumption by up to 40% at equal performance

Fixed:

  • Vulkan: Feedback loop detection and barriers.
    • On RDNA3 (RX 7000 series) AMD graphics cards, fixes purple lines seen across geometry in The Legend of Zelda: Breath of the Wild, Tears of the Kingdom, and likely other games that had graphics issues specific to these GPUs.
    • On Nvidia RTX 2000/3000/4000 GPUs, fixes blocky water artifacts in Mario Golf: Super Rush, Splatoon 3, and alleviates (but does not fix) the issue in Team Sonic Racing (v1.0.0).
      • On Nvidia RTX 3000 GPUs, fixes flickering and missing body parts in Kirby's Dream Buffet, and fixes flickering in Mario + Rabbids: Sparks of Hope.
  • Fix incorrect depth texture 3D flag.
    • Fixes a crash in Neverwinter Nights: Enhanced Edition.
  • Vulkan: Update Silk.NET to 2.21.
    • Updates Silk.NET dependencies and Vulkan extensions. No expected user-facing changes.
  • Make HLE project AOT friendly.
    • No expected user-facing changes.
  • Replace ImageSharp with SkiaSharp everywhere.
    • Fixes text inputs in games not allowing more than one character to be typed.
  • Fix deadlock in background translation thread shutdown.
    • Fixes an issue where Ryujinx would sometimes freeze and stop responding when trying to stop the emulation.
  • nuget: bump DynamicData from 9.0.1 to 9.0.4.
    • Updates the DynamicData dependency. No expected user-facing changes.
  • Fix NRE when using image array from constant buffer.
    • Fixes a crash in World of Goo 2, though the game still does not work due to another issue.
  • nuget: bump ImageSharp from 2.1.8 to 2.1.9.
    • Updates the SixLabors.ImageSharp dependency. No expected user-facing changes.
  • nim:eca : Stub CreateServerInterface2.
    • Allows THE NEW DENPA MEN to go in-game without "Ignore Missing Services".
  • Fix arbitrary game ordering when sorting by Favorites.
    • Favorite games will now be sorted alphabetically on the games list.
  • Clamp amount of mipmap levels to max allowed for all backends.
    • On AMD graphics cards using Vulkan, fixes crashes when running certain mods, such as character swaps in Mario Kart 8 Deluxe.
  • Replace and remove obsolete ByteMemoryPool type.
    • Code cleanup. No expected user-facing changes.
  • Fix same textures with unmapped start being considered different.
    • Fixes The Legend of Heroes: Kuro no Kiseki II crashing shortly after gameplay starts.
  • Fix LocaleExtension SetRawSource usages + language perf improvement.
    • Fixes a small UI freeze when changing the UI language.
  • Infra: Update Microsoft.IdentityModel.JsonWebTokens.
    • Updates the Microsoft.IdentityModel.JsonWebTokens dependency. No expected user-facing changes.
  • Avoid race conditions while launching games directly from the command line.
    • Fixes games not booting when using shortcuts or launch arguments.
  • nuget: bump DynamicData from 8.4.1 to 9.0.1.
    • Updates the DynamicData dependency. No expected user-facing changes.
  • replace ByteMemoryPool usage in Ryujinx.Graphics.
    • Code cleanup. No expected user-facing changes.
  • Fix FileNotFoundException in TryGetApplicationsFromFile() and improve loading applications.
    • Fixes crashes when trying to load files from bad symlinks, non-existent files or hidden subdirectories.
  • Fix off-by-one on audio renderer PerformanceManager.GetNextEntry.
    • Fixes Kuro no Kiseki II crashing on startup.
  • Fix shader RegisterUsage pass only taking first operation dest into account.
    • Fixes red tint on THE NEW DENPA MEN. (Note that the game still won't run without "Ignore Missing Services".)
  • Vulkan: Force topology to PatchList for Tessellation.
    • On AMD graphics cards, fixes a crash on floor 15 of Luigi's Mansion 3.
  • Ava UI: Handle updates containing non numeric characters.
    • Fixes an issue where the title update manager would fail to display updates if they contained letters (for example, v1.0.5A).
  • Vulkan: Add missing barriers for texture to buffer copy.
    • Fixes a regression from 1.1.1352 exclusively affecting AMD graphics cards, which caused the water in The Legend of Zelda: Breath of the Wild to turn white.
  • Update kernel GetInfo SVC for firmware 18.0.0.
    • Allows Nintendo 64 NSO, or anything using the JIT service, to work with firmware 18.0.0+.
  • Fix checking for the wrong metadata files for applications launched with a different program index.
    • Fixes a regression from 1.1.1350 that caused updates to not apply for games that get launched with different program indices, such as Super Mario 3D All-Stars.
    • Fixes an issue where the emulator wouldn't apply DLC to these same games.
  • Make sure TryGetApplicationsFromFile() doesn't throw exceptions anymore.
    • Fixes remaining instances of crashing on loading invalid game files onto the games list since 1.1.1350.
  • Fix Skia saving screenshot with transparent background and incorrect origin.
    • Fixes a regression from 1.1.1346 causing emulator screenshots to save as blank image files.
  • Unlink server sessions from multi-wait when service stops processing requests.
    • Fixes an assert on debug builds when emulation is stopped. No expected user-facing changes.
  • Ava UI: Auto select newly added updates & DLC.
    • Updates and DLC will now be automatically enabled on the update and DLC managers when the files are first added to these menus.
  • Add missing Buffer attribute on NGC Check method.
    • Fixes a crash in Teenage Mutant Ninja Turtles: Splintered Fate, and other games that do profanity filter checks and target firmware 16.0.0+.
  • Vulkan: Defer guest barriers, and improve image barrier timings.
    • On Nvidia Ampere (and probably newer GPUs), fixes flickering artifacts in Cotton Guardian Force Saturn Tribute collection.
    • On Snapdragon X Elite Adreno GPU, fixes rendering issues in several games, including Super Mario Odyssey.
  • Catch exceptions when loading applications from invalid NSPs.
    • Fixes a regression from 1.1.1350 that caused the emulator to crash if an invalid game was loaded onto the game list.
  • Add support for multi game XCIs (second try).
    • Implements loader support for XCI packages that contain multiple title entries.
    • Fixes recognition of XCI files that contain title updates alongside the base game.
  • misc: Re-order and manually update DriverID to name.
    • NVK will now be properly displayed as the GPU driver on the status bar.
  • replace ByteMemoryPool usage in Ryujinx.HLE.
    • Code cleanup. No expected user-facing changes.
  • Use SkiaSharp for Avalonia in place of ImageSharp.
    • Updates the Avalonia UI project to use SkiaSharp for image processing, replacing the previously used SixLabors ImageSharp library. No expected user-facing changes.
  • Use draw clear on Adreno, instead of vkCmdClearAttachments.
    • Works around an Adreno driver bug causing a race condition when calling vkCmdClearAttachments.
    • Fixes incorrect Cascade Kingdom waterfall rendering and shadow flickering in Super Mario Odyssey.
    • Fixes Astral Chain freezing on boot.
  • Force dynamic state update after rasterizer discard disable on Adreno.
    • On Adreno drivers, significantly improves rendering in Xenoblade Chronicles 2.
  • Disallow concurrent fence waits on Adreno.
    • Works around an Adreno driver bug when waiting on a fence from multiple threads.
    • Fixes crashes in a variety of titles including The Legend of Zelda: Tears of the Kingdom at boot.
  • Disable descriptor set template updates for buffer textures on Adreno.
    • Works around an Adreno driver bug causing crashes in UE4 games (& others) such as Mario + Rabbids: Sparks of Hope.
  • Force Vulkan swapchain re-creation when window size changes.
    • Fixes an issue on Adreno GPUs where the renderer would not match the size of the window after a re-size.
    • No other vendors should be impacted.
  • Resolve some Vulkan validation errors.
    • No known changes in games.
  • discord: Fix TruncateToByteLength() not taking the string length into account before trimming.
    • Fixes a regression from 1.1.1303 that caused Yu-Gi-Oh! RUSH DUEL: Saikyo Battle Royale to crash on boot.
  • nuget: bump Microsoft.IdentityModel.JsonWebTokens from 7.6.0 to 7.6.2.
    • Updates the Microsoft.IdentityModel.JsonWebTokens dependency. No expected user-facing changes.
  • SetProcessMemoryPermission address and size are always 64-bit.
    • No expected user-facing changes.
  • JIT: Coalesce copies on LSRA with simple register preferencing.
    • Slightly reduces the size of code generated by the emulator, though performance change will likely not be noticeable.
  • JIT: Ensure entry block has no predecessors on RegisterUsage pass.
    • Code cleanup. May be required for future features. No expected user-facing changes.
  • Clear pooled memory on return when used to hold object references.
    • Code cleanup. No expected user-facing changes.
  • Extend bindless elimination to catch a few more specific cases.
    • Fixes smoke effects in Hogwarts Legacy and It Takes Two. May possibly fix particle effects in Tales of Kenzera: ZAU and other UE games.
    • Fixes vertex explosions on ice effects in Mortal Kombat 1.
    • Fixes log warnings in Shin Megami Tensei V: Vengeance.
  • Replace ByteMemoryPool in Audio projects.
    • Code cleanup. No expected user-facing changes.
  • nuget: bump Microsoft.IO.RecyclableMemoryStream from 3.0.0 to 3.0.1.
    • Updates the Microsoft.IO.RecyclableMemoryStream dependency. No expected changes in games.
  • Vulkan separate descriptor set fixes.
    • Fixes invisible characters on Intel GPUs in Paper Mario: The Thousand Year Door.
  • GPU: Remove unused dynamic state and pipeline settings.
    • Code cleanup. No expected user-facing changes.
  • New pooled memory types.
    • Reduces memory allocations done by the emulator. Likely no noticeable changes during normal gameplay.
  • Avoid inexact read with 'Stream.Read'.
    • Code cleanup. No expected user-facing changes.
  • nuget: bump Microsoft.IdentityModel.JsonWebTokens from 7.5.2 to 7.6.0.
    • Updates the Microsoft.IdentityModel.JsonWebTokens dependency. No expected user-facing changes.
  • Vulkan: Extend full bindless to cover cases with phi nodes.
    • Resolves black or missing textures and animations in Paper Mario: The Thousand Year Door such as save boxes, coins and boat transitions.
    • Fixes the missing floor textures in No Man's Sky.

