Émulation en folie : les derniers émulateurs à tester sur Mac et iOS

UTM version 4.6.3

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Utilisant QEmu, UTM permet de créer des machines virtuelles de façon simples grâce à son interface graphique.

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Changelog

4.6.3

Highlights

  • QEMU v9.1.2 The backend has been updated to the latest upstream QEMU which brings with it a variety of bug fixes and performance improvements.
  • (macOS 15) Nested virtualization for Linux Linux VMs using Apple Virtualization backend on macOS 15 and M3 or newer will now have nested virtualization enabled by default.
  • (macOS 15) Total Store Ordering for QEMU VMs using QEMU backend on macOS 15 can now enable TSO (in QEMU settings) at the hypervisor level. When TSO is enabled on a guest operating system that is aware of the system register (i.e. Rosetta for Linux), performance of Intel emulation within the guest can be greatly improved. Note that if the guest kernel supports dynamically toggling TSO, you do not need to enable this.
  • (macOS 15) Improved macOS guest support The last window size (including full screen size) will be restored when the guest supports dynamic resolution. Removable drives and shared directories can now be ejected and changed while the macOS VM is running. Copy/paste synchronization between macOS 15 guest and host now works when the guest tools are installed (from the CD icon in the toolbar).

Notes

  • (macOS) There is a known issue with macOS 15.0 and 15.0.1 where accesses to files will fail due to permission error. This issue has been resolved with macOS 15.1.
  • (macOS) There is a known issue on M4 series of Macs where virtualization fails for macOS guests older than 13.4. The issue should be addressed by Apple in a future update. (#6794)
  • There is a known issue (#6332) with Windows 11 24H2 that causes the display to show a black screen or "Guest has not initialized the display (yet)" upon boot. We recommend not upgrading to 24H2 for existing installs and 23H2 for new installs. If you have already upgraded, please follow the workaround described in the linked issue.
  • The default CPU for x86_64 emulation and virtualization will now try to match the architecture of your system or the highest architecture that QEMU supports. For example, a 2016 MacBook Pro or newer will now emulate a "Skylake" based processor instead of a generic x86_64 processor. This should improve compatibility and performance of newer operating systems but may cause issues with older operating systems. If you run into issues, you can manually change the CPU model to an older one in the VM's System settings.
  • The update to QEMU v9.1.2 will likely introduce other issues and regressions. If you experience any problem (crashes, performance, errors) that was not evident in v4.5.x, please open an issue and provide all the requested information. It would also be helpful if you can provide a reproducible example and note the last version of UTM where it worked properly.

Changes (v4.6.3)

  • (iOS) Fixed a bug which caused Hypervisor to not work on supported devices
  • (macOS) Fixed a bug where the restored resolution gets re-scaled causing the window size to be incorrect (#6854, #6864)
  • (macOS) Workaround for a bizarre issue that causes QEMU VMs to not boot up because reading of the BIOS file results in failure

Changes (v4.6.2)

  • Updated QEMU to v9.1.2 and fixed a crash during Windows setup (x86_64) (#6835)
  • Fixed a race condition that causes starting VM to fail with "QMP stream error seen"
  • (iOS) Fixed DEB install
  • (iOS) Fixed a crash when the main bundle executable is not the same as the currently running executable
  • (iOS) Fixed a crash on iOS 18 due to namespace collision with internal names
  • (iOS) Fixed auto-zoom to fill screen not properly working when Display Zoom is used (#6736)
  • (macOS) Fixed TSO mode not working in QEMU
  • (macOS) Fixed slow virtualization issues on Intel Macs (#6325)
  • (macOS) Fixed boot issues with Windows 11 24H2 (x86_64) (#6772)
  • (macOS) Support > 32GiB RAM configurations in QEMU (#5537)

Changes (v4.6.1)

  • Updated SPICE GTK to v0.42, libsoup to v3.6.0, and phodav to 3.0
  • Fixed an issue where an empty and broken .utm package is created when creation of VM fails
  • Localization: Updated Chinese (Hong Kong, Simplified) (thanks @changanmoon)
  • Localization: Updated Japanese (thanks @MMP0)
  • (macOS) Fix fullscreen button showing up as zoom when the dock icon is disabled (thanks @ntoskrnl) (#6269)
  • (macOS) Fixed an issue "With SME enabled, at least one vector length must be enabled." when an M4 series Mac is running macOS 15.2 beta (#6790)
  • (macOS) Fixed permission issue with EFI vars when installed with Nix (#6725)
  • (macOS 13) Enable changing shared directory for newer macOS guests (#6807)
  • (macOS) Fixed a memory leak caused by an event listener not unregistering after the VM window is closed
  • (macOS) Support saving and restoring dynamic resolution when the guest supports it (both QEMU SPICE based and Apple Virtualization based guests)
  • (macOS) Scripting: added new import and export commands to the Apple Script interface as well as extra QEMU args to the configuration for a new VM (thanks @naveenrajm7) (#6716, #6734, #6741)
  • (macOS) Scripting: Fixed a crash when an invalid .utm package is found
  • (macOS 15) Virtualization: Fixed nested virtualization not being set (#6789)
  • (macOS 15) Virtualization: Support ejecting and changing removable drives while the VM is running
  • (macOS 15) Virtualization: Support installing guest tools for macOS guests
  • (macOS 15) Virtualization: Support copy-paste on macOS 15 guests when guest tools is installed
  • (macOS) Home: Fixed alerts not showing up
  • (macOS) Home: Fixed VM download confirmation not showing up when wizard is open (#6820)

Changes (v4.6.0)

  • Updated to QEMU v9.1.0
  • Fixed "RPC timeout" when stopping a VM
  • Fixed a race condition when cleaning up SPICE objects
  • Localization: Updated Chinese (Hong Kong, Simplified) (thanks @changanmoon)
  • (iOS 16+) Home: Always show the sidebar
  • (macOS 15) Enable nested virtualization when available

Play! version 0.68

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Nouvel émulateur Playstation 2 et arcade Namco System 2X6, celui-ci en est a ses débuts.

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Changelog

0.67 - 0.68

?

MAME version 0.272

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0.272
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C'est l'émulateur Arcade incontournable. Seules les sources sont officiellement disponibles.

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  • Updated to MAME 250.
  • tvOS UX: use a Alert instead of a inline Segmented Control.
  • Show upload feedback in Web Server UX.
  • Added Make First Favorite to game context menu.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.272

The end of the year is almost upon us, but before that happens, make sure you try MAME 0.272! We’re very happy to announce that the early SNK game Tangram Q is now supported. This game was never widespread, and working examples are rarer than ever. MAME now gives you the unprecedented opportunity to experience this piece of gaming history. Another obscure system that’s starting to take shape is the Estonian EKTA Juku. This 8-bit educational computer was powered by a Soviet 8080 clone and ran the CP/M-derived EKDOS operating system.

The French Thomson computers have been receiving some attention lately, and software compatibility is starting to improve. Progress on the NEC PC-98 family is still coming along nicely. Our CD-ROM drive emulation has been getting better, which has a positive impact on numerous computers as well as game systems. The Epoch Super Cassette vision also got some nice fixes this month.

Numerous reported issues were fixed in this release, including some long-standing issues that had eluded developers for years. There are lots of new working bootleg arcade games to try out. Several TV games have been promoted to working this month, too.

You can read about all the exciting work that went into this release in the whatsnew.txt file. As always, the source code and 64-bit Windows binary packages are available on the download page.

MAME Testers bugs fixed

  • 03108: [Color/Palette] (konami/finalizr.cpp) finalizr: Colours are inaccurate and sound is incorrect. (hap)
  • 04989: [Flip Screen/Cocktail] (irem/travrusa.cpp) shtrider, shtridera: Changes to screen flipping setting are not applied. (hap)
  • 05419: [Crash/Freeze] (universal/docastle.cpp) idsoccera, asoccer: Emulated games crash showing a black screen. (hap)
  • 05695: [Crash/Freeze] (misc/coolpool.cpp) amerdart, amerdat2, amerdart3: Emulated game freezes after completion. (Peter Ferrie)
  • 05737: [Sound] (sega/system1.cpp) choplift and clones: Sampled speech playback rate is too high. (hap)
  • 05782: [Graphics] (sega/system1.cpp) choplift: Graphics show a horizontal discontinuity on levels 3 and 4. (hap)
  • 06435: [Sound] (seibu/dynduke.cpp) dynduke: Some sound effects are missing. (hap)
  • 06472: [Gameplay] (mr/sshot.cpp) sshot: The game runs at over twice the speed it should. (hap)
  • 07071: [DIP/Input] (universal/docastle.cpp) docastle, docastle2: “Advance Level on Getting Diamond” settings reversed. (OzFalcon)
  • 07520: [Sound] (orca/zodiack.cpp) dogfight: Sound effects play too fast. (hap)
  • 07740: [Sound] (nichibutsu/cclimber.cpp) yamato: Sound effects and music play too fast. (hap)
  • 07777: [Sound] (gameplan/enigma2.cpp) enigma2: Music between stages plays incorrectly. (hap)
  • 07869: [Gameplay] (sega/system1.cpp) choplift: The game pauses while speech is playing. (hap)
  • 08842: [Misc.] (irem/travrusa.cpp) travrusa: Selecting the palette PROM layout is irritating. (hap)
  • 08897: [DIP/Input] (jaleco/homerun.cpp) dynashot: The game starts with one credit before any coins are inserted. (hap)
  • 08943: [Crash/Freeze] (misc/quizpun2.cpp) quizpun2: The game fails to boot, only showing a black screen. (hap)
  • 08946: [Misc.] (sega/stv.cpp) znpwfvt: The system description does not match the displayed title. (Vas Crabb)
  • 08954: [Graphics] (sega/system1.cpp) pitfall2 and clones: The main title is not displayed. (hap)
  • 08963: [Crash/Freeze] (taito/tsamurai.cpp) ringfgta: The game fails to boot. (hap)
  • 08966: [Interface] UI: The software selection menu is sorted incorrectly for systems with multiple software lists. (Vas Crabb)
  • 08968: [Media Support] (vtech/vtech1.cpp) vz300 and clones: The system freezes when attempting to read floppy disks. (AJR)
  • 08970: [Timing] (irem/travrusa.cpp) shtrider: The countdown to the start of the race is too slow. (hap)
  • 08971: [Debugger] (pacman/pacman.cpp) mspacman: The emulated game crashes when debugger memory windows are open. (hap)
  • 08973: [Gameplay] (cvs/quasar.cpp) quasar: Enemies never fire shots. (hap)

