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MacMAME 0.103 disponible

vendredi 30 décembre 2005, par syndicman

Pour la première fois en avance (de quelques heures) sur la version Windows, MacMAME est disponible en synchronisation avec le dernier code source de MAME.

Les jeux suivants ont été corrigés :
Baraduke, Metro Cross, Defender, Spy Hunter et d’autres.

Et voici un petit tour des nouveautés de MAME pour changer :


MAMETesters Bugs Fixed

astrob0102u5gre [Nicola Salmoria]

Source Changes

Completely rewrote machine/stvcd.c and .h. There’s a lot less there now,
but what’s there is more understandable and works much better. [R. Belmont]

Some RF5C400 improvements. [hoot development team]

Cleaned up/reorganized some of the messy Neo Geo code. Separated out bootleg-
specific hacks into additional files. [David Haywood]

Replaced a few stray exit() calls with osd_die(). [Oliver Stoneberg]

Fixed layer 1 colors in Blandia. [Pierpaolo Prazzoli]

Corrected interrupt timing in wwfstar driver. [David Haywood]

Fixed chdman to support 64-bit file sizes on some *nix platforms.
[Lawrence Gold]

More ST-V updates : [Mariusz Wojcieszek]
* added idle loop skipping for rsgun
* added RBG caching
* added RBG "two screens" mode
* added Critter Crusher (not working due to missing inputs)
* fixed several bugs introduced recently with all the other changes

Changed i286 core to use the same INPUT_LINE_A20 that the i386 core uses.
[Nathan Woods]

Added partial updates and boosted the interleave in the ddragon driver.
[David Haywood]

Added cdrom_get_track_length() to cdrom.c. [R. Belmont]

Added an atexit handler to ensure trace files are closed in the debugger
in the event of an early exit. [Nathan Woods]

Merged the Sprint 4/Ultra Tank drivers and made the following fixes :
[Stefan Jokisch]

* Ultra Tank :
 hardware collision detection (computer is now able to manoeuvre
around barriers)
 sprite fixes (invisble tank option works, tank explosion sequence)
 playfield fixes (text colors are different)
 watchdog and coin lockout added
 sync and color proms added
 motor sound fix (previously this was hooked up to the wrong address)
 misc internal fixes like cpu speed, RAM size etc

* Sprint 4 :
 sound support (inherited from Ultra Tank)
 watchdog added

Fixed bug in the Grand Champion fog effect. [Hans Andersson]

Fixed Triple Hunt and several older Atari games to use RAM mirroring for
zero page memory. [Stefan Jokisch]

Fixed several endian issues with the SE3208 core and the Crystal System
driver. [Brad Oliver]

Got the DCS-3 sound system working for Road Burners. [Aaron Giles]

Did some cleanup in the ADSP-21xx core to support program memory more
correctly and support execution from multiple banks. [Aaron Giles]

New games added or promoted from NOT_WORKING status

Mad Ball [David Haywood, Brian Troha]
Super Model [David Haywood]
Garogun Seroyang (Korea) [David Haywood, Pierpaolo Prazzoli]
MuHanSeungBu (SemiCom Baseball) [David Haywood, Brian Troha]
Games V18.2 [Pierpaolo Prazzoli, Guru]

New clones added

Puzzle Bang Bang [Brian Troha, Pierpaolo Prazzoli]
Super World Court (World) [Stefan Lindberg]
Out Zone (set 3) [David Haywood]
Mini Vegas 4in1 [Tomasz Slanina]
Crazy Rally (set 2) [David Haywood, Guru]
Gouketsuji Ichizoku (Japan) [Pierpaolo Prazzoli, Guru]
Dynamite Duke (Japan) [Pierpaolo Prazzoli, Guru]
The Double Dynamites (Japan) [Pierpaolo Prazzoli, Bryan McPhail, Guru]
Passing Shot (World, 4 Players, FD1094 317-0074) [Mame Italia]

New games marked as GAME_NOT_WORKING

Martial Masters [David Haywood]
Demon Front [David Haywood]
Canvas Croquis [David Haywood]
Go 2000 [David Haywood, Brian Troha]
Gekisou (Japan) [David Haywood]
Critter Crusher [Mariusz Wojcieszek, Guru]
Card Line [Tomasz Slanina]
Shuttle Invader [Tomasz Slanina, Guru]