*Note that there will be some "new" bugs on some affected surfaces on AMD GPUs that were not visible prior to this change.

  • Allow texture arrays to use separate descriptor sets on Vulkan.
    • Fixes a performance regression (mostly on macOS) caused by 1.1.1291 in games that use bindless textures from storage buffers.
    • Example titles are Mario Party Superstars and Penny's Big Breakaway.
  • nuget: bump Microsoft.IdentityModel.JsonWebTokens from 7.5.1 to 7.5.2.
    • Updates the Microsoft.IdentityModel.JsonWebTokens dependency. No expected user-facing changes.
  • Workaround bug on logic op with float framebuffer.
    • On Intel Vulkan, fixes the black screen in specific areas in Paper Mario: The Thousand-Year Door. Note that the game will still crash on Windows on Intel GPUs, so this improvement is only visible on Linux.
  • Workaround AMD bug on logic op with float framebuffer.
    • On AMD Vulkan, fixes the black screen in specific areas in Paper Mario: The Thousand-Year Door.
  • Updating Concentus dependency to speed up Opus decoding.
    • May slightly reduce CPU usage in games that use Opus, such as Pokémon Legends Arceus.
  • GPU: Migrate buffers on GPU project, pre-emptively flush device local mappings.
    • Improves performance on systems with dedicated GPUs in Catherine Full Body, Hyrule Warriors: Age of Calamity v1.0.0, Pokémon Scarlet/Violet, The Legend of Zelda: Breath of the Wild and Tears of the Kingdom.
    • Fixes character shadows being too dark on the equip screen in Splatoon 3.
  • HID: Fix another NullReferenceException when unblocking input updates.
    • Fixes another instance of crashing after using the software keyboard, caused by 1.1.1315.
  • Disable keyboard controller input while swkbd is open (foreground) (second attempt).
    • Redo of 1.1.1307. Should also fix the crashing caused by the original change.
  • Update audio renderer to REV12: Add support for splitter biquad filter.
    • Allows Animal Well to run.
    • Fixes Charon's voice in Spiritfarer.
  • misc: Change Deflate compression level to Fastest.
    • Speeds up shader packaging process by up to 14x. Shader packaging occurs after GPU driver updates, switching between Vulkan and OpenGL, or significant changes to Ryujinx's GPU code. Note that shader caches will have slightly larger file sizes after this change.
  • Improves some log messages and fixes a typo.
    • Makes the logging messages for missing game directories and files clearer.
  • Revert "Disable keyboard controller input while swkbd is open (foreground)".
    • Reverts the change in 1.1.1307 due to it causing crashes in some games which use the software keyboard.
  • New Crowdin updates.
    • Updates Avalonia GUI localizations with the latest changes from Crowdin.
  • Bump Avalonia.Svg.
    • Updates the Avalonia.Svg dependency. No expected user-facing changes.
  • Add missing lock on texture cache UpdateMapping method.
    • Fixes a crash in Harmony: The Fall of Reverie upon entering the Naiads.
  • Disable keyboard controller input while swkbd is open (foreground).
    • Fixes an issue where playing Stardew Valley with a keyboard would cause the software keyboard prompt not to close.
  • Make TextureGroup.ClearModified thread safe.
    • Fixes crashes in Europa (Demo).
  • Add support for bindless textures from storage buffer on Vulkan.
    • Fixes rendering in Castle Crashers Remastered.
    • Fixes missing shadows in certain minigames in Mario Party Superstars.
  • discordRPC: Truncate game title and details if they exceed Discord byte limit.
    • Fixes an issue where Discord RPC caused Ryujinx to crash if a game's title was longer than 128 characters.
  • HID: Stub IHidServer: 134 (SetNpadAnalogStickUseCenterClamp).
    • Allows eBaseball Powerful Pro Yakyuu 2020, Pawapoke R, WBSC eBASEBALL: Power Pros, and possibly other "Power Pro" games to boot without "Ignore Missing Services".
  • Update outdated Windows version warning.
    • Updates the warning message displayed when an unsupported Windows version is detected.
  • Add Linux-specific files to local builds.
    • Ensures Linux-specific files are copied to the output directory when building locally. Useful for testing certain changes.
  • infra: Update ReSharper's DotSettings.
    • Code cleanup. No expected user-facing changes.
  • Replace "List.ForEach" for "foreach".
    • Code cleanup. No expected user-facing changes.
  • Fix system dateTime loading in Avalonia LoadCurrentConfiguration.
    • Fixes an issue where trying to change the time to an older date in the Avalonia UI caused the emulator to crash.
  • UI: Fix some MainWindow bugs and implement menubar items to change window size.
    • You can now set the emulator window size to 720p or 1080p from View > Window Size.
    • Window dimensions will no longer be saved when exiting from a maximized state, which caused the size to be reset every time.
    • Fixes an issue where the window startup location would reset to the middle of the screen.
  • Fix Alt key appearing as Control in settings menus.
    • Fixes an issue where the "Alt" key would display on the UI as "Control" when bound.
  • Fix cursor states on Windows.
    • Prevents the cursor from disappearing during the emulator's game loading screen.
    • Fixes an issue wherein the emulator window could not be resized due to the cursor flickering.
    • Fixes an issue which caused the cursor to disappear over submenus while cursor was set to always hide.
    • Fixes an issue where the check for whether the cursor was within the active window did not take into account the windows position, leading to situations where it would hide where it shouldn't.
  • Fix direct keyboard not working when using a controller.
    • Allows the Ultracam benchmark tool for The Legend of Zelda: Tears of the Kingdom to be used without setting a keyboard as the controller.
    • Allows Deltarune, Undertale, SpongeBob SquarePants: The Cosmic Shake, and likely other games to be played with direct keyboard controls.
  • HID: Correct direct mouse deltas.
    • Fixes mouse aiming in Quake, SpongeBob SquarePants: The Cosmic Shake, and likely the few other games that support mouse controls on the Switch.
  • Add support for bindless textures from shader input (vertex buffer) on Vulkan.
    • On Vulkan, fixes the following:
    • Fixes rendering in mofumofusensen.
    • Fixes missing graphics in PAC-MAN 99, TETRIS 99 and Super Mario Bros. 35.
    • Fixes missing backgrounds in even if TEMPEST, Enchanted in the Moonlight, My Last First Kiss, Irresistible Mistakes, Diabolik Lovers games and likely other visual novels from Voltage.
    • Fixes missing coins in WarioWare: Get It Together.
    • Fixes missing player indicators and radars in FIFA games.
  • Implement MemoryManagerHostTracked.GetReadOnlySequence().
    • Fixes a regression from 1.1.1289 that caused games on macOS to crash on boot.
  • End render target lifetime on syncpoint increment.
    • Fixes Balatro crashing on boot.