New working systems

  • Jungle Soft Classic Max Pocket Mx-10 - 12 in 1 (vertical) [TeamEurope, David Haywood, AJR]
  • Konami Chusenoh [hammy, R. Belmont]
  • Tangram Q [systm11, buffi, rtw, f205v, Sean Sutton, Smitdogg, The Dumping Union, Ivan Vangelista, hap]
  • Tomy /SSD Company LTD IDATEN Jump: Gekisou IDATEN Battle (Japan) [TeamEurope, David Haywood]
  • Wantouchable [Darksoft, TeamEurope]
  • YSN GameU Joint TV Bank 108-in-1 (model AH9069) [TeamEurope, David Haywood]

New working clones

  • Astro Blaster (French) [Victor Fernandez (City Game)]
  • Big 10 (1986, System Make) [hammy]
  • Bumba (bootleg of Head On) [Jordi Tuells, Jordi Beltrán]
  • Captain X [Dirk Best, Brian Troha, Sean Riddle]
  • Carnival (ManilaMatic bootleg) [Trol]
  • dreamGEAR My Arcade Pac-Man Pocket Player (DGUNL-3227) [Sean Riddle, David Haywood]
  • Falcons Wild - World Wide Poker (Falcon original) [hammy]
  • Fidelity Deutschland Elite Private Line (EAG 6081 conversion) [hap, Berger]
  • Golden Poker Double Up (bootleg, set 5) [hammy]
  • Jack Potten's Poker (set 14, ICP-1 PCB) [hammy]
  • Janyou Part II (ver 7.03, July 1 1983, no title screen) [hammy]
  • Jump Bug (bootleg, set 3) [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org, Ivan Vangelista]
  • Jungle King (V200PR) [Ioannis Bampoulas, TeamEurope]
  • Lode Runner III - Majin no Fukkatsu (Japan, rev. C) [kebrank]
  • Mad Motor (prototype, set 2) [SnakeGrunger!!11one]
  • Makaimura (Japan Revision B, alt GFX) [Roberto Fresca, Gabriel Vega (El Pampa), Emmanuel Firmapaz, Club Argentino de Arcades]
  • New Double Bet Mahjong (bootleg of Royal Mahjong, set 2) [hammy]
  • Radica / SSD Company LTD ConnecTV Opus (PAL) [TeamEurope, David Haywood]
  • Radica / SSD Company LTD Plug & Play Opus (NTSC) [TeamEurope, David Haywood]
  • Saitek Kasparov GK 2000 (H8/3212 version) [hap, Sean Riddle]
  • Super Crowns Golf (Japan, set 2) [hammy]
  • Takara / SSD Company LTD Machi o Tsukurou: Kouji no Kuruma 5 (Japan) [TeamEurope, David Haywood]
  • Tarzan (V103M) [Ioannis Bampoulas, TeamEurope]
  • Tarzan (V202FA) [Ioannis Bampoulas, TeamEurope]
  • Thunder Heroes (set 2) [twistedsymphony]
  • Ukiyo Box (Japan, v1.3.7) [hammy]
  • Wonder Boy - Monster Land (English bootleg set 4) [hammy]
  • World Rally (US, version 1.0, checksum 75A5) [Pr3tty F1y]
  • Yamato (set 1) [caius, Josef Schaffer, The Dumping Union]

Systems promoted to working

  • EKTA Juku E5104 [Märt Põder]
  • Jungle Soft Classic Max Pocket PCMX11 - 12 in 1 Colour Games Console (horizontal, France) [David Haywood. AJR]
  • Jurassic Park (bootleg of Mega Drive version) [Dirk Best, Darksoft, hammy]
  • Lexibook Toy Story 3 (Lexibook) [David Haywood, AJR]
  • NJ Pocket 60-in-1 handheld 'X zero' (NTSC) [David Haywood, AJR]
  • Portable Game Station 268-in-1 [David Haywood, AJR]
  • unknown VT1682-based 101-in-1 handheld (PAL) [David Haywood, AJR]
  • Wai Wai Jockey [hap]

Clones promoted to working

  • American Soccer (Japan) [hap]
  • Gun Champ (newer, Super Shot hardware) [hap]
  • Indoor Soccer (set 2) [hap]
  • Indoor Soccer (Tecfri) [hap]

New systems marked not working

  • Arthur's Knights [Ioannis Bampoulas, TeamEurope]
  • AST Advantage! 6050d/6066d [The Retro Web]
  • AST Advantage! 610/611 [The Retro Web]
  • Bandai Tamagotchi Pix [TeamEurope, David Haywood]
  • BornKid 16 Bit Handheld Games 100-in-1 (model GB-10X) [TeamEurope, David Haywood]
  • Cellage [hammy]
  • Chibi Maruko-chan - Wanage de Asobo!! [Darksoft, TeamEurope]
  • Crayon Shin-chan - Arashi o Yobu! Sushitori Daigassen [Darksoft, TeamEurope]
  • Diamond Heart New (v20.0) [Ioannis Bampoulas, TeamEurope]
  • Dojokko Tsukami (Japan, ver 1.02) [Darksoft, TeamEurope]
  • Dragon Ball Z - Bucchigiri no Chou Kessen [Darksoft, TeamEurope]
  • Dragon Mahjong (Ver 1.20) [hammy]
  • Dynasty (1992, V5.1G) [Ioannis Bampoulas]
  • Fruit Cat (v2.00) [Ioannis Bampoulas, TeamEurope]
  • Ginga Yakyu [Darksoft, TeamEurope]
  • Gu, Choki, Pa [mindstorm88]
  • Handheld Game Console 319-in-1 [TeamEurope, David Haywood]
  • Haunted Hunter (Japan, ver 1.00) [Darksoft, TeamEurope]
  • Hi Lice (V102FA) [Ioannis Bampoulas, TeamEurope]
  • Honey-Bee (v3.0) [Ioannis Bampoulas, TeamEurope]
  • Itazura Cockroach (Japan, ver 1.02) [Darksoft, TeamEurope]
  • Joker Bonus [hammy]
  • Lucky 75 [caius]
  • Lucky Star [hammy]
  • Major Poker 2 (set 1) [Ioannis Bampoulas, TeamEurope]
  • Mite Shinzeyou [hammy]
  • Multi GAME XL [Ioannis Bampoulas, TeamEurope]
  • PK Rainbow (v 1.5) [hammy]
  • PK Turbo Great 2 [hammy]
  • Pump it Up Extra (Mar 21 2001) [smf, Windy Fairy]
  • Pump it Up The O.B.G: The 3rd Dance Floor (v3.04 - Jun 02 2000) [smf, Windy Fairy]
  • Pump it Up The O.B.G: The Season Evolution Dance Floor (R4/v3.25 - Aug 27 2000) [smf, Windy Fairy]
  • Pump it Up The Premiere: The International Dance Floor (R6/v4.01 - Feb 22 2001) [smf, Windy Fairy]
  • Pump it Up The Premiere 2: The International 2nd Dance Floor (Premiere 2/2002) [smf, Windy Fairy]
  • Pump it Up The Premiere 3: The International 3rd Dance Floor (Premiere 3/2003 - 28th Mar 2003) [smf, Windy Fairy]
  • Pump it Up The PREX: The International Dance Floor (REV2 / 101) [smf, Windy Fairy]
  • Pump it Up The PREX 2 (Premiere 2/2003) [smf, Windy Fairy]
  • Pump it Up The PREX 3: The International 4th Dance Floor (X3.2MK3) [smf, Windy Fairy]
  • Pump it Up The Rebirth: The 8th Dance Floor (Rebirth/2002) [smf, Windy Fairy]
  • Pump it Up: The 2nd Dance Floor (Feb 28 2000) [smf, Windy Fairy]
  • Pump it Up: The Collection (R5/v3.43 - Nov 14 2000) [smf, Windy Fairy]
  • Pump it Up: The Perfect Collection (R5/v3.52 - Dec 18 2000) [smf, Windy Fairy]
  • Rodeo King (Japan, ver 1.00) [Darksoft, TeamEurope]
  • Ruleta Mágica [David Villaverde, Recreativas.org]
  • San-X / Tomy Sumikko Gurashi - Sumikko Sagashi [TeamEurope, David Haywood]
  • Satoyama Grand Prix [Darksoft, TeamEurope]
  • Sega Ferie Kitten [QUFB]
  • Sega Ferie Puppy [QUFB]
  • Sega Ferie World Travel [QUFB]
  • SSD Company LTD XaviX Aerostep (XaviXPORT, Japan) [TeamEurope, David Haywood]
  • Takara / SSD Company LTD Beyblade Ultimate Shooter (Japan) [TeamEurope, David Haywood]
  • Takara / SSD Company LTD Zuba Zuba Blade (Japan) [TeamEurope, David Haywood]
  • Tomy / SSD Company LTD TV Hockey (Japan) [TeamEurope, David Haywood]
  • Toy Shop [anonymous]
  • unknown Banpresto medal game [Darksoft, TeamEurope]
  • unknown Boram poker game [hammy]
  • Wanikko Punch (Japan, ver 1.20) [Darksoft, TeamEurope]
  • Youkai VS Uchuujin [Darksoft, TeamEurope]
  • YSN Play Portable Color GameU+ (108-in-1) (Japan) [TeamEurope, David Haywood]
  • Yujo Gattai Shishigami-o [Darksoft, TeamEurope]
  • Zoids [Darksoft, TeamEurope]