    • Fixes a regression in Pizza Tower causing a random crash on boot.
  • chore: remove repetitive words.
    • Code cleanup. No expected user-facing changes.
  • Do not compare Span to 'null' or 'default'.
    • Code cleanup. No expected user-facing changes.
  • Update to new standard for volatility operations.
    • Code cleanup. No expected user-facing changes.
  • Fix unmapped address check when reading texture handles.
    • Fixes a regression likely from 1.1.1098 that caused Sniper Elite 3 to crash on launch.
  • Update "SixLabors.ImageSharp" to fix vulnerabilities.
    • Updates the SixLabors.ImageSharp dependency. No expected user-facing changes.
  • Ava UI: Input Menu Refactor.
    • Refactors the input menu code.
    • Platform-specific keys (for instance, the Windows key) will now display properly when a button is bound to them.
    • Allows keys to be localized.
  • Fix crash when changing controller config.
    • Fixes a crash that occurred when switching from an input device without motion (i.e. a keyboard) to a controller with motion support while a game is running.
  • Texture loading: reduce memory allocations.
    • Code cleanup. No expected user-facing changes.
  • Account for swapchain image count change after re-creation.
    • Fixes a crash on AMD proprietary drivers on Linux when VSync is toggled.
  • Allow BSD sockets Poll to exit when emulation ends.
    • Fixes a freeze when trying to stop emulation and/or close the emulator on Penny's Big Breakaway, and possibly on other games that use sockets with Poll.
  • Revert "Update StoreConstantToMemory to match StoreConstantToAddress on value read".
    • Reverts the previous change. The specified cheats were invalid and should not be loaded at all.
  • Update StoreConstantToMemory to match StoreConstantToAddress on value read.
    • Fixes some cheats with instructions starting with 6XXXXXXX failing to load, specifically when the cheat has bit width equal to 1, 2 or 4, and only one 32-bit value.
  • Ava UI: Prevent Status Bar Backend Update.
    • Fixes an issue where the GPU displayed on the status bar would change if the graphics backend setting was changed while a game was running.
  • nuget: bump Microsoft.IdentityModel.JsonWebTokens from 7.4.0 to 7.5.1.
    • Updates the Microsoft.IdentityModel.JsonWebTokens dependency. No expected user-facing changes.
  • Fix input consumed by audio renderer SplitterState.Update.
    • Fixes a regression from 1.1.1265 that caused crashing in Resident Evil after cinematics. Possibly affected other games.
  • CPU: Produce non-inf results for RSQRTE instruction with subnormal inputs.
    • Fixes terrain randomly disappearing in Penny's Big Breakaway.
  • Use ResScaleUnsupported flag for texture arrays.
    • Fixes rendering glitches in Penny's Big Breakaway when using resolution scale, however the game will no longer scale.
  • Fast D32S8 2D depth texture copy.
    • Improves performance in Penny's Big Breakaway by up to 1500%.
  • Pin audio renderer update output buffers.
    • Fixes a regression from 1.1.1265 that caused crashes in several games.
  • gui: Disable CLI setting persistence for HW-accelerated GUI.
    • CLI argument to enable UI software rendering no longer persists in config state.
  • Fix PC alignment for ADR thumb instruction.
    • Ni no Kuni Wrath of the White Witch will no longer render a black background when the 1.0.2 update applied.
  • Delete old 16KB page workarounds.
    • Deletes unused code. No user-facing changes.
  • Vulkan: Fix swapchain image view leak.
    • Fixes two regressions from 1.1.1154, though it's unknown what games might have been visibly affected.
  • Vulkan: Skip draws for patches topology without a tessellation shader.
    • On AMD graphics cards, fixes a crash in Luigi's Mansion 3 on the sand level.
  • nuget: bump DynamicData from 8.3.27 to 8.4.1.
    • Updates the DynamicData dependency. No expected user-facing changes.
  • "Task.Wait()" synchronously blocks, use "await" instead.
    • Code cleanup. No expected user-facing changes.
  • ts: Migrate service to Horizon project.
    • Allows nx-hbmenu to boot.
  • Ignore diacritics on game search.
    • When searching on the games list, allows "pokemon" to display Pokémon games, for instance.
  • Add missing ModWindowTitle locale key.
    • Fixes the title for the mod manager window.
  • Stop clearing Modified flag on DiscardData.
    • Fixes a regression from 1.1.1024 which sank character models into the ground in Easy Come Easy Golf.
  • New Crowdin updates.
    • Updates Avalonia GUI localizations with the latest changes from Crowdin.
  • Vulkan: Recreate swapchain correctly when toggling VSync.
    • Fixes an issue where, under certain conditions, toggling VSync via hotkey while in-game would not uncap the framerate beyond the monitor's refresh rate.
  • Disable push descriptors for Intel ARC GPUs on Windows.
    • Fixes Intel Arc graphics cards crashing on several games since 1.1.1198.
  • New gamecard icons.
    • Changes gamecard icons displayed on the games list for applications without icons.
  • Add a few missing locale strings on Avalonia.
    • Makes more UI elements localizable.
  • Updates the default value for BufferedQuery.
    • Fixes RDNA3 graphics cards (RX 7000 series) freezing on some UE4 games, such as Shin Megami Tensei V.
  • [UI] Fix Display Name Translations & Update some Chinese Translations.
  • New Crowdin updates.
    • Updates the Avalonia UI translations and adds Arabic and Thai languages.
  • nuget: bump Microsoft.CodeAnalysis.CSharp from 4.8.0 to 4.9.2.
    • Updates the Microsoft.CodeAnalysis.CSharp. dependency. No expected user-facing changes.
  • Ava UI: Fix locale crash.
    • Fixes a UI crash when an invalid locale value is taken from system, or present in config.
  • Ava UI: Content Dialog Fixes.
    • Fixes a macOS-specific error: "Can't have a toolbar in a window with <NSNextStepFrame: 0x4835f5670> as its borderView", though this did not affect emulator functionality.
  • nuget: bump Microsoft.IdentityModel.JsonWebTokens from 7.3.0 to 7.4.0.
    • Updates the Microsoft.IdentityModel.JsonWebTokens dependency. No expected user-facing changes.
  • nuget: bump the avalonia group with 2 updates.
    • Updates Avalonia dependencies. No expected user-facing changes.
  • chore: remove repetitive words.
    • Fixes a few typos in the code.
  • Ava UI: Fix Title Update Manager not refreshing app list.
    • Fixes an issue where game updates would not show as applied on the UI immediately after being applied.
  • Update ApplicationID for Discord Rich Presence.
    • Fixes an issue where the Discord icon for Ryujinx activity did not display proper transparency.
  • GPU: Rebind RTs if scale changes when binding textures.
    • Fixes an issue where some games would show a couple frames of garbled graphics after camera switches, only when running at resolutions higher than native. Affected games include Super Mario Odyssey and The Legend of Zelda: Tears of the Kingdom.

MAME version 0.270

Mise à jour
  • Logos
    Logo de Mac OS Classic (pré Mac OS X)
  • Logos
    Logo de macOS
  • Logos
    Icône iOS
  • Logos
    Photo du processeur motorola 68K 68020
  • Logos
    Logo des processeur PowerPC
  • Logos
    logo intel
  • Logos
    Logo Apple Silicon
  • Logos
    Logo 64 bits
  • Logos
    Logo de l'API Metal d'Apple
  • Logos
    Le logo de la bibliothèque SDL
Version
0.270
Body

C'est l'émulateur Arcade incontournable. Seules les sources sont officiellement disponibles.

Fiche ios
Présent sur Altstore
Non
  • Updated to MAME 250.
  • tvOS UX: use a Alert instead of a inline Segmented Control.
  • Show upload feedback in Web Server UX.
  • Added Make First Favorite to game context menu.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.270

MAME Testers bugs fixed

  • 07470: [Graphics] (funtech/supracan.cpp) supracan [speedyd]: speedyd: The ground layer is not drawn. (Angelo Salese)
  • 08789: [Interface] MAME may miss keys released while switching between windowed and full screen modes. (hap)
  • 08900: [Crash/Freeze] (tangerine/oric.cpp) oric1, telstrat, orica, prav8d, prav8dd: Emulator crashes with disks mounted. (AJR)
  • 08903: [Graphics] (trs/coco3.cpp) coco3: The rightmost column of the display not visible. (Tim Lindner)
  • 08907: [Crash/Freeze] (sony/smc777.cpp) smc777: Emulator crashes with D88-format disk images mounted. (AJR)
  • 08910: [Color/Palette] (nmk/nmk16.cpp) hachamf: Incorrect colors on the otter in the title screen animation. (hap)
  • 08915: [Media Support] Any system that quickloads COM files: Error messages shown in failure cases are unhelpful. (Robbbert)

New working systems

  • Aka Mahjong (Double Bet) [hammy]
  • Casio / Tandy Zoomer (Z-PDA / Z-7000) [Devin Acker]
  • CXG Systems / Newcrest Technology / Intelligent Chess Software Sphinx Royal [hap, Sean Riddle]
  • DDRGame / Hyperkin 16-bit TV Dance Pad with 15 songs / Dance Dance Party Mix (DDRGame) [David Haywood, Sean Riddle]
  • Marion Systems MS68K [Chris Hanson]
  • Motorola 68000 Educational Computer Board [Chris Hanson]
  • SciSys / Intelligent Software Travel Sensor Chess [hap, Sean Riddle]
  • Sony NWS-3720 [Brice Onken, Plamen Mihaylov]
  • Triple Slot (V200VE) [Ioannis Bampoulas, TeamEurope, Vas Crabb]

New working clones

  • Cherry Bonus III (ver.1.40, set 6) [hammy]
  • CXG Systems / Newcrest Technology / Intelligent Chess Software Sphinx Granada [hap, Sean Riddle]
  • CXG Systems / Newcrest Technology / Intelligent Chess Software Sphinx Supra [hap, Sean Riddle]
  • Diet Go Go (Europe v1.1 1992.09.26, set 1) [Tailsnic Retroworks]
  • Fidelity International The Classic (model CC8) [Berger]
  • Fruit Paradise (V206US) [Ioannis Bampoulas, XingXing, Vas Crabb, David Haywood]
  • Lunar Rescue (Artic bootleg) [Guru]
  • New Lucky 8 Lines (set 12, W-4, encrypted) [hammy]
  • Novag Industries / Intelligent Heuristic Programming Diablo 68000 (set 1) [Berger]
  • P-47 - The Freedom Fighter (World) [Guru]
  • Sega Toys Mega Drive Play TV 1 (Japan) [TeamEurope, David Haywood]
  • Triple Fever (V108US) [Ioannis Bampoulas, TeamEurope, XingXing, Vas Crabb]

Systems promoted to working

  • Chaoji Dou Dizhu [XingXing, Vas Crabb]
  • Crazy Bugs (V204US) [XingXing, Vas Crabb]
  • Fruit Paradise (V214) [XingXing, Vas Crabb, David Haywood]
  • Hitachi Basic Master Jr. (MB-6885) [Angelo Salese]
  • Jungle King 2002 (V209US) [XingXing, Vas Crabb]
  • Long Hu Da Manguan [XingXing, Vas Crabb, David Haywood]
  • Long Hu Zhengba 4 [XingXing, Vas Crabb, Ioannis Bampoulas, TeamEurope]
  • Long Hu Zhengba III [XingXing, Vas Crabb, David Haywood]
  • Long Teng Hu Yue [XingXing, Vas Crabb, David Haywood]
  • Manguan Caishen 3 (V101CN) [XingXing, Vas Crabb]
  • Manguan Zhizun (V101CN) [XingXing, Vas Crabb, David Haywood]
  • Ocean Paradise (V105US) [XingXing, Vas Crabb, Ioannis Bampoulas, TeamEurope]
  • Que Long Gaoshou [XingXing, Vas Crabb]
  • Shuang Long Qiang Zhu 3 (China, VS107C) [XingXing, Vas Crabb, David Haywood]
  • Zhongguo Chu Da D [XingXing, Vas Crabb, David Haywood]

Clones promoted to working

  • Crazy Bugs (V200US) [XingXing, Vas Crabb]
  • Crazy Bugs (V202US) [XingXing, Vas Crabb]
  • Long Hu Da Manguan Plus [XingXing, Vas Crabb, David Haywood]
  • Manguan Zhizun (V100CN) [XingXing, Vas Crabb, David Haywood]
  • Ocean Paradise (V101US) [XingXing, Vas Crabb, Ioannis Bampoulas, TeamEurope]
  • Triple Fever (V107US) [XingXing, Vas Crabb, Ioannis Bampoulas, TeamEurope]

New systems marked not working

  • Bandai / Koto Dragon Ball Z: Scouter Battle Taikan Kamehameha: Ora to Omee to Scouter (Japan) [TeamEurope, David Haywood]
  • Boo Boo Donpatchi (Japan) [Darksoft, TeamEurope]
  • Cherry Bonus V Five (V1.3) [hammy]
  • Cherry Master 2005 (Ver. 1.10U) [Ioannis Bampoulas, TeamEurope]
  • Countertop Champion 2 (ver 2.11) [Siftware]
  • Double 8 Line [Ioannis Bampoulas]
  • Elektronika PK-32 [holub]
  • Fever 13 (Japan, v1.3) [hammy]
  • Halloween Party (US.23.A) [Ioannis Bampoulas, TeamEurope]
  • IBM ThinkPad 850 [ArcadeHacker]
  • Jack's Venture - Inca Treasure [Ioannis Bampoulas, TeamEurope]
  • JoyPalette Anpanman: Let's Go! Ikunou Drive (Japan) [TeamEurope, David Haywood]
  • Konami Teleshibai (Japan) [David Haywood, TeamEurope]
  • Konami Teleshibai - Purple Version (Japan) [David Haywood, TeamEurope]
  • Lucky V Line [hammy]
  • Magical Kengo [Ioannis Bampoulas]
  • Penguin Party [Ioannis Bampoulas, TeamEurope]
  • Reel Magic Turbo Play [Ioannis Bampoulas]
  • Sun Microsystems Ultra 45 [ArcadeHacker]
  • Super Cherry Master Plus (V1.6) [Ioannis Bampoulas]
  • Takara / SSD Company LTD Bakutou Sengen Daigunder DX (Japan) [TeamEurope, David Haywood]
  • TV Mahjong Game (VTxx hardware) [David Haywood, TeamEurope]