New clones marked not working

  • Apple Computer Macintosh PowerBook 165 [R. Belmont]
  • Apple Computer Macintosh PowerBook 165c [R. Belmont]
  • Batman Forever (Dutch, 3.02) [inkochnito, PinMAME]
  • Black Beard (US.00, 2005/03/14) [Ioannis Bampoulas, TeamEurope]
  • Cabal (Modular System) [Darksoft]
  • Crisis Zone (World, CSZO2 Ver. B) [Guru]
  • Double Dragon (Modular System) [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org]
  • Epoch / SSD Company LTD Let's Play Excite Striker (UK) [TeamEurope, David Haywood]
  • Gryzor (Modular System) [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org]
  • Jack Potten's Poker (set 15, ICP-1 PCB) [hammy]
  • Jumanji (V113) [Ioannis Bampoulas, TeamEurope]
  • Magical Kengo 2005 (Ver. USA 1.10) [Ioannis Bampoulas, TeamEurope]
  • Major Poker 2 (set 2) [hammy, buffi]
  • Major Poker 2 (set 3) [hammy, buffi]
  • Ninja Emaki (Tecfri license) [hammy]
  • Pump it Up Extra (Mar 08 2001) [smf, Windy Fairy]
  • Pump it Up EXTRA + Plus (Premiere 2/2003) [smf, Windy Fairy]
  • Pump it Up The O.B.G: The 3rd Dance Floor (v3.03 - May 07 2000) [smf, Windy Fairy]
  • Pump it Up The Premiere: The International Dance Floor (R6/v4.01 - Feb 22 2001 USA) [smf, Windy Fairy]
  • Pump it Up The Premiere 3: The International 3rd Dance Floor (Premiere 3/2003 - 17th Mar 2003) [smf, Windy Fairy]
  • Pump it Up The PREX 3: The International 4th Dance Floor (INT X3.1MK3) [smf, Windy Fairy]
  • Pump it Up The PREX 3: The International 4th Dance Floor (Korea X3.1MK3) [smf, Windy Fairy]
  • Pump it Up: The 2nd Dance Floor (Dec 27 1999) [smf, Windy Fairy]
  • Real Mahjong Haihai (Japan, bootleg) [hammy]
  • Ron Jan (set 2) [hammy]
  • Ron Jan Super (set 2) [hammy]
  • Ron Jan Super (set 3) [hammy]
  • Shadow Warriors (Modular System) [Darksoft]

New working software list items

  • ekara_cart: e-kara Web cartridge 12M (used, with 5 songs) (Japan) [TeamEurope, David Haywood]
  • gba: LOCKJAW: The Overdose, LOCKJAW: The Reference, Tetanus on Drugs (Milestone 3), Tetanus on Drugs (Preview Release 1) [Mike Swanson]
  • ibm5170_cdrom: My First Math Adventure: Adding and Subtracting, Star Trek: 25th Anniversary (Enhanced CD-ROM), Star Trek: Judgment Rites (Collector's Edition), Ultimate Solitaire [Mike Swanson]
  • juku: EKDOS 2.29, EKDOS 2.30 [Märt Põder]
  • mac_cdrom: My First Math Adventure: Adding and Subtracting [Mike Swanson]
  • nes: LJ65 (0.41, NTSC), LJ65 (0.41, PAL), Tetramino (0.1), Tetramino (0.2), Tetramino (0.27, NTSC), Tetramino (0.27, PAL), Tetramino (0.30, NTSC), Tetramino (0.30, PAL) [Mike Swanson]
  • oric1_cass:
    El Prisionero, Torreoscura [Commodore Plus]
    Les Chemins de Galdeon (French), Los Camiños de Galdeon (Spanish), The Paths of Galdeon (English), Pulsoids, I Sentieri di Galdeon (Italian) [Defence Force]
    Rodmän (demo) [The Future Was 8 Bit]
    Aerial, AntiAir, Ascend, Battlot, Bootskell, Cacorm, Cavit, Cracky, Guntus, Hopman, Impetus, Lift, Mazy, Neuras, Osotos, Ruptus, Yewdow [Inufuto]
    Killer Caverns [The Oric Site]
  • segacd: Sonic the Hedgehog CD (USA, R4C) [David Silva]

Software list items promoted to working

  • fm7_disk: Daisenryaku FM (alt) [Angelo Salese]
  • mo5_cass: Androïdes (alt), Androïdes (alt 2), Brigade du Feu, La Geste d'Artillac, La Geste d'Artillac (single tape), La Geste d'Artillac (single tape, alt), La Geste d'Artillac (single tape, alt 2), Las Vegas (WAV format), Tyrann (alt), Tyrann (alt 4) [AJR]
  • pc98: Gakuen Bakuretsu Tenkousei!, Joker II, Mashou Denki La Valeur, Master of Monsters, PC-9801 Game Pack Vol. 1, PC-9801 Game Pack Vol. 2, PC-9801 Game Pack Vol. 3, PC-9801 Game Pack Vol. 4 [Angelo Salese, Carl]
  • pc98_cd: Dies Irae [Angelo Salese, Carl]
  • scv: Star Speeder [Wilbert Pol]
  • spectrum_cass: Astro Blaster (pirate), Astroblasters, Batman (set 4), Comercio Cosmico, Cosmic Commerce (English), Cosmic Commerce (English, alt), Cruising On Broadway, Cruising On Broadway (pirate), Cruising On Broadway (Sunshine), Cruse On, Dictator, Dictator (pirate), Edd the Duck!, Edd the Duck! (Zeppelin), Mister Kung-Fu (set 1, v1.3), Mister Kung-Fu (set 2, v1.3), Mister Kung-Fu (set 3, v1.3, Plus 2a / Plus 3), Mister Kung-Fu (set 4, Plus 2a / Plus 3) [holub]
  • x68k_flop: Emerald Densetsu, Strider Hiryuu [Carl]

New software list items marked not working

  • ibm5170_cdrom: Mavis Beacon Teaches Typing Special Edition 10, Multimedia Middle School Grammar [Mike Swanson]
  • polysix: Factory presets [Sunshine Jones]

Translations added or modified

  • Ukrainian [Stanley Kid]