New clones marked not working

  • Automat (bootleg of Robocop, Modular System) [Darksoft]
  • Cherry Master 2005 (Ver. 0.14H) [Ioannis Bampoulas, TeamEurope]
  • Cherry Master 2005 (Ver. 1.02U) [Ioannis Bampoulas, TeamEurope]
  • Mushiking The King Of Beetles - Mushiking IV / V / VI (Taiwan) [Justin Zhan, MetalliC, rtw, Xue]
  • Turbo PK (Ver 2.3B2, encrypted) [hammy]
  • Triple Fever (V105US) [Ioannis Bampoulas, TeamEurope]
  • Yamaha MU90B [buffi]

New working software list items

  • bmjr_cass: Wilwesp [Gaming Alexandria]
  • bml3_cass: BM Tetris [Anna Wu]
  • ekara_cart: Kids' Song Mini Volume 6 (Japan) (MC0017-KSM), Kids' Song Volume 4 (Yuuki Rinrin, Osakana Tengoku, etc.) (Japan) (DC0007-KID), e-kara Web cartridge 8M (used, with 8 songs) (Japan) [David Haywood, TeamEurope]
  • ibm5170_cdrom: Chex Quest, Demon Gate: 666 New Levels for Doom & Doom II, Depths of Doom Trilogy, Doom Collector's Edition, Doom Collector's Edition (2001), Doom II, Doom II (French), Doom Shareware, Final Doom, Hell to Pay (Doom II add-on), Heretic: Shadow of the Serpent Riders, Hexen: Beyond Heretic, Hexen: Deathkings of the Dark Citadel, Master Levels for Doom II, Strife: Quest for the Sigil, Strife: Quest for the Sigil (v1.1), The Ultimate Doom (DOS), The Ultimate Doom (DOS + Windows) [Mike Swanson]
  • mac_cdrom: Chex Quest, Hexen: Beyond Heretic, The Ultimate Doom [Mike Swanson]
  • megadriv:
    Breach (prototype) [Gaming Alexandria]
    Earthworm Jim (USA, prototype 19940728), Earthworm Jim 2 (Europe, prototype 19950824), Out of the Vortex (prototype 19950710) [Hidden Palace]
  • msx1_cart: The 4 Masters of Melody, The Battle on Gojo Ohashi, Ghost, Prisoner of War [anonymous]
  • msx2_cart: Ark-A-Noah [anonymous]
  • nes:
    D-Pad Hero (version 1.0), D-Pad Hero (version 1.1), D-Pad Hero II [Kent Hansen, Andreas Pedersen]
    Micro Mages [Mike Swanson]
  • samcoupe_flop:
    Dave Infuriators, Dave Invaders, Lost Disks of Sam, Moby DX [Black Jet]
    Boggle Bubble, Hexagonia [Spectrum Computing]
    WaterWorks [TOSEC]
    Wop Gamma (pre-release version) [World of SAM]
  • spectrum_cass:
    Astor Musica, Chaos (Aackosoft), Ficheiro Astor (cracked), Impero Romano, Master Word (Hopkinson / Tribe), Simulador de Voo (Groupi, pirate), Soko Ban, Soko Ban (hack), SSTV, SSTV (sample pictures), Tabuada Infantil, Tabuada Infantil (master tape) [Planeta Sinclair]
    Amnesia (v1.02, Spanish), Galivan (Erbe), Gridrunner (Century), Hydrofool (Zafi Chip), Indoor Soccer (System 4), Match Point (alt), Match Point (IBSA), N.O.M.A.D. (Erbe), Raptores de la Galaxia (Microbyte), Sokoban (Spanish), Strike Attack (alt) [Spectrum Computing]
    Soko-Ban Perfect [Spectrum Zone]
    Grand National (ABC), Grand National (Zafi Chip) [World of Spectrum]
  • zx81_cass:
    AERI - Análise de Estruturas Recticuladas Isostácticas, Colunas - Dimensionamento de Colunas Montantes de Edifícios, Dis-ACSem, Geometria I, Grand Prix, Letter Hunt, Sabotagem (Timex Portugal), Simulador de Voo (Timex Portugal), Xadrez (Timex Portugal) [Planeta Sinclair]
    Accounts, Adventure (Gavin Baker), The Nowotnik Puzzle & Other Diversions, Purchases, Racehorse Trainer, Star Trek + 3D O's and X's, Tutor (French), Zor [Simon Holdsworth]
    Em Busca dos Tesouros, Tut-Tut [Spectrum Computing]
    3D Formule 1, Air Traffic Control, Alien Invaders, Bridgehead, Le Chateau Hanté, Gamespack, Inheritance, Serpents Tomb, Zedman + Spacers [Team Zeddy, Planeta Sinclair]

Software list items promoted to working

  • bml3_flop: MA-5370 Disk BASIC (Version 1.1) [AJR]
  • supracan: Journey to the Laugh ~ Xi You Ji, The Son of Evil ~ Xie E Zhi Zi, Super Light Saga - Dragon Force ~ Chao Ji Guang Ming Zhan Shi [Angelo Salese]

New software list items marked not working

  • megadriv: Pro Version Action Replay (Europe) [TeamEurope]
  • nes: 8-bit Xmas 2023 [retroUSB]
  • takara_daigunder_dx_cart: R-01 ROM Robo Aoki Inazuma Bulion, R-02 ROM Robo Jurassic Soldier Bonerex [TeamEurope, David Haywood]
  • thinkpad8xx: AIX 4.1.5, OS/2 Warp PowerPC Edition, Solaris 2.5.1 Limited Availability PowerPC Platform Edition, Windows NT Workstation 3.5 PowerPC Edition [ArcadeHacker, ClawGrip]
  • zx81_cass: 1K Games Pack (Crystal), Deflexx, Lemonade [Team Zeddy, Planeta Sinclair]

Merged pull requests

  • 12620: nmk/ddealer.cpp: Use timing PROM contents to trigger video interrupts. [Sergio Galiano]
  • 12650: megadriv.xml: Added four working prototypes. [Hidden Palace, Gaming Alexandria, ArcadeShadow]
  • 12660: misc/changyu.cpp: Added AY8910 to microcontroller external address space. [flama12333]
  • 12666: bus/a2bus: Added Wico trackball card; bus/a2gameio: Added Sirius JoyPort and Wico Command Joystick. [as-tb-dev]
  • 12668: zx81_cass.xml: Added twenty items (eighteen working). [ArcadeShadow]
  • 12670: cpu/tms34010: Implemented TMS34020 cvdxyl_b instruction. [Priit Laes]
  • 12690: sony/news_r3k.cpp: Added support for the NWS-3720 and cleaned up code. [Brice Onken, Plamen Mihaylov]
  • 12692: dataeast/dietgo.cpp: Added a newer version of Diet Go Go with alternate graphics available. [Tailsnic Retroworks, ClawGrip]
  • 12693: nintendo/vsnes.cpp: Fixed some save state and debugger issues. [cam900]
  • 12695: dataeast/ffantasy_ms.cpp: Added a bootleg of Robocop on Gaelco Modular System called Automat. [Darksoft, ClawGrip]
  • 12697: Fixed a number of places where comments said “complaint” when they meant “compliant”. [Michael Sanborn]
  • 12698: Added three TV games (not working) and three e-kara cartridges. [David Haywood, TeamEurope]
  • 12699: sinclair/sprinter.cpp: Added support for 312-line/320-line video mode selection. [holub]
  • 12700: sinclair: Clear caches after loading saved states. [holub]
  • 12701: igs/pgmcrypt.cpp: Fixed decryption for the Fruit Paradise games, allowing them to boot. [David Haywood]
  • 12702: tvgames/spg2xx.cpp: Added the DDRGame 16-bit TV Dance Pad with 15 songs. [David Haywood, Sean Riddle]
  • 12703: irem/olibochu.cpp: Adjusted video and interrupt timings and cleaned up code. [jackson2k2]
  • 12704: ibm/thinkpad8xx.cpp, thinkpad8xx.xml: Added a skeleton IBM ThinkPad 850 driver and software list. [ArcadeHacker, ClawGrip]
  • 12705: igs/igs_m027.cpp: Identified lhzb3 CPU ROM and removed inappropriate tilemap ROM unscrambling. [XingXing, David Haywood]
  • 12706: msx2_cart.xml: Added Ark-A-Noah. [Wilbert Pol]
  • 12707: msx1_cart.xml: Added four working items. [Wilbert Pol]
  • 12708: igs_m027.cpp: Corrected byte order for 16-bit tilemap ROMs for several games. [David Haywood]
  • 12709: sun/ultra45.cpp: Added a skeleton driver for the Sun Ultra 45 workstation. [ArcadeHacker, ClawGrip]
  • 12711: igs/igs_m027.cpp: Dumped IGS027A ROMs for five games. [Ioannis Bampoulas, TeamEurope, XingXing, Siftware, David Haywood]
  • 12712: tvgames: Added four TV games (one working) and two associated cartridges. [TeamEurope, David Haywood]
  • 12713: motorola/mex68kecb.cpp: Added basic Motorola 68000 Educational Computer Board emulation. [Chris Hanson]
  • 12718: nintendo/nes_arcade_bl.cpp: Added a note about the smb3bl timer CPU ROM content. [ClawGrip]
  • 12719: motorola/mex68kecb.cpp: Added the Abort (non-maskable interrupt) button and fixed a comment. [Chris Hanson]
  • 12720: apple/apple2e.cpp: Allow Apple IIc horizontal and vertical mouse movement flags to be set concurrently. [as-tb-dev]
  • 12721: bus/a2gameio: Added support for the Softape Bright Pen. [as-tb-dev]
  • 12723: trainer/ms68k.cpp: Emulated the Marion Systems MS68K single-board computer. [Chris Hanson]
  • 12725: layout/mu2000.lay: Made internal Yamaha MU2000 artwork prettier. [Felipe Sanches]
  • 12726: cpu/mipsx: Changed to 32-bit addresses, fixed disassembler bugs; tomy/kisssite.cpp: Improved addresss map. [Octocontrabass]
  • 12727: imagedev/floppy.cpp: Set sectoring mode on the floppy connector rather than using different drive devices. [Mark Garlanger]
  • 12728: igs/igs_m027.cpp: Dumped the internal IGS027A CPU ROM for Chaoji Dou Dizhu. [XingXing]
  • 12729: yamaha/ymmu50.cpp: Hooked up LCD contrast and LED outputs. [Felipe Sanches]
  • 12731: igs/igs_m027.cpp: Patched out Chess Challenge II startup checks to aid in verifying decryption. [David Haywood]
  • 12732: cpu/mpk1839, ussr/pk32.cpp: Added preliminary L1839VM1 CPU and Elektronika PK-32 emulation (Soviet VAX-11 clone). [holub]
  • 12733: sun/sun3.cpp, sun3/sun3x.cpp, sun/sun4.cpp: Added a SCSI tape drive as a slot option. [Chris Hanson]
  • 12734: sun/sun3.cpp: Added the normal/diagnostic mode switch as a machine configuration option. [Chris Hanson]
  • 12736: igs/pgm.cpp, igs/pgmcrypt.cpp: Use uploaded XOR tables for some games with their IGS027A CPU ROMs dumped. [David Haywood]
  • 12737: bus/msx/slot/panasonic08r.cpp: Added the MSX turbo R internal firmware mapper. [Wilbert Pol]
  • 12738: msx/msx.cpp: Reset MSX2+ boot flags on system reset. [Wilbert Pol]
  • 12739: casio/zoomer.cpp: Emulated the Casio/Tandy “Zoomer” PDA. [Devin Acker]
  • 12741: nes.xml: Added 8-bit Xmas 2023 (not working). [retroUSB, Mike Swanson]
  • 12742: nes.xml: Added three D-Pad Hero homebrew games. [Kent Hansen, Andrean Pedersen, Mike Swanson]
  • 12743: igs/igs_m027xa.cpp: Copied microcontroller interface and timers from igs/igs_fear.cpp (not working). [David Haywood]
  • 12744: cpu/tlcs900: Replaced a number of preprocessor macro constants with enumerations and constexprvariables. [Felipe Sanches]
  • 12745: taito/taito_f2.cpp: Distinguish PuLiRuLa World sets by the board sets they work with. [Tailsnic Retroworks, ClawGrip]
  • 12746: bus/msx/slot: Use std::unique_ptr rather than std::vector for fixed size arrays. [Wilbert Pol]
  • 12750: igs/igs_m027xa.cpp: Fixed communication with the microcontroller, and fixed sound and inputs for Crazy Bugs. [XingXing]
  • 12753: msx/msx_s1990.cpp, msx/msxtr.cpp: Added preliminary MSX-Engine S1990 device and MSX turbo R emulation. [Wilbert Pol]
  • 12758: cpu/tlcs900: Use callback arrays and member function templates to simplify I/O port handling. [Felipe Sanches]
  • 12759: igs/igs027a.cpp: Improved timer interval calculation (fixes slowdown in Jungle King 2002). [XingXing]
  • 12761: spectrum_cass.xml: Added 25 working items and improved metadata. [ArcadeShadow]
  • 12763: attache.xml; smc777.xml: Edited software list descriptions. [ArcadeShadow]
  • 12764: coleco.xml; coleco_homebrew.xml: Cleaned up software descriptions. [ArcadeShadow]
  • 12766: igs/igs_m027.cpp: Implemented dual Oki sound sample banks and added non-volatile RAM. [XingXing]
  • 12767: formats/mfi_dsk.cpp: Updated comments to cover newly supported hard-sectored formats. [Mark Garlanger]
  • 12771: zx81_cass.xml: Added eleven items (ten working). [ArcadeShadow]
  • 12772: atari/jaguar.cpp: Fixed comments incorrectly referring to GPIO as “GPI0”. [cam900]
  • 12774: namco/namcos12.cpp: Edited comments about undumped games on the platform. [simzy]
  • 12777: samcoupe_flop.xml: Added eight working items. [ArcadeShadow]
  • 12779: igs/igs_m027.cpp, igs/igs_m027xa.cpp: Added three more video slots games. [Ioannis Bampoulas, TeamEurope, David Haywood]
  • 12780: trs/coco3.cpp: Corrected visible display width to 640 pixels (fixes MT08903). [tlindner]
  • 12781: nes_kstudio.xml; nes_ntbrom.xml: Avoid unnecessary abbreviations in descriptions. [ArcadeShadow]
  • 12785: sinclair/tsconf.cpp: Replaced the Centronics port and Covox sound output device with a DAC. [holub]
  • 12788: sinclair/tsconf.cpp: Added BIOS upgrade 24.07.28 option and made it the default. [holub]
  • 12794: ibm5170_cdrom.xml, mac_cdrom.xml: Added seventeen items using or for use with the Doom game engine. [Mike Swanson]
  • 12795: cpu/xa: Implemented add with indexed addressing mode for the source operand. [David Haywood]
  • 12797: skeleton/gm1000.cpp: Dumped the ROMs from the Nihon Eniac BH-1000 Sound Saurus MIDI module. [buffi]
  • 12810: thinkpad8xx.xml: Fixed the boot floppy image sizes for Solaris and Windows NT. [ClawGrip]
  • 12811: thinkpad8xx.xml: Fixed the label for the second AIX CD. [ClawGrip]

shadps4 version 0.3

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0.3
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Un émulateur de PS4 qui a déjà des jeux jouables.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.3

We have some exciting new features to share with you:

  • Cheat/Patching support
  • DLC support
  • New translations support (26 languages)
  • Support for unlocking trophies
  • Support for more controllers (Dualshock and Xbox)
  • Many GUI imporovements
  • AVplayer
  • And much more!
    The emulator can boot notable games with support for visual upgrades.