Merged pull requests

  • 9946: ussr/juku.cpp: Implemented sound and video, fixed floppy disk access, and added EKDOS to the software list. [Märt Põder]
  • 11862: sega/sega_ferie.cpp: Added basic Sega Ferie emulation. [QUFB]
  • 12828: ibm5170_cdrom.xml: Added Star Trek: 25th Anniversary and Star Trek: Judgment Rites. [Mike Swanson]
  • 12831: megadriv.xml: Corrected two bad bytes in ESPN National Hocky Night cartridge dump. [Don Jones]
  • 12871: Updated the Ukrainian UI translation. [Stanley Kid]
  • 12879: jpm/jpmimpct.cpp: Added internal artwork for Cluedo? Murder Mystery Quiz Game. [as-tb-dev]
  • 12886: seibu/cabal_ms.cpp: Dumped a Modular System bootleg of Cabal. [Darksoft, ClawGrip]
  • 12891: ibm5170_cdrom.xml, mac_cdrom.xml: Added five CD-ROM dumps (three working). [Mike Swanson]
  • 12905: video/upd7220.cpp: Reset command shouldn’t affect RA parameters (fixes PC-98 Mighty Head text display). [Angelo Salese]
  • 12910: bus/epson_qx/multifont.cpp: Added font ROM dumps. [Khralkatorrix, Brian Johnson]
  • 12913: sound/upd1771.cpp: Improved the end-of-stream check for ADPCM streams containing multiple samples. [Wilbert Pol]
  • 12914: cpu/upd7810: Improved µPD7801 Mode C handling (fixes SCV Star Speeder ROM banking). [Wilbert Pol]
  • 12918: heathzenith/h89.cpp, bus/heathzenith/h89: Connected the write-enable pull-up, and cleaned up code. [Mark Garlanger]
  • 12919: Added sixteen TV games and handheld systems (five working), and an e-kara Web cartridge. [TeamEurope, David Haywood]
  • 12920: nichibutsu/galivan.cpp: Dumped a version of Ninja Emaki distributed by Tecfri (not working). [hammy, ClawGrip]
  • 12922: skeleton/flashvga2.cpp: Dumped the Codere Ruleta Mágica video slot machine. [David Villaverde, Recreativas.org, ClawGrip]
  • 12924: namco/namcos22.cpp: Moved the C17 internal ROM to a device, and cleaned up code. [cam900]
  • 12926: formats/ap2_dsk.cpp: Fixed crash when loading a NIB format disk image with an all-zero track. [Roman Donchenko]
  • 12927: midway/cashline.cpp: Added the reel symbols to the comments, and improved the estimated year. [ClawGrip]
  • 12928: bus/heathzenith/h89/h_88_3.cpp: Connected the interrupt outputs. [Mark Garlanger]
  • 12929: heathzenith/h89.cpp: Used macros to reduce duplication in ROM definition. [Mark Garlanger]
  • 12931: bus/heathzenith/h89: Converted the H-17 floppy drive controller to a slot card device. [Mark Garlanger]
  • 12932: gba.xml, nes.xml: Added the Lockjaw games from Pin Eight. [Mike Swanson]
  • 12933: epoch/scv.cpp, bus/scv: Fixed issues with sound and graphics, refactored code, and updated notes. [Wilbert Pol]
  • 12934: tecmo/tehkanwc.cpp: Made palette RAM readable, and adjusted the video refresh rate to better match hardware. [jotego]
  • 12935: toaplan/toaplan2.cpp: Corrected the label for the Batsugun - Special Version program ROM. [PabloArcade]
  • 12936: nec/pc9801_kbd.cpp: Converted the PC-9801 keyboard device to use a serial interface with control signals. [Angelo Salese]
  • 12937: misc/compucranes.cpp: Added OM Vending Toy Shop, and updated notes. [ClawGrip]
  • 12938: sega/vicdual.cpp: Added a Niemer bootleg of Head On called Bumba. [Jordi Tuells, Jordi Beltrán, ClawGrip]
  • 12939: gaelco/wrally.cpp: Added an additional Atari version of World Rally. [Pr3tty F1y, ClawGrip]
  • 12940: sega/segag80r.cpp: Added a French version of Astro Blaster [Victor Fernandez (City Game), ClawGrip]
  • 12941: namco/namcos23.cpp: Improved Super System 23 texturing, and allowed Angler King to boot. [Ryan Holtz]
  • 12942: igs/igs_fear.cpp: Dumped remaining ROMs for Icescape. [TeamEurope, Peter Wilhelmsen, XingXing, David Haywood]
  • 12943: video/upd7220.cpp: Corrected pitch for RDAT and WDAT operations [Brian Johnson]
  • 12944: epson/qx10.cpp: Reverted misguided changes to video zoom handling. [Brian Johnson]
  • 12945: bus/msx/slot/disk.cpp: Don’t connect the TC8566AF ready line. [Carl, Wilbert Pol]
  • 12946: tecmo/shadoww_ms.cpp: Dumped a Modular System bootleg of Shadow Warriors and added a skeleton driver. [Darksoft, ClawGrip]
  • 12948: util/cdrom.cpp: Fixed issues with the CUE, TOC and GDI parsers. [Windy Fairy]
  • 12949: technos/ddragon_ms.cpp: Dumped a Modular System bootleg of Double Dragon and added a skeleton driver. [Darksoft, ClawGrip]
  • 12950: konami/gryzor_ms.cpp: Dumped a Modular System bootleg of Gryzor. [Edgar Solé, Recreativas.org, ClawGrip]
  • 12951: sdl/window.cpp: Removed assertion that click count is not negative when a pointer is lost. [AJR]
  • 12952: pacman/pacman.cpp: Dumped some of the PROMs for the Marti Colls Pengo bootleg. [Edgar Solé, Recreativas.org, ClawGrip]
  • 12953: nintendo/vt1682.cpp: Improved emulation of the Classic Max Pocket units and marked six systems as working. [David Haywood]
  • 12954: machine/t10mmc.cpp: Added stub CD-TEXT TOC read support; util/cdrom.cpp: Handle control flags in TOC files. [Windy Fairy]
  • 12955: galaxian/galaxian.cpp: Dumped another Jump Bug bootleg. [Arcadedealer aka Edgar Solé aka Dios, Recreativas.org, ClawGrip]
  • 12956: formats/ap2_dsk.cpp: Added read-only support D13 format disk images. [Roman Donchenko]
  • 12958: cpu/mips: Added support for IDT R4650 multiply/accumulate instructions to the interpreter. [Ryan Holtz]
  • 12959: mame/luaengine.cpp: Expose the full build version string in the emu table. [Nathan Woods]
  • 12960: oric1_cass.xml: Added 26 working items, and removed speculation from metadata. [ArcadeShadow]
  • 12961: irem/irem_cpu.cpp: Corrected encrypted opcode 0x37 for Dynablaster to cvtbw instruction. [Martin Donlon]
  • 12962: Cleaned up code for various Namco 2D arcade systems. [cam900]
  • 12964: nes.xml: Corrected titles for the Tetramino (LJ64 prototype) games. [Mike Swanson]
  • 12965: spectrum_cass.xml: Promoted eighteen items to working, and added usage instructions. [holub]
  • 12966: Corrected the Cluedo internal layout license from BSD-3-Clause to CC0-1.0. [as-tb-dev]
  • 12967: sega/segas32.cpp: Use the same sound ROM banking for Stadium Cross and Title Fight. [Gamez Fan]
  • 12968: sega/megadriv_rad.cpp: Dumped a newer version of My Arcade Pac-Man Pocket Player. [Sean Riddle, David Haywood]
  • 12969: heathzenith/h89.cpp: Added SigmaROM v1.2 and v1.3 as BIOS options. [Mark Garlanger]
  • 12972: tvgames/trkfldch.cpp: Added notes about how the Advance Bright 4 Player System plays sampled sounds. [David Haywood]
  • 12973: sinclair/byte.cpp: Moved the PEVM Byte to a separate source file and improved emulation. [holub]
  • 12975: heathzenith/h89.cpp: Changed GPP bit names to match schematics. [Mark Garlanger]
  • 12976: igs/igs_fear.cpp: Confirmed Icescape and Fearless Pinocchio use the same microcontroller. [TeamEurope, David Haywood]
  • 12980: formats/ap2_dsk.cpp: Added I/O error handling. [Roman Donchenko]
  • 12981: fuuki/fuukitmap.cpp: Extracted common tilemap handling from fuukifg2.cpp and fuukifg3.cpp. [cam900]
  • 12982: ui/viewgfx.cpp: Fixed palette display when indirect pens are present. [cam900]
  • 12983: irem/m72.cpp: Split the driver state class to reduce optional object finders, and cleaned up code. [cam900]
  • 12985: kaneko/kaneko_spr.cpp, kaneko/kaneko_tmap.cpp: Use generic graphics decoding layouts. [cam900]
  • 12987: arcadia.xml, apfimag_cass: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 12989: sega/segas32.cpp: Reverted the change to Title Fight sound ROM banking (reverts GitHub pull request #12967). [Gamez Fan]
  • 12990: jaleco/ms32.cpp, jaleco/bnstars.cpp: Converted to use generic graphics decoding layouts, and cleaned up code. [cam900]
  • 12991: konami/88games.cpp: Use memory views rather than trampoline functions (simplifies memory banking). [cam900]
  • 12992: konami/bottom9.cpp: Use memory views rather than trampoline functions. [cam900]
  • 12993: efo/nightmare.cpp: Dumped the sound ROMs for Night Mare. [David Tallboom, Recreativas.org, ClawGrip]
  • 12994: amstrad/pcw.cpp: Shift printer data on the rising edge of the clock bit. [Golden Child]
  • 12996: segacd.xml: Added a dump of Sonic the Hedgehog CD (USA) with R4C ring code. [David Silva]
  • 12997: konami/crimfght.cpp: Use memory views rather than address map bank devices. [cam900]
  • 12998: vtech/geniusjr.cpp: Added accents to vowels in names of Spanish variants (e.g. the Pitagorín series). [ClawGrip]
  • 12999: cpu/lh5801: Don’t add the PC value twice when disassembling relative addressing modes. [Golden Child]
  • 13001: pinball/recel.cpp: Use a “Poker Plus” ROM dump known to work on hardware. [Recreativas.org, ClawGrip]
  • 13005: konami/blockhl.cpp: Simplified palette RAM banking. [cam900]
  • 13006: konami/aliens.cpp: Simplified palette RAM banking. [cam900]

Amiberry version 7.0 RC1

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Body

Émulateur Amiga basé sur WinUAE prévu à la base pour Raspberry Pi, les dernières versions sont compatibles macOS et les sources disponibles sur le GitHu

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

7.0.0-RC1

🎉 New Features

  • Implemented the full functionality of the Expansions GUI panel
  • Implemented SLIRP support
  • implemented SERIAL_ENET functionality
  • added Shared serial option
  • added internal serial options
  • Added PPC support from WinUAE (needs QEmu plugin)
  • Added PCEM support from WinUAE, with fixes for ARM/ARM64 added on top
  • Added PCI support from WinUAE
  • Added MAME (a2410 and TM34010) from WinUAE
  • Added QEMU (various gfx cards, network cards, SCSI, etc) from WinUAE
  • Added DSP emulation (disabled for now)
  • Added SANA2 support (not visible in the GUI yet)
  • Merged the latest updates from WinUAE 5.3.1
  • The directory structure used is now changed, to be more standardized. User-configurable folders are now created on startup under the User's HOME folder. Shared libraries will be placed in the expected location based on the system used. The old directory structure included in the repository is cleaned up, as empty directories are no longer needed.
  • Implemented GUI Themes. You can now customize the colors of the GUI, and save those in separate theme files.

🐛 Bugfixes

  • Fixed various glitches in SelectFile dialog (fixes #1417)
  • Listboxes would not resize in width (fixes #1415)
  • Fixed capitalization in RAM panel (fixes #1422)
  • Fix CPU speed slider scale, when Fastest Possible was selected
  • Fixed navigation in Sound panel
  • Refresh RTG panel when CPU changes are modified
  • Editing entries in HD GUI panel was broken
  • Fix TekMagic RAM mapping.
  • Custom roms would not show up in GUI, after loading a config (fixes #1450)
  • when doing a Rescan ROMs, restore the originally selected ROM afterwards (fixes #1451)
  • don't associate all .lha files with Amiberry (fixes #1461)
  • Alt-Tab did not release keys properly
  • Fixed register type not allowed in newer C++ standards
  • Interlace screen height fix.
  • Theme font size wasn't picked up from the text box
  • Fixed returning to GUI triggered a segfault
  • when rotating display, mouse input should be rotated as well
  • Fixed mouse motion in different rotation angles
  • Fixed uninitialized path variable (#1502 by DidierMalenfant)
  • Expansion Rom file option would not always get saved (#1501)
  • Expansions panel refresh was buggy (fixes #1501)
  • Fixed Serial port implementation, which was broken for a few versions now. Tested with null-modem cables between instances of Amiberry, and between Amiberry and real Amigas.
  • Fixed AHI implementation, which was broken and could even cause crashes on some systems.