Beware! As a result of the new changes, old save files may no longer be compatible. So if you value your current progress, please follow this guide before updating: https://discord.com/channels/1080089157554155590/1258851012924538931/1286753740233117737

Lastly, for those of you who'd like to donate to the project, we now have a Kofi page! https://ko-fi.com/shadps4
Any donations received will go towards acquiring necessary hardware and games for testing as well as needed infrastructure setup.

As always feel free to update compatibility list with new 0.3.0 findings at https://github.com/shadps4-emu/shadps4-game-compatibility

XRoar version 1.6.5

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1.6.5
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Émulateur open source de Dragon32/64 et Tandy CoCo.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.6.5

  • SDL: fix use of physical joysticks after disconnecting [Pere Serrat]

1.6.4

  • Fix Control+Shift+digit shortcuts
  • Fix LUT-based composite rendering for CoCo 3 [Christian M]

1.6.3

  • Ensure data chunk in WAV output is of even length [Stacey Vetzal]

1.6.2

  • Add missing menus to Windows/Mac OS X+ UIs

1.6.1

  • Reinstate ROM image header skipping [Davy Mitchell]

1.6

  • New -ram-org option to specify RAM addressing
  • New -ram-init option to specify initial RAM state
  • 6309 DIVD behaviour fixed against Tim Lindner’s fuzzing tool
  • 6309 DIVD timing fixed according to David Banks’s behaviour notes
  • 6309 DIVQ behaviour & timing adjusted similarly, though untested
  • More accurate observed NTSC CoCo 3 GIME composite video behaviour
  • New GTK+ 3 UI
  • New printer control dialog (GTK+ 3, Windows) or menu options (Mac OS X+)
  • More keyboard virtual joystick profiles included by default
  • All physical joysticks selectable from menus by default
  • New machine Dragon Professional (Alpha), 'dragonpro'
  • New machine Tandy Deluxe Colour Computer, 'deluxecoco'

OpenMSX version 20.0

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20.0
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Émulateur open source Universal de MSX, MSX2, MSX2+.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

openMSX 20.0—Autumn Spring—is a major release, in which we introduce the new Graphical User Interface, replacing the OSD menu. A faster and more powerful debugger is now included in openMSX itself. Configuration for MSX joystick/JoyMega has been improved drastically using the new GUI. If you still want to use Catapult, you can use the Catapult release that came with openMSX 19.0. Please read the release notes for details of the openMSX changes.

As always, special thanks to all the contributors of this release who are not in the core team! Keep these pull requests coming!

Please note that as of now, a system with OpenGL 2 support is required to run openMSX.

Gamma version 1.7.5

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Émulateur assez complet de Playstation pour iOS. Il affiche des publicités ou des achats in-app.

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Présent sur Altstore
Non

1.7.0 - 1.7.5

Sep 18, 2024

BIG BIG BIG update! Enjoy this one!

  • - Fixed games from bug reports and even fewer games need a BIOS now

    - Beautifully added L3 and R3 controller buttons

    - Import zip files, Gamma Pros can import 7z files as well

    - We're number 1 in game compatibility

    - We're the most stable PS1 emulator, completely crash-free

    - Enhanced screen mirroring support

    - Fixed DropBox syncing and Report a Bug issues

    - Fixed saving to memory cards

    - Take screenshots

    - Supports game mode

    - Memory cards are now per-game

    - You can now import and export memory cards

    - Fast forward now has variable speed, tap and hold to select

    - Set your color theme for Gamma with the Gamma Pro Color picker. Thank you for your support!

    - Fixed display bugs with external displays

    - Added a volume setting to play game audio while listening to another app

    - Shows total time you've played a game, shown in pause menu

    - Added SBI patch support in game selection's long-press menu

    - Enhanced Audio is set to on by default

    - Added option to remove am imported BIOS

    - Fixed offline mode

    - Fixed a controller bug when resuming a paused state

    - Fixed a bug on iPad causing crashes when tapping the cheats and reset controller skin buttons

    - Fixed many games as noted in the app's What's New section

    - Much of the work in this update is a result of listening to feedback I get from bug reports. You ask, we deliver!

    - A huge thank you to Diana for keeping me happy when things get rough. You make the hard work worth it...

Delta version 1.6.3

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L'un des meilleurs émulateurs disponible sur iPhone/iPad, distribué sur l'Altstore en Europe et sur l'AppStore d'Apple ailleurs.

Fiche ios
Présent sur Altstore
Oui

1.6.3

• Fixed not unlocking Experimental Features
• Fixed misc. visual bugs on iOS 18

 

1.6.2

  • Fixed occasionally dropping DS touch screen inputs
  • Fixed crash loading certain skins with fallback traits
  • Fixed crash loading certain iPhone skins on iPad
  • Fixed app freezing when AirPlaying
  • Fixed app freezing when rotating device with certain skins

 

1.6.1

New
  • Supports using iPhone skins on iPad
  • "Show Touches" Experimental Feature
  • Optionally show touches when playing games or navigating UI
  • Useful for screen recordings and tutorials
Fixed
  • Fixed rare crash when loading DS save states
  • Fixed game controllers not working on visionOS and macOS
  • Fixed hardware keyboard support on macOS
  • Fixed menu button not working on external controllers with remapped menu button
  • Fixed delayed inputs on external controllers with remapped menu button
  • Fixed DS touch screen not responding after updating to iPad version

 

1.6

New

App Icon

  • Brand new legally-compliant app icon (thanks Caroline Moore!)
  • Includes alternative app icons designed by community members:
  • "Halogenide" by Sebastiaan de With
  • "Ketchup" by Ben McCarthy
  • "Microchip" by Sean Fletcher

iPad Support

  • Play games full screen on iPad's beautiful display
  • Brand new controller skins designed specifically for iPad (thanks Caroline Moore!)
  • Supports multiple windows in Stage Manager and Split View
  • Automatically pauses games when switching windows (optional)

Handoff

  • Seamlessly switch between iPhone and iPad
  • Continues playing exactly where you left off
  • Also supports Delta on Apple Silicon Macs via Mac App Store
     

melonDS 0.9.5

  • Improves DS game compatibility & performance
  • BIOS files are now optional!
  • Supports "inserting" GBA games into DS dual-slot
  • Increased Fast Forward speed to 3x (A15 processor or later)
     

Menu Button Gestures

  • Use gestures while holding menu button to perform quick actions
  • Menu + Horizontal Swipe: Fast Forward
  • Menu + Any Button: Hold Button
  • Menu + Double-Tap: Quick Save
  • Menu + Long-Press: Quick Load

Experimental Features

  • New section in Settings for features by third-party contributors
  • Features are WIP and should be used at user’s discretion
  • Available for Patrons on "Beta Access" tier or higher
     

Save States

  • Sort save states by name
  • View all incompatible screenshots on a separate screen
  • Export save states to import into other emulators
     

“Display Full Screen” AirPlay Setting

  • Control whether Delta shows games full screen on external displays
  • Disable to use multiple windows on external display with Stage Manager
     

Misc.