🔨 Improvements

  • always show horizontal scrollbar in Selectfile dialog (fixes #1415)
  • guisan: updated to latest version, various fixes and improvements
  • added .bin, .cdtv and .cd32 as valid rom extensions
  • add support for XDG_CONFIG_HOME (fixes #1425)
  • Gracefully handle iconv failures
  • Remove last track being larger than total tracks check. It is allowed by SCSI spec.
  • Added QuikPak and 6500/1 Keyboard MCU ROM (Will be used in future version).
  • updated AROS rom files to latest version
  • check for Plugins in more places
  • Rename Update XML button to better indicate function
  • when updating the WHDBooter files, include JST and AmiQuit
  • if deleting a config fails, show a message
  • scan arcadia roms during a rescan operation
  • improved icon, added svg version (#1463 by midwan)
  • updated WHDLoad to latest version
  • Highdpi aware renderer (#1472 by midwan)
  • improve mime types (fixes #1474)
  • Check interlace mode field type when calculating screenshot height.
  • check for savestates in the savestate dir as well (fixes #1498)
  • apply scaling factor to emulation window also (fixes #1421)
  • use integer scaling in the GUI, if we are running on a Desktop
  • expanded DBus support with new events: Insert Floppy, Insert CD
  • Added option to use JST instead of WHDLoad binary

🏎️ Performance Improvements

  • avoid using std::endl on streams

🏗️ Build System

  • Now using CMake to build for all platforms, the Makefile is removed
  • We can now generate installable packages: DEB, RPM and DMG are added
  • Added builds for Ubuntu releases
  • added Fedora RPM builds
  • add libenet-dev to Ubuntu builds
  • MacOS packages are now properly signed with a certificate. There is no longer a need to bypass security to run the app.

🪚 Refactors

  • remove directories that get generated on startup
  • set all GUI internal windows to be not movable
  • Moved "abr" folder under data. (#1464 by midwan)
  • Flatpak update (#1465 by midwan)
  • set alwaysrelease to true when releasing Alt-Tab
  • changed default locations for dirs
  • change default shutdown button value to disabled
  • improve internal serial port name detection
  • rename internal serial ports
  • uaeserial improvements
  • make scrollbar width 14 pixels wide (#1508)
  • remove useless AHI clearqueueaudio call
  • minor improvements in sound.cpp

📚 Documentation Changes

  • updated Readme with new standards on getting and compiling Amiberry
  • Updated Wiki sections accordingly

🧹 Chores

  • guisan: harmonize all files to use spaces and same line endings
  • remove opencollective links
  • only write config options if they are enabled

fheroes2 version 1.1.4

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Version
1.1.4
Body

Réimplémentation du moteur du jeu

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.1.4

  • Fix passability logic for several objects on the Adventure Map
  • Improve AI behavior during battles
  • Add Virtual numpad support and a new Lean-To object variant
  • Over 20 issues have been closed since the 1.1.3 release

Full list of changes can be found here.

Wine version 9.22

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9.22
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Il ne s'agit pas ici d'un véritable émulateur de PC.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

9.22

  • Support for display mode virtualization.
  • Locale data updated to Unicode CLDR 46.
  • More support for network sessions in DirectPlay.
  • Wayland driver enabled in default configuration.
  • Various bug fixes.

Xemu version 0.7.134

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0.7.134
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Emulateur Xbox open source capable de faire tourner quelques jeux commerciaux (voir la liste sur le site).

BigPEmu version 1.16

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1.16
Body

Premier émulateur d'Atari Jaguar à être compatible avec tout le catalogue commercial de la console.

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Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.16

 - The iOS port is done, get it on the App Store here: https://apps.apple.com/us/app/bigpemu/id6737359949 Special thanks to neurocrash for putting so much time into testing the iOS build for me.
- Lots of new interface functionality (including a touch-based interface option), courtesy of the mobile port work. All of this functionality can be accessed through the menu on non-mobile platforms.
- Multi-touch device support has been added for the Windows (x64 and ARM64) platforms, in order to take advantage of the touch interface work done for the mobile ports.
- Added a "Pad Wheel" feature, which can be activated through the input binding system.
- Support for a new BigPImage disc format. BigPImage files can be created from existing images or physical discs through the developer menu. Before anyone asks, CHD support looked problematic for quite a few reasons (mostly pertaining to the likelihood of image-based performance problems and implementation bloat inherent to the format), making this new format a much more optimal choice for the particular needs of this emulator.
- Added stereoscopic rendering support to the AvP script.
- Added a new DOOM script with throttling and music options.
- Added a new turbo/rapid fire script.
- Added a "Factory Reset" option, as a convenient means of resetting the configuration across all categories.
- Added an option to auto-assign new input devices. Devices will not be auto-assigned if they have any existing associations with any Jaguar inputs.
- Fixed an incredible number of bugs, pertaining to both interface and emulation. Because so many fixes have been made to the emulator core in this release, I'm especially interested in finding regression bugs. Please let me know if you experience any issues which don't occur in 1.15.

melonDS version 1.0 RC

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1.0 RC
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MelonDS est un émulateur de Nintendo DS qui se veut assez rapide. Son binaire est universel (Intel/Apple Silicon).

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.0 RC

  • add splashscreen (Arisotura)
  • add About dialog (Nadia)
  • emulation fixes for calico (fincs)
  • make the frontend mostly thread-safe
  • refactor core to support multiple instances in one process
  • OpenGL renderer: avoid undefined Z when using W-buffering (Generic)
  • improve microphone input (Arisotura)
  • add support for multiple windows (Arisotura)
  • new configuration system (Arisotura)
  • add OpenGL compute shader renderer (Generic)
  • implement framerate target presets (Jakly)
  • fix microphone blow noise input (Generic)
  • add LAN support (Arisotura)
  • add Nix flake (Nadia)
  • attempts at improving local multiplayer connections (Arisotura)
  • many accuracy improvements to the software 3D renderer (Jakly)
  • fix inaccuracy with NO$GBA debug registers (pants64DS)
  • OpenGL renderer: add support for changing BG0HOFS midframe (Arisotura)
  • fix zstd ROM loading issues (Nadia)
  • audio: add Gaussian (SNES) interpolation (Nadia)
  • fix DSiWare detection (JesseTG)
  • add support for R4 Revolution/M3 Simply carts (asiekierka)
  • fix DS/GBA comm not working when using FreeBIOS (Nadia)
  • probably more

cloudpilot version 1.10.7

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1.10.7
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Émulateur des différents PDA (ordinateurs de poche) de Palm jusqu'à Palm OS 4.0 fonctionnant en mode client serveur.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.10.5

MacOS: Please run xattr -rd com.apple.quarantine cloudpilot-server-1.10.5
in order to remove the server components from quarantine before you run the server for
the first time. The first start may take a few seconds.

Free42 version 3.1.10

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3.1.10
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Emulateur de calculatrice HP modèle HP-42S et de l'imprimante HP-82240. macOS 10.9 Minimum.

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Changelog

3.1.10

  • Now pre-populating state name for States -> More -> Rename.

Plus42 version 1.1.14

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1.1.14
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Version plus musclée que

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Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.1.14

  • I%YR fixes for values close to zero.
  • Now pre-populating state name for States -> More -> Rename.

Cemu version 2.4

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2.4
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Emulateur Nintendo Wii-U. Actuellement le seul à  faire tourner des jeux commerciaux comme Zelda Breath of the wild.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.4

  • Added emulated Dimensions Toypad
  • Fixed a corruption bug to could occur when reading from titles in .app/.wud/.wux format under rare circumstances
  • Cemu will now validate all reads for .app/.wud/.wux format titles and log any detected errors to log.txt. In the future we will also show these errors on screen
  • Reworked the Wii U error dialog implementation (ErrEula) for better accuracy. This should fix the bug where sometimes the error dialog was unskippable in some games
  • Fixed a bug in the HLE implementation of proc_ui.ProcUIRegisterCallback/ProcUIRegisterBackgroundCallback

DuckStation version 0.1-7878

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0.1-7878
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Jeune émulateur Open Source de Playstation utilisant Qt et SDL.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

v0.1-7878

Commits

  • ca2ed61 Timers: Work around possible MSVC codegen bug
  • b5c83e6 Qt: Drop Qt 6.7.0 workarounds
  • d0ad4e7 dep/libchdr: Fix mismatched function pointer type
  • 8bd0e6c CPU/CodeCache: Clear blocks on system shutdown
  • bcd5cd0 GPU/ShaderGen: Fix debug assert tripping with fbfetch
  • 2cd3f20 dep/rcheevos: Bump to 3106e6d
  • f889136 PostProcessing: Don't try other types after first failure
  • a854ed2 Qt: Use game start fullscreen flag for BP too
  • 88e14dd RegTest: Support using global data directory
  • 57ca5dd ImGuiFullscreen: Default input source to keyboard if none
  • 7b7dd2b AnalogController: Reset state on analog->digital switch
  • 3952661 GPU: Write initial rendering attributes to GPU dump
  • 2044e35 GPUDump: Fix unknown compression type reported with Zstandard
  • 65f3dcb HeapArray: Fix assignment/move with aligned variant
  • ead9e56 System: Support loading ELF files
  • 886ef4c WAVWriter: Add matching reader class
  • c461ad7 D3D11Device: Ensure we don't drop to feature level 10 on query failure
  • 2d22409 dep/libchdr: Fix handling of duplicate codecs
  • a6c19cc OpenGLContext: Compile fix on MacOS
  • 5f6daf8 CI: Bump flatpak-github-actions version
  • dec40e2 Deps: Bump to SDL2 2.30.9
  • 7ac7175 Qt: Right clicking while binding should not clear input
  • e8bb6ba Qt: Don't allow doubleclick-to-fullscreen in relative mode
  • 160c27e Adding Swedish translation (#3327)
  • 3a271ff Qt: Enable Swedish translation
  • 3874df6 Qt: Enforce minimum progress dialog height
  • e3e0fe6 Log: Prepend timestamp to multi-line messages
  • 2bf0838 MetalDevice: Fix import of non-page-aligned buffers
  • 5b60078 GPU: Page align VRAM storage on Apple Silicon
  • 8611f4f System: Handle GPU device loss in BP-only mode
  • b70a848 OpenGLDevice: More verbose logging of surface creation failure
  • 0234137 VulkanDevice: Use VK_EXT_surface_maintenance1
  • 92bcf64 VulkanDevice: Refactor present failure handling
  • 439e05b Update duckstation-qt_sv.ts (#3329)
  • 5caadec Cheat bugfix and new A8 cheat type (#3328)
  • 596cca9 RegTest: Improve -maxframes option
  • 3f41dcc Log: Add option coloured variants
  • 6ffa5bf CPU: Handle mirrors of BIOS syscalls
  • 365e129 CPU: Fix puts() hook incorrect arg
  • 816ef45 OpenGLDevice: Fix possible missing eglMakeCurrent() after FS
  • e69f0d3 OpenGLDevice: Support both XCB and Xlib
  • 5bc38ff CI: Split and add dedicated Flathub publish

ET Legacy version 2.83.1

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Jeu multijoueur à la première personne (FPS) basé sur le code de Wolfenstein: Enemy Territory.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.83.0

General

  • Windows binaries are now signed with an official certification
  • ETLTV Improvements
    ETLTV now supports LUA alongside with many other improvements.
    See the full changelog here
    It has been successfully used to broadcast Nations Cup 2024 matches.
    (A huge thanks to Ryzyk for his amazing efforts on these matters!)
  • Added new 'video-pipe' command to pipe game footage to ffmpeg
    Pipes game footage to ffmpeg for video recording.
    If ffmpeg isn't part of your PATH environment variable, the executable must be placed next to the etl binary.

Gameplay

  • Fix Flamethrower damage being dependent on 'sv_fps'
    Flamethrower damage was previously dependent on 'sv_fps' and would cause massively more damage beyond 'sv_fps 20'.
    This is now fixed by making the Flamethrower damage independent of 'sv_fps'.
  • Smoke Bomb puffs are now deterministic
    Smoke from the Smoke Bomb of Covert Ops would previously flow into random directions on each client, causing situations where the view would be blocked for one client, but not blocked for another client.
    This is now fixed by making Smoke from the Smoke Bomb deterministic and thus equal among all clients.
  • Medic's passive heal is now deterministic
    Medics at full health would previously have a random 0-1 second delay before receiving their first passive heal tick.
    They now always receive their first passive heal tick after exactly 1 second, making it deterministic.
  • Diagonal medpack/ammopack throws are now possible without immediate self-pickup
    Medics and Field Ops would previously automatically pick up their packs when they throw it at a 45° Angle around them.
    This is now fixed by improved pickup collision detection.
  • MG42/Browning automatically attempts to prone on 'weapalt'
    MG42/Browning would previously require proning manually before they could be deployed.
    In order to bypass the need for this extra key action, which could've already been automated by a user binding, deploying an MG42/Browning now automatically tries to prone before deployment, saving a keystroke by default, similar to mortar.
    To opt out set 'cg_weapAltMgAutoProne' to '0' (default: '1')
  • Play 'noAmmoSound' when trying to switch to an empty weapon
    Attempting to switch to a weapon which is out of ammo would previously fail without any sound or visual cue.
    The 'noAmmoSound' is now being played as a sound cue (local to the player only).
    To opt out set 'cg_weapSwitchNoAmmoSounds' to '0' (default: '1')
  • Disambiguate weapon bank collisions
    This change disambiguates some weapon bank collisions:
    1. A Soldier with SMG Perk having both an SMG and a heavy weapon
    For such cases '2' will now select the SMG, '3' will select the heavy weapon.
    2. A Soldier with SMG Perk having 2 SMGs
    For such cases '2' will now select your team's SMG, '3' will select the other team's SMG.
    To opt out set 'cg_weapBankCollisions' to '1' (default: '0')

Visuals

  • Fixed gunFovOffset regression and add ETL Dynamic Fov Offset
    We introduced a regression in a previous release, where first person weapon models accidentally ended up being put too low in relation to the player view.
    We have fixed this regression and introduced a new default ETL Dynamic Fov Offset feature, which now ships defaults that aim to have consistent gun offsets across different 'cg_fov' values.
    These new defaults also aim to ship good default first person weapon visibility and consistency between the same weapon kinds of the 2 teams, while staying true to the original weapon look.
    (e.g. the MP40 now should roughly occupy the same screenspace as the Thompson when reloading)
    This also brings back guns, like the Panzerfaust, more to the forefront when it was accidentally previously cut short, without significantly obstructing visibility.
    To opt out set 'cg_gunFovOffset' to '75' to keep '2.82.1' behavior, or to '90' to go even further back to Vanilla ET behavior (default: '0')
  • Tweaked Character Animations
    Character animations have been slightly tweaked and reframed, to better represent playerstate and playeractions and to increase visibility in some instances.
    Death animations have been revamped to allow better visibility.
    Reload animations now better fit the weapon reload duration.
    Jump animations now are able to support animation transition, when they didn't before.
    Deploying/Undeploying an MG42 now plays a character animation.
    Firing animations don't persist despite the player having stopped firing.
    Alongside other small changes.
  • Player Float Sprites now follow heads when downed
    Player float sprites, like the revive icon that Medics see for their teammates, now track the head position instead of being placed immediately at a fixed height, which would clip inside the body during the first half of the death animation.
    This new feature does not affect hitboxes and is purely visual.
    To opt out set 'cg_spritesFollowHeads' to '0' (default: '1')
  • Tweaked First-Person Weapons
    Weapon animations have been reframed to more accurately reflect the duration of the weaponstate in instances where animations like reload would be interrupted or transition to soon to the IDLE animation despite still reloading.
    Weapon parts have been realigned to reduce graphical glitches, where parts would hover or flick around the screen due to unclean animation frames.
    In some instances models like hands were extended to not reveal clipped length at widescreen or higher 'cg_fovs'.
  • Tweak muzzle flash sizes
    Muzzles flashes have been frequently completely disabled (via 'cg_muzzleFlash 0') in the past, as they have been shipped dramatically oversized with little transparency and thus heavily obstructed visibility.
    We now ship a revamped set of default values with much improved visibility so that players are not incentivized to disable them in order to gain an advantage.
    To opt out set 'cg_muzzleFlashOld' to '1' (default: '0')
  • Changed 'Geometric Detail' from 'r_lodbias' to 'r_lodscale'
    The 'Geometric Detail' menu option previously made little difference and on highest option still caused needless polygon pop-in on character models
    The underlying CVAR has been changed to better reflect the available options.

HUD

  • Various HUD QoL improvement
    Big thanks to the community for all the feedback!
    See the full documentation for details.
  • Custom 'hud.dat' is now backed up when upgrading to a new version
  • Added Sharp Custom Crosshairs
    A new set of "vectorized"/sharp crosshairs have been added.
    They replace previous crosshair implementations via 'cg_customCrosshair 1-4' and are configurable via a set of 'cg_customCrosshair*' CVARs.
    etl-custom-crosshairs.png
    Depending on player feedback, we plan to further improve them and to eventually wrap a Crosshair Editor around them in the future.
    Documentation on the CVARs
  • Hotkeys for navigating limbo
    The limbo menu is now traversable via keyboard hotkeys:
    Team Selection
    1 - Team Axis
    2 - Team Allied
    3 - Spectator
    Class Selection
    e - Engineer
    c - Covert Ops
    f - Field Ops
    m - Medic
    s - Soldier
    Weapon Selection
    TAB - Switch between Primary and Secondary Weapon Panel
    Spacebar - Toggle Weapon Panel
    1-9 - When Weapon Panel is opened, select weapon matching weapon index
    Confirming/Cancelling
    y/z/Return - Confirm (OK)
    Escape - Cancel
  • New HUD 'chargebar'/'healthbar' needle
    Both 'chargebar' and 'healthbar' gained a new needle indicator.
    For 'chargebar' the needle indicates how much of the bar will be consumed by a given weapon.
    For 'healthbar' the needle indicates the HP bonus that is granted from the amount of medics in your team.
    To opt out uncheck 'Needle' on 'weaponchargebar'/'healthbar' in HUD Editor
  • Add kill assist system to the 'xpgain' component
  • Class Limbo Selection now requires confirmation
    Selecting a class in the Limbo menu would previously automatically confirm the loadout.
    In order to be able to look up the availability of weapons (e.g. Panzerfaust) without automatically switching to the class, selecting a class now only takes effect when the loadout is confimed via OK (or one of the new Limbo hotkeys: y/z/Enter).
    To opt out set 'cg_limboClassClickConfirm' to '0' (default: '1')

 

Whisky version 2.3.4

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Surcouche spécifiquement macOS pour Wine. Contient DXVK, MoltenVK,  D3DMetal, Crossover 22.