  • Supports Game Mode on iOS 18+
  • Increased DS screen size for default edge-to-edge iPhone landscape skin
     

Fixed

  • Fixed exporting save file without file extension
  • Fixed interface rotating when playing WarioWare: Twisted!
  • Fixed Pokemon Black & White (2) freezing with C-Gear enabled

Flycast Dojo version 6.53

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Dérivé de l'émulateur Flycast permettant de jouer en réseau par https://www.fightcade.com notamment.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

6.53

Flycast Dojo 6.53 adds a "First To" indicator to the Player Name overtlay for Netplay games when this is defined. This release also adds the ability for Lua scripts to play back recorded inputs saved from files generated in Training Mode.

 

Flycast Dojo 6.53 Changelog

  • Training, Lua: Load & Play Record Slots from files
  • Netplay Overlay: Add First To "FT" Indicator when defined next to names.

Flycast Dojo 6.52 is primarily a bug fix release. In Training Mode, simulated inputs are now disabled when operating the in-game menu (Thanks to SIlentscope88 for the report). This release also adds corrected files for Training & Game Value export for Marvel vs. Capcom 2 stages.

Flycast Dojo 6.52 Changelog

  • Training, Lua: Disable simulated button presses when menu is toggled. Releases inputs for controlling player.
  • Training & Game Value Scripts: Fix MvC2 stages

Flycast Dojo 6.50 introduces an adjustable numeric limit for session output, the ability to read custom game values determined by game-specific JSON files, as well as bug fixes.

 

Custom Game Values for Text Output

You can define a file for any game with the internal game values you want for text export. No need for Lua scripting if you know memory addresses or have presets made. Custom JSON files for NAOMI Capcom vs SNK 2 (cvs2.json) and Dreamcast Marvel vs Capcom 2 (Marvel vs. Capcom 2 (USA).json) are included in the data/game_values directory for reference.

Flycast Dojo 6.50 Changelog

  • Custom Session Text Output: Values set via per-game JSON files
  • Input Recordings: Same/Load from Game-Specific Directories (recordings/<game_name>)
  • Stream Text Output, Max Sessions
  • Fix netplay game launch for games without savestates
  • miniupnpc: update UPNP_GetValidIGD call for new API versions
  • Peer Verification Error: Add button to FAQ entry for more info
  • Game Entry: Add MvC2 2022 Ratio

Flycast Dojo 6.48 adds an overhaul to the in-game menu, Training Mode Recording enhancements, the ability to output session text for multiple instances of the emulator, and various bug fixes.

In-Game Menu Redesign

The in-game menu has been redesigned to accommodate more buttons, and adds icons to make the various available functions stand out.

Training Mode: Recording Slot Expansion, Loading & Saving

Training Mode input recording slots have now increased from 3 to 6. You can either assign them to individual buttons, or cycle through them through a button of your choice.

You can now save and load your Training Mode input recordings as files. 10 recording slots are available, and are saved in the data directory. You can save your recording slots for use between sessions, or even share the files with your friends to help them out! With 6 recording slots and 10 files they may be saved to, you can save and load up to 60 input sequences during any active training session.

 

For Streamers, Output Match Text for Multiple Sessions

You can have Flycast Dojo export game details like game name, player names, and current score to the out directory in your data, now separated by numbered session folders. This allows you to save old sessions, or even run multiple instances of the emulator with unique files for each open session.

Bug Fixes

  • Proper player name order for Fightcade guests and P2P games
  • Fix mode selection in main menu when opened via Test Game mode

Flycast Dojo 6.48 Changelog

  • Settings: Fix Output Text for Multriple Sessions Description

Flycast Dojo 6.47 Changelog

  • Training: Save/Load Recordings as Files
  • Training: Increase recording slots from 3 to 6
  • Output Text for Multiple Sessions, Folders separated by session count
  • In-Game Menu: Redesign, Add Colored Training Mode Buttons & Icons
  • Fix Match Code Cancel
  • Test Game: Fix Main Menu Mode Selection
  • Online: Fix player name order when player info message is not sent

fheroes2 version 1.1.2

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1.1.2
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Réimplémentation du moteur du jeu

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.1.2

  • Improve AI behavior on the Adventure Map and remove most of bonuses for AI heroes
  • Fix multiple Editor related issues and add support for alliances on the created maps
  • Improve translation support by supporting more languages for the Virtual Keyboard
  • Fix multiple rendering issues in several dialogs
  • Over 40 issues have been closed since the 1.1.1 release

Full list of changes can be found here.

VisualBoyAdvance-M version 2.1.11

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2.1.11
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Fork de VisualBoy Advance avec des fonctions supplémentaires.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.1.11

  • 3eea90a - build: set BUILD_TESTING=OFF when not git checkout [rkitover]
  • b3952d7 - build: fix ENABLE_LIRC=ON [rkitover]
  • f264e7f - Fix Help -> Translations URL [rkitover]
  • 61f427d - Write shortcuts in the proper section (#1335) [Steelskin]
  • d619ee2 - build: fix installing GoogleTest [rkitover]
  • 2620703 - Update WinSparkle to 0.8.1 and add ARM64 [rkitover]

Pcsx-Redux version auto build

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auto build
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Fork de PCSX compatible macOS 10.15 (Catalina) minimum. Un wiki pour la compilation est disponible sur le github.

Obliteration version Alpha

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Alpha
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Émulateur de Playstation 4 expérimental basé sur Kyty et Uplift.

Il ne fait encore tourner aucun jeu et seul le code source est disponible.

Exult version 1.10

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Version
1.10
Body

Exult recréé le moteur du jeu Ultima 7 et est capable d'utiliser les fichiers de graphismes et de données du jeu.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.10
 

We seem to be now in a roughly two year rhythm of releases, so here we go:
A much needed update of Exult and Exult Studio.
Much needed as we fixed a crash when entering combat pretty soon after the 1.8 release and of course people encounter this again and again.

But we fixed much more since the 1.8 release:

  • The Android port is now fully working
  • The Windows installer now offers to install several mods
  • New Volume Mixer to set individual volumes for music, sfx and speech
  • Cheat Screen overhauled so the options can now be activated by clicking or touching
  • Much improved combat:
    • Default attack mode “nearest” and attack mode “random” will try to select an enemy that is not already targeted by a party member
    • Faking defend by selecting weakest enemy when low health, nearest otherwise
    • more blood
  • Better detecting of clicks on gumps over the shortcutbar to prevent accidental triggering of a shortcut
  • mt32emu driver resampling fix
  • Endgames now wait for ingame speech to finish
  • Background sound effect music tracks are less annoying and disabled for FMOpl music driver
  • Music looping improved
  • Exult Studio allows zooming of the shapes view
  • Fixed a crash when swapping weapons in combat
  • Fixed random crash on sleeping past midnight in Britain
  • Attacking locked doors did not work
  • Immobile NPCs were able to move (e.g. Reapers)
  • Enemies poison now

You can find the Android, Windows and macOS releases on our download page.
Please play with it and tell us of any problem you encounter using the Github discussion page or bug tracker.

Ultima VI remake mod

Last year the Ultima VI Remake project finally released their mod that remade Ultima VI with the Exult engine and Ultima VII graphics. That's quite a feat, so check it out. The mod is available on our download page and our Exult installer for Windows offers to install it.

Cemu version 2.2

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Version
2.2
Body

Emulateur Nintendo Wii-U. Actuellement le seul à  faire tourner des jeux commerciaux comme Zelda Breath of the wild.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.2

  • Handle null timeout in nsysnet.select. Fixes a crash in Skylanders SuperChargers and Imaginators
  • Fixed an issue where changing the Receive untested updates option would have no effect
  • The Linux appimage version will use the system libstdc++.so.6 if it is newer than the bundled file
  • Updated French, Korean and Simplified Chinese translations

Xcpc version 0.52.1

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0.52.1
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Emulateur Amstrad CPC464/CPC664/CPC6128 sous licence GPL écrit en langage C dont seules les sources sont disponibles.

La Gazette des Nouveautés Rétro

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La documentation émulomane sur Mac