Ne fonctionne que sur processeur Apple Silicon.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2.3.4

  • Added toggle for advertising AVX support on macOS Sequoia+
  • Added toggle for enabling DirectX Raytracing support on M3+

2.3.3

New Features:

  • Now built with Swift 6 and macOS Sequoia toolchain

Quality of Life:

  • Added Arabic localisation
  • Improvements to many other locales

2.3.2

New Features:

  • Adds support for Windows 11-based bottles (added in WhiskyWine 2.1.2)

Bug Fixes:

  • Adds modified DXVK by @Gcenx that resolves issues with DXVK and Steam (added in WhiskyWine 2.1.3)
  • Improvements to view constraints to resolve some inconsistencies and scrollbars

2.3.1

  • Fixed an issue with the WhiskyWine updater where it would use old data

2.3.0

New Features:

  • Support for WhiskyWine 2.0.0 with updated dependencies and GStreamer

Quality of Life:

  • Added option to open a terminal window with the necessary environment variables set
  • Significant improvements to locales

Bug Fixes:

  • Fixed an issue where terminal commands were not properly escaped
  • Fixed a visual issue with the height of the pin creation view
  • Refactored installation checks, should result in less broken installs and a better WhiskyWine updater experience

2.2.4

Quality of Life:

  • Logs older than 7 days will now be automatically deleted
  • Fixed a compatibility issue with DXVK and MSYNC
  • WhiskyCmd now properly uses stderr and non-0 exit codes

Bug Fixes:

  • Fixed an issue that could prevent EXEs from opening directly if only 1 bottle exists
  • Fixed an issue with terminal command generation

2.2.3

New Features:

  • You can now run programs from WhiskyCmd
  • You can now specify a default location for creating new bottles

Quality of Life:

  • Improvements to PE file parsing and icon loading
  • Bundled cabextract, fixing Winetricks sometimes failing due to missing dependencies

Bug Fixes:

  • Fixed a misformatted string
  • Fixed opening associated file types from Finder
  • Fixed submit action on popovers

2.2.2

Quality of Life:

  • Significant improvements to locales
  • Various UI improvements and fixes

2.2.1

Quality of Life:

  • Updates to Polish and French locales

Bug Fixes:

  • Fixed excessive memory usage

2.2.0

New Features:

  • New graphical Winetrick UX
  • Programs can now be manually pinned

Quality of Life:

  • Updates to Korean, French, and Polish locales
  • Cleanup of program loading and fixes to pins

Bug Fixes:

  • Fixed issues with the Rosetta 2 installer

2.1.3

Quality of Life:

  • Improved settings and context menus

Bug Fixes:

  • Fixed a typo that broke ESync
  • Standardised logs to be consistent across locales

2.1.2

Quality of Life:

  • Program Config sections are now collapsable
  • Reworked Environment Variables editor to be much more robust and easy to use
  • Added back ESync as an option for Diablo players

Bug Fixes:

  • Fixed some syncing issues with settings
  • Fixed missing strings in locales
  • Fixed an issue where bottle configs would be reset between versions
  • Improved readability of bottom bar buttons

2.1.1

New Features:

  • New settings window to allow you to configure settings like Whisky's update behaviour
  • WhiskyKit is now a Swift Package, allowing it to be integrated into other projects easily

Quality of Life:

  • Removed some unused dependencies
  • All in-app internet requests will now be made to Whisky's server, eliminating the need to use a VPN to update Whisky for users in mainland China
  • Better in-app help menu with quick links for Whisky's Website, Discord, and GitHub

Bug Fixes:

  • Significantly reduced the memory footprint of Whisky
  • Fixed a crash that would occur with certain programs and bottles

2.1.0

New Features:

  • Added MSync, a Mac-specific implementation of Wine sync, which greatly improves FPS in CPU-bound applications (GPTK needs to be re-downloaded)

Bug Fixes:

  • Added a minimum window size to Whisky's main window
  • Fixed programs starting from pins not using arguments and environment variables
  • Fixed an issue where Retina Mode toggle would fail on other languages if the key didn't exist

2.0.2

Quality of Life:

  • Updates to locales

Bug Fixes:

  • Fixed an issue where the Retina Mode toggle would be unavailable
  • Fixed an issue where Whisky would fail to save bottle list data

2.0.1

Quality of Life:

  • Fixed typo in CLI usage notes
  • Updates to locales

Bug Fixes:

  • Fixed an issue with bottles on external drives
  • Fixed an issue where the DXVK async toggle did not work as intended

2.0.0

Breaking Changes:

  • Bottles from <1.0.0 are no longer supported
  • Bottles from <2.0.0 may appear with the wrong name

Quality of Life:

  • Added a toggle for DXVK Asynchronous shader compilation
  • Selected bottle will be remembered after Whisky is closed
  • Bottle configuration sections can now be collapsed to allow you to focus on the settings you care about
  • Improved bottle loading by moving icon loading code to be asynchronous
  • You can now open bottles in Finder
  • Made downloader statistics monospaced to improve readability
  • Pinned programs will display an animation when launched
  • Pinned programs are now opened with double-click instead of clicking on the green run button
  • Programs will display whether they are 32-bit or 64-bit

New Features:

  • Accent color is now Whisky orange
  • Refactored "starred" programs, these are now called "Pinned Programs", these can be renamed, and will be created automatically when an app makes a start menu shortcut
  • Added a blocklist for programs, you can now easily hide any programs you don't care from the Program List
  • You can now set a program to launch with a certain locale
  • Added WhiskyCmd, a new global command-based interface to manage your Whisky bottles
    • Install via Whisky > Install Whisky CLI...
    • For information on usage, run the whisky command

Bug Fixes:

  • Fixed UI misalignment on Bottle View
  • Fixed bottle names not updating in sidebar immediately after renaming
  • Fixed bottles being deselected after moving

Lime3DS version 2119.1

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Fork de Citra.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

2119

All:

  • Added a "Small Screen Position" feature which can be used with the Large Screen layout | @DavidRGriswold ~ #373

Desktop:

  • Diagonal inputs for the circlepad and c-stick can now be bound from the Controls menu | @kleidis ~ #404
  • Added new command line options for the lime3ds executable which mirror those that were available with the -cli executable | @OpenSauce04 ~ #481
    • You can view these new options by running lime3ds --help
  • Fixed the labels in the Texture Filter dropdown menu being mismatched | @rtiangha ~ #454
  • Fixed an issue where Vulkan may not be available when using the Linux AppImage in a Wayland session | @OpenSauce04 ~ #504

Android:

  • Home screen shortcuts can now be created for games using the long-press menu | @kleidis ~ #313
  • Added a fixed screen orientation setting available in the Layout section | @kleidis ~ #420
  • Updated the header of the Axis and Button dpad sections to make their purpose more clear | @DavidRGriswold ~ #464

Technical:

  • Fixed minimum OpenGL version erroneously being internally set as OpenGL 3.1 when it is actually OpenGL 3.2 | @rtiangha ~ #477
  • Fixed issues when attempting to build Lime3DS with Qt 6.8 or later | @rtiangha ~ #441
  • The SDL2 frontend, which was previously removed in the 2118 update, has been reintroduced in the form of a command line option, however it is currently disabled at compiled time by default | @OpenSauce04 ~ #508
    • This is disabled due to the extremely unstable state that it was left in when Citra was discontinued
      • It will remain disabled until these issues are resolved
    • If you know what you are doing, you can enable it by using the ENABLE_SDL2_FRONTEND cmake option at compile time
    • The command line option to access the SDL2 frontend is --no-gui or -n for short

Important news about the future of Lime3DS

I have some exciting news to share about the future of the project.

You may have seen on Twitter that PabloMK7 recently posted about the discontinuation of his Citra fork in favor of a new project.
I am happy to announce that this new project won't be a solo endeavour, as this new Citra fork is a collaborative effort between both Lime3DS and PabloMK7's fork to create a new, unified project. No longer will development be fragmented between these forks, and instead all progress will be made in a single coordinated effort.

As a result of this, development of Lime3DS will also be discontinued, and development time after the release of the 2119 update will be focused on getting this new project off of the ground.
On release, the new emulator will contain features from both forks, so prior development efforts will not be lost in the transition.

Further details of this new project will be shared in the coming weeks, and we hope you look forward to learning more about it.

Folium version 1.13

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Multi-émulateur open source iOS de Nintendo GBA, DS et 3DS.

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1.13

Added

  • Added support for custom layout options for the Cytrus core

  • Added the ability to open the Cheats screen when in-game for the Cytrus core

  • Added a new log level setting for the Cytrus core to help with debugging

  • Added basic support for DSi mode for the Grape core by updating NooDS

  • Added landscape support for the Grape and Mango core on all iPhone models (iPad is WIP)
     

Changed

  • Changed the number of columns for both Authentication and the Library screens

  • Changed how the keyboard works for the Cytrus core enabling support for both iPad and iPhone

 

Fixed

  • Fixed an issue where all iPad models could not receive touch

  • Fixed an issue where the on-screen controller would display again when the device orientation changes while a Bluetooth controller is connected

  • Fixed a crash when installing system applications for the Cytrus core caused by applications with invalid artwork

  • Fixed an issue where thumbsticks in custom skins would not use their assigned background artwork

  • Fixed an issue where Nintendo DS game titles would be duplicated in the Library screen


Updated

  • Updated the MoltenVK dependency which may fix some graphical issues

PPSSPP version 1.18.1

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PPSSPP est un émulateur PSP open-source.

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1.17.4

  • Added setting to control the app switching mode on iOS (you can now get rid of the indicator at the bottom of the screen, at the cost of losing the double-swipe app switching behavior)
  • Fixed some bugs in savestate handling that could cause crashes
  • Fix bug in IR interpreter causing crashes and strange behavior like wrong camera in the Yu Gi Oh games
  • Fix handling of multiple savegames in GTA (didn't always load the most recent one)
  • Minor compatibility and rendering fixes

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

1.18.1

  • Crashfix in PBP reader (homebrew/demos) (#19580)
  • Fix minor theme issue in the Homebrew Store (#19582)

ares version 141

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Parti de Bsnes et Higan développé par feu Near (se dénommant précédement Byuu), Ares est un émulateur multi-machines repris par Luke Usher et d'autres permettant d'émuler un certains nombres de mac

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

141

Since v140, 13 contributors have created 52 commits to the ares codebase.

As always, if you wish to see the full changelog in a per-commit format along with their authors, you can do so on GitHub here.

Systems

Nintendo - SNES / Super Famicom

  • Fix detection of the Sufami Turbo base cartridge (Avoiding serial conflict with Sailor Moon SuperS - Fuwafuwa Panic).
  • Fix PowerFest '94 and Campus Challenge '92.
  • Add support for games with 256KB of SRAM (Notably used in rom hacks, but these hacks also work on real hardware).
  • Add support for the NTT Data Keypad
  • Fix SA-1 DMA to BWRAM banks 0x41 and above.

Nintendo - Game Boy Advance

  • Improve stop mode emulation, ensuring it only exits once the requested input is registered.
  • Improve interrupt timings (latch IE and IF for 1 cycle).
  • Add latches to DISPCNT background enable, object enable and force blank; these now correctly take effect after 3 scanlines.
  • Improve SIO register handling.
  • Fix an off-by-one error with BG mosaic handling.
  • Fix an oversight in OBJ mosaic at x=0. Improve OBJ timing: OBJs are now correctly rendered one scanline in advance, and OBJ PRAM access timings are closer to hardware.
  • Add a 2-cycle synchronizer and improve halted CPU timings
  • Selectively synchronize CPU and APU, allowing for the removal of the compile time 'PERFORMANCE' profile. (Greater accuracy in Release builds with no performance downsides).
  • Small improvements to PPU timing.
  • Added support for the Pixel Accuracy toggle; significant performance increase when pixel accuracy is disabled.

Nintendo - Nintendo 64

  • Remove the 'devertualizeFast' performance optimisation from code block lookups: this was proven to compromise correctness/accuracy.
  • Refactor devirtualize to return additional context for memory access, reducing code duplication in-memory operations.
  • Use JIT only when running code from i-cache.
  • Add support for 40 Winks (Aftermarket).
  • Add support for Xeno Crisis (World) (Aftermarket)
  • Allow for Pak swapping on Controller Port 1 (You can now change between Controller Pak/Transfer Pak/Rumble Pack at runtime).
  • Fix instruction trace debugging when using the recompiler.
  • Add support for multi-byte writes to the GDB debugger.
  • Use different GDB signals for the various exception types.
  • Allow arbitrary and possibly unaligned writes to RDRAM through GDB.
  • Add unusual warning when software uses CACHE on uncached addresses
  • Refactor JIT to remove an extra function call (instructionEpilogue) per instruction.

Sega - Mega Drive / Genesis / 32X / CD

  • Synchronize components more regularly when emulating 32X; this fixes a regression that caused 'Knuckles Chaotix' to be broken in ares v140.
  • Add an option to enable the TMSS "Produced by or under license from..." screen.

Other

  • Stage resources into the output directory on Linux; allowing running self-compiled builds without running 'make install' first.
  • Address some possible uses of uninitialized variables.
  • Enable the use of loading higan-style rom folders when using the command line
  • Update librashader integration for librashader ABI 2

MacOS fixes

  • Display errors from the shader loader in metal, easing debugging of librashader.
  • Add bounds checking for table view context menus; fixes a crash when right-clicking beyond the bounds of defined rows in a table.
  • Fix an issue where librashader did not function on macOS versions lower than 12 (Monterey) when compiled by CI

OpenRCT2 version 0.4.16

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Avec cet interpréteur vous allez pouvoir rejouer à Roller Coaster Tycoon 2 moyennant le fait d'avoir les fichiers originaux.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.4.16

  • Feature: [#20810] New ride type: LSM Launched Roller Coaster.
  • Improved: [#22937] Add banked sloped turns and many other pieces to the Corkscrew, Hypercoaster and Lay-down Roller Coaster.
  • Improved: [#22967] Add medium and large half loops to the Wooden and Classic Wooden Roller Coasters.
  • Improved: [#23010] Make AppImage compatible with Ubuntu 22.04 and Debian Bookworm again.
  • Change: [#20810] Giga Coaster boosters and launched lift hill track pieces are now locked behind cheats.
  • Fix: [#21221] Trains use unbanked sprites on flat to gentle diagonal banked track pieces.
  • Fix: [#22615] Crash when drawing Space Rings with an invalid ride entry.
  • Fix: [#22633] Crash when drawing loading screen with an outdated g2.dat.
  • Fix: [#22908] Crash when passing through a door from an invalid wall type.
  • Fix: [#22918] Zooming with keyboard moves the view off centre.
  • Fix: [#22920] Crash when sacking a staff member.
  • Fix: [#22921] Wooden RollerCoaster flat to steep railings appear in front of track in front of them.
  • Fix: [#22962] Fuzzy horizontal-to-vertical line transitions in charts.
  • Fix: [#23009] Scenarios from RCT Classic (.sea files) are not included in the scenario index.
  • Fix: [#23015] Crash when loading a save game when the construction window is still open.
  • Fix: [#23018] Crash when loading a new game when the construction window is still open.
  • Fix: [#23023] Large scenery clearance height interpreted as negative when greater than 127.
  • Fix: [#23044] "remove_unused_objects" command causes blank peep names.
  • Fix: [#23048] Map generator allows map sizes out of range through text input.
  • Fix: [#23058] [Plugin] Changing window colours doesn’t trigger the window to be fully redrawn.
  • Fix: [#23085] LIM Launched Roller Coaster medium half loops clip into each other when built back-to-back.

RPCS3 version 0.0.34 Alpha (auto build)

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Émulateur expérimental de Sony Playstation 3 écrit en C++ demandant un Mac sous OS 11.6 minimum. Des builds automatiques sont disponibles sur le site.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.0.33 Alpha

gzDoom version 4.13.2

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zDoom, désormais GzDoom et ayant une alternative nommée LzDoom permet de rejouer dans de bonnes conditions à  Doom, Doom II, Heretic, Hexen et autres, à  condition d'avoir les données ori

shadps4 version 0.4

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0.4
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Un émulateur de PS4 qui a déjà des jeux jouables.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

0.4

  • shader recompiler fixes
  • Emulated support for cpus that doesn’t have SSE4.2a (intel cpus)
  • Frame graph + Precise 60 fps timing
  • Save data: fix nullptr & concurrent file write
  • Auto Update
  • Error dialog implementation
  • Swapchain recreation and window resizing
  • Add playback of background/title music in game list
  • kernel: Quiet sceKernelWaitEventFlag error log on timeout
  • Improve keyboard navigation in game list
  • core/memory: Pooled memory implementation
  • Fix PKG loading
  • replace trophy xml assert with error
  • Refactor audio handling with range checks, buffer threshold, and lock
  • audio_core: Fix return value types and shift some error handling to library
  • Devtools: PM4 Explorer
  • Initial support of Geometry shaders
  • Working touchpad support
  • net: Stub sceNetErrnoLoc
  • Add support to click touchpad using back button on non PS4/5 controllers
  • Multiple Install Folders
  • Using a more standard data directory for linux
  • video_core: Implement sceGnmInsertPushColorMarker
  • ime_dialog: Initial implementation
  • Network libs fixes
  • Use GetSystemTimePreciseAsFileTime to fix fps timing issues
  • Added adaptive mutex initializer
  • Small Np + trophy fixes
  • Separate Updates from Game Folder
  • Minor Fixes for Separate Update Folder
  • AvPlayer: Do not align w/h to 16 with vdec2
  • Improve sceSystemServiceReceiveEvent stub
  • renderer_vulkan: Commize and adjust buffer bindings
  • Add poll interval to libScePad
  • Add more surface format mappings.
  • vulkan: Report only missing format feature flags.
  • IME implementation
  • Videodec2 implementation
  • path_util: Make sure macOS has current directory set and clean up path code.
  • Load LLE modules from sys_modules/GAMEID folder

b2 version b2-20241028-215441-a8b4f2a

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Emulateur BBC Micro. Des builds pour Mac OS X demandant 10.9 minimum sont disponibles sur le site, ainsi que des version pour Mac Intel.

Le journal des nouveautés qui font rêver les nostalgiques

Changelog

20241028-215441-a8b4f2a

  • Add native Apple SiIlicon build, targeting macOS 13+
  • Add support for 32+ KB ROMs: Inter-Word, Inter-Base, Spellmaster, Quest Paint, Wapping Editor, PRES ABE, PRES ABE+
  • Add some additional debugger stuff: relative cycle counter; add branch taken/not taken indicator; separate global/host/parasite state panels, more helpful display of return addresses on the stack
  • Add text translation modes for use when copying text output to clipboard
  • Add AMX/Watford mouse support
  • Fix BBC cursor remaining visible when it shouldn't have been
  • Fix needless CPU usage during Windows display sleep
  • Fix some incorrect teletext font chars
  • Give dialogs sensible default sizes
  • Improve keymap editing UI a bit
  • Improve BeebLink support (see docs)

La Gazette des Nouveautés Rétro